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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 10th, 2008, 7:37 pm 
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OOC:
By the way, Tahu, I forgot to specify--you can't just go from opponent to opponent, fleeing battle. I know you never said that, but I'm just saying it now in case it ever crossed your mind now or in the future. I'll make a judge's order here, and that's that if you wish to leave the fight with Kool, you can do so, and he can't follow you. However, you'll still be open to everyone else, you won't be allowed to flee your next battle, and there's no rules making it a strictly 1-on-1 fight. (Heck, there's nothing stopping your current battle from not being 1-on-1, except the other players are nice enough to not act out of character and randomly come get you.)

If it seems like you're between a rock and a hard place, I apologize, but as I recall, you shot Kool first, knowing full well what both characters are capable of. ^_^

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 11th, 2008, 5:26 am 
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OOC: I was assuming several things.
1. A Sprenger would do a whole lot more damage.
2. His skin's ability was similar to my Kanohi Hau from way back, meaning enough projectiles would overload it and weaken him.
3. He would open his mouth to fire Ceros (if that seems insignificant, remember, I pierced two Ceros with my Seeles. If that had gone in his mouth, he'd be dead).
Plus, I didn't read too much into his abilities beforehand; I just attacked him because he was an Arrancar. So goes staying in character (a first for me, according to some people; if this gets me killed it'll also be a last).
And Pyro, Quincys don't use their own spirit energy; they absorb it from the environment. Obviously, there's a stamina issue, but I don't need to worry about that for several hours (Quincys have been known to fight for days on end; Ishida got the glove by standing and firing arrows continuously for days).
Stamina issues aside, I'm not sure it's actually possible for me to win. However, from what I've gathered, my opponent's skin works like Kenpachi's. The one thing I never figured out was if non-spirit attacks could be stopped by spirit energy. If they can, back to spamming arrows until he runs out of energy.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 11th, 2008, 10:24 pm 
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Tahu 1000 wrote:
OOC: I was assuming several things.
1. A Sprenger would do a whole lot more damage.
2. His skin's ability was similar to my Kanohi Hau from way back, meaning enough projectiles would overload it and weaken him.
3. He would open his mouth to fire Ceros (if that seems insignificant, remember, I pierced two Ceros with my Seeles. If that had gone in his mouth, he'd be dead).
Plus, I didn't read too much into his abilities beforehand; I just attacked him because he was an Arrancar. So goes staying in character (a first for me, according to some people; if this gets me killed it'll also be a last).
And Pyro, Quincys don't use their own spirit energy; they absorb it from the environment. Obviously, there's a stamina issue, but I don't need to worry about that for several hours (Quincys have been known to fight for days on end; Ishida got the glove by standing and firing arrows continuously for days).
Stamina issues aside, I'm not sure it's actually possible for me to win. However, from what I've gathered, my opponent's skin works like Kenpachi's. The one thing I never figured out was if non-spirit attacks could be stopped by spirit energy. If they can, back to spamming arrows until he runs out of energy.


OOC: I never said you were using your own spirit energy. Just because it isn't your direct energy doesn't stop it from running out.

And yes he fired arrows for days. But he was also standing still and not firing thousands of arrows at a time. In fact his thousand arrows technique is a special skill. It uses quite a substantial ammount of energy. Energy of which SHOULD have run out by now. I can gaurentee you your character cannot outlast an espeda in terms of stamina.

Also don't forget that your opponent's flash step is faster than yours by a longshot. The espada have insane speed. There is no running.

and as for the staying in character thing? Uryuu wouldn't attack an arrancar. especially when he didn't know anything about his abilities. He would sneak by and try to group up with others or wait until he's seen the enemy in action.

As a final note: his skin doesn't work like kenpachi's. Kenpachi's skin isn't even what gives him his defence. It's his intense reitsu that he's constantly emitting. Your enemy's skin is litterally stronger than steel. The only reason kenpachi is able to hurt him is because his reitsu after he removes his eyepatch makes his attacks even stronger than that steel-like skin. before removing the eyepatch it takes every bit of strength he can use to cut the arrancar.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 11th, 2008, 10:54 pm 
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OOC: Yes, Pyro's right, I just didn't want to speak out myself to prevent a fight. My decision to release was only to not hurt your feelings, as Nnoitra would have easily pwned Ishida in unreleased form.

BIC: Seeing the arrows coming, Nnoitra shook his head and shot off another cero, knocking away an entire side of arrows with a red beam before using Sonido to escape. Then, as he appeared behind the Quincy, a large blue shot of energy could be seen to anyone in the remote area.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 11th, 2008, 11:14 pm 
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OOC:
Tahu 1000 wrote:
OOC: I was assuming several things.
2. His skin's ability was similar to my Kanohi Hau from way back, meaning enough projectiles would overload it and weaken him.
That's not quite something you can assume, especially given that they're from two completely different series'.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 12th, 2008, 4:44 am 
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OOC: Tahu, lets use logic. If a blow from Kenpachi's incredible raitsu is what was required to break through his steel skin outside of this game, then here, you'll need to duplicate the process. You've been firing thousands of arrows at him, but each one is less than a pinch to him. A single bug poses little threat, but if thousands focus their energy and discipline on a single target, they can destroy civilizations. The only way you're going to be able to pierce his skin is with one focused arrow.

BIC: Kamina darted to the outside of the one he had deemed Spikey, hoping to keep both of them following him. If he could get onto the opposite side of Spikey and Fancy was, then hopefully Fancy would just blast right into Spikey's back. It was a plan at the very least. Not a very good one, but since when did the Dai Gurran Brigade bother with plans anyway?


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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 12th, 2008, 5:51 am 
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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 6:14 am 
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OOC: I get it. I'm in a tough spot. I have one more trick to try, then I'm either fleeing or hoping for another trick. However, Pyro pointed out another one of my advantages: agility during a flash-step. The Arrancar's faster, so that makes me more agile than him.
Oh, and I only have a basic idea on how this silver tube technique actually works. I read about it on Wikipedia, but I don't think I've seen it in the anime yet.
Plus, you're not going to hit me with a Cero. Too slow.
BIC: Using a quick flash-step, Ishida appeared behind his opponent, silver tube in hand. "Gritz!" A pentacle sped out of the tube and shot toward the Arrancar, quickly gaining size as it went.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 10:33 am 
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Tahu 1000 wrote:
OOC: I get it. I'm in a tough spot. I have one more trick to try, then I'm either fleeing or hoping for another trick. However, Pyro pointed out another one of my advantages: agility during a flash-step. The Arrancar's faster, so that makes me more agile than him.
Oh, and I only have a basic idea on how this silver tube technique actually works. I read about it on Wikipedia, but I don't think I've seen it in the anime yet.
Plus, you're not going to hit me with a Cero. Too slow.
BIC: Using a quick flash-step, Ishida appeared behind his opponent, silver tube in hand. "Gritz!" A pentacle sped out of the tube and shot toward the Arrancar, quickly gaining size as it went.

Uryuu used it on his father. It might have been referred to as the "quintuple binding frames" but either way, Uryuu's father shot straight through it. I don't really get your faster = more agile but..whatever.

BIC: Seeing him running diagonally, Natsu shot a trail of fire following stupid's feet. At least, Natsu thought he was rather stupid.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 2:39 pm 
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OOC: Being faster, my opponent has more momentum to cancel/redirect. In the same way that a faster car generally has a larger turning radius, someone with a faster flash step finds it takes longer to turn or stop. As such, if I move in a straight line, he can keep up with me, but if I zig-zag randomly, he'll overshoot every time I change direction.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 2:45 pm 
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Tahu 1000 wrote:
OOC: Being faster, my opponent has more momentum to cancel/redirect. In the same way that a faster car generally has a larger turning radius, someone with a faster flash step finds it takes longer to turn or stop. As such, if I move in a straight line, he can keep up with me, but if I zig-zag randomly, he'll overshoot every time I change direction.


OOC: technically speaking he also has more strength to help cancel his momentum. The zigzagging isn't a bad idea though i'll give you that. However don't forget the field is 1 square mile. You'd end up in tons of crossfire from other fights.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 3:07 pm 
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OOC: No, no, no, more speed does not mean more agility. I don't follow the X-Men, but wasn't there some guy in the third movie that ran amazingly fast through walls and stuff? He would NOT have been able to make a sharp turn if his life depended on it.

Sorry.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 5:22 pm 
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Red Mage watched as the newcomer moved further away, seeming to try and make it so... Fire-Mage was between them.

"So it's Red Mage vs Fire Mage vs Fancy Sunglasses then..." muttered Red Mage. Fire-Mage was mostly turned away from Red Mage, so he decided to creep up slowly and quietly, while formulating one of his infamous and BRILLIANT plans. His sword at the ready, Red Mage tiptoed towards Fire Mage.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 7:12 pm 
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Jaron wrote:
OOC: No, no, no, more speed does not mean more agility. I don't follow the X-Men, but wasn't there some guy in the third movie that ran amazingly fast through walls and stuff? He would NOT have been able to make a sharp turn if his life depended on it.

Sorry.

OOC: Isn't that exactly my point? Azn misquoted me. My point is that more speed = less agility. My opponent being faster, I'm more agile. Plus, he needs something to exert that strength against. I'm still not sure how the crap the whole standing in midair thing works.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 7:21 pm 
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Kamina jumped in the air as the flames came closer to his feet.

"HOT HOT HOT!" he yelled before moving to create some distance between him and Spikey. His plan was working though. He just had to stall for a bit longer and get himself just a little bit closer.


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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 7:28 pm 
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"OH YOU HAVE TO BE KIDDING ME." Natsu exclaimed. Flames wouldn't do anything so Natsu was going to run up punch him. Creating a giant burst of flames around him that no man would cross, Natsu was getting angry as hell and this guy was just pissing him off even more.

"IMA GET YA!" He said chasing after the opponent leaving a trail of fire behind him.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 8:16 pm 
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Seeing the pentacle coming, Nnoitra moved to the side with Sonido, dodging it barely. "More tricks Quincy?"

OOC: To walk in midair, they form a mass of spirit particles under their feet, making a solid platform.

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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 8:39 pm 
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"Now you're fighting like a man! But your flame is fake. My fire is the spirit of man!"

Kamina flourished his sword and charged Spikey headlong. As he approached combat distance, he raised his sword and brought it down upon Spikey, yelling, "TRUE FLAME OF MAN SLASH!"


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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 13th, 2008, 10:13 pm 
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OOC:
Tahu 1000 wrote:
My point is that more speed = less agility. My opponent being faster, I'm more agile.
Can't easily assume that either, unless you're like the same class of people or something and he's just personally a tad faster. Sonic the Hedgehog is faster than a turtle, but it doesn't make the turtle more agile. Awkward analogy, I know, but you get my point.

Judge's call, after a few PMs, Andrey's character is dead. To recap my previous attack:
Jaron wrote:
Bob saw a man standing around just a few hundred feet southeast of the tower, and promptly ran towards him. Jack's back was to Bob, so that he didn't see him coming. "If this is a User, his only desire is going to be to defeat me. I'll just have to take the initiative, then," Bob said. "Glitch, narrow-range energy beam!" Bob held his arm straight out, and a small orange beam flew straight out from Glitch, aimed at Jack's back.

BIC:

Jack didn't move as Glitch's energy beam pierced Jack's back and kept on going, fizzling out several yards later. Jack seemed to stagger a bit, then fell flat on his face and vanished. Glitch clicked and whirred on Bob's wrist. "...AFK? What does that mean?" Bob asked. Glitch beeped some more. "So...some Users don't care enough about winning that they unknowingly let themselves die? That can't be right. It goes against everything the User is." The dial on Glitch spun around in random directions, stopping to rotate the other way at different intervals. "If you say so," Bob replied. "I guess the other Users aren't going to fall that easy, though..."

OOC:

Here is the roster as it stands now. While Tanis died first, he was also the most active, so that will not be held against him. I will be setting the final ranks as we go--everyone that is the first kill of someone else will be placed on the same rank, everyone that is the second kill will be on a higher tier, etc., until we get down to the last few people. That way people like sm12905 that did nothing but fight won't get a measly 14th place.
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 Post subject: Re: [RP] Battlefield IX: The Game
PostPosted: April 14th, 2008, 2:01 am 
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OOC: sorry rat and arthenon. I just can't standby and wait for you guys to post all the time. Especially when it's going nowhere.

BIC: Ike looked to his father and Kit.

"You're right, father. We need to interact with the others to find out what is going on. I'm going to split up from you two."

Ike walked off on his own and observed the current fights. All of this was beyond his ability. A batch of arrows flew towards him and he quickly rolled to the side avoiding them. He looked at the strange archer who's arrows had nearly hit him. Arrows were flying everywhere and there were large explosions. Ike ran back to the southwest tower and decided to wait things out a bit in there.

OOC: since Ike is used to his father going out on harder missions on his own I feel as though Ike leaving his father isn't too out of character after their meeting. Ike would feel as though he'd get in his father's way anyway due to the different memories they have of each other from being from two different times.

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