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 Post subject: [RP/Full] Hope to the Hopeless…
PostPosted: January 31st, 2007, 7:55 pm 
Village Elder
Village Elder

Joined: November 26th, 2003, 5:50 pm
Posts: 2,865
Status: Offline

Donor: Guardian (2006)
Friend of Hiker
Hope to the Hopeless… [FULL! (PM me if you wish to play, I might have a space yet for you :P)]

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Welcome to the Earl of March's second (third) Roleplay! All I ask is that you would obey the rules listed below
and try to help make this story entertaining and fun for all players. Please read through
the rules, story, and character creation stuff below if you wish to play.


Characters & Places Reference:
Hidden: 
Soonedirk - Forest/swamp between Benezel and Tempos
Lord Gregory Fritzwulf - Kingdom traitor and member of the Exile Resistance Movement
Natoneya - Village healer
Captain Kenday - Natoneya's grandson. The party was asked to give a note to him when they reached Tempos
Exile Resistance Movement - A loose term for the various pockets of resistance against the Kingdom
Bal'doll - Betrayed the Exile Resistance and ordered the death of Gregory & Cpt. Hendricks
The Grand Castle of Benezel - The headquarters of the Kingdom, the Benezel Knights, and throne of King Bleazon Pendare
King Bleazon Pendare - He who holds the title of "king of all kings," also ordered the death of the exiles on a day decided by the casting of a lot, or random dice
Port Greenwater - A frontier harbor
Cear Duldrae - The capital of Kingdom shipyards, destroyed by an intrepid band of adventuers
The Ethereal - The Ship and Crew that sailed the adventurers from Greenwater and was believed to have crashed off the shores of a small village
Azu - Captain of the Ethereal
Old Benbow - The pub in Greenwater where the adventures met Endil
Beldar and Roldar - Helped in the attacked on Duldrae, Roldar was killed

http://img487.imageshack.us/img487/894/armorik8.png - Gualbert's Armor
http://www.freewebs.com/todokov/rvrp1.jpg - Gualbert's armor & Fair Dealing
http://www.saskwildlifeart.com/images/S ... ger_sm.jpg - Wolem Sleeping


RULES wrote:
  • This is a fantasy medieval role-play. (NO Guns {With the exception of the Blunderbuss}, cars, planes, ect…)
  • There is no magic in this RP.
  • This is in no way a Runescape RP.
  • All OOC will be done in bold, or with "OOC:" and "BIC:" tags, all Speaking and actions may be done in normal text with quotations around your character's speech, and everything else will be done in italic.
  • TRY to make your posts grammatically correct, it doesn’t haft to be perfect, but at least readable.
  • The story should progress at about ten to fifteen short posts (roughly five through twenty words – no very long posts) for in character talking, or the like, then some sort of event.
  • Every character should post at least once a day.
  • Use speech that would have been used in medieval times. No ‘LOL’ or ‘awesome dude!’ or the like.
  • Do not make incredibly important decisions or actions- I shall do that. Use your own discretion.
  • Don’t act stiff! Let your character show emotion!
PUNISHMENT:
  • Repeated offences will get you booted from the game.

~~~~~~~~~~~~~~~~~<>~ STORY ~<>~~~~~~~~~~~~~~~~~~
Long before the world was old, when man and dwarf and elf walked upon the green earth, and sat beneath the countless stars, before magic was fashioned by mage or sorcerer, a great Darkness passed over the beginnings of civilization, a hideous evil burst forth upon the known world…

A man heavily cloaked and hooded approaches you carrying a letter. You do not know who he is, or where he has come from, but looking quickly around, he thrusts the letter into your hands. Then before you can say a word, he has vanished.

You open the letter. Its short contents begin with a salutation in your name.

Hail … We were a great people once, brave and strong. Though you wouldn’t know it if you saw us now. We are a defeated race, crushed in spirit and body. Never before has such awfulness been seen - it is wretched. Our warriors were vanquished. Our husbands, wives, and children were taken into slavery. Who can we turn to? We have nothing to offer, but we have heard you would be a hope to the hopeless. Please, help us. A map has been enclosed with this letter, if you would so choose, go to the woods. A path will guide you further…

* * *It is dark when you reach the forest. It is raining heavily. You wander around for a while before you come upon a deep path cut into the wood. It is very old by your reckoning. You follow the path, knowing no other in this wood. After a while you see a faint light coming from a clearing of trees not far ahead. As you walk towards it, you notice the ruins of what must have once been a very large and ornately decorated building lying around the area. You can see several dark figures standing around in the clearing, talking. The figures seem exceedingly lank and pale, even from the poor lighting. One turns and sees you. He hails you, his figure seeming terribly agitated...
What shall you do?

(Posting your character sheet would be a good start!)

~~~~~~~~~~~~~~~~~~~~~ ~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
Building a Character wrote:
All player characters (Non-NPCs) characters must be designed in this format (all blanks must be filled unless filling one out would really hurt the role you want your character to play). Please try to keep it short as well – all this information is supposed to be readily apparent to most people who have spent just a little while with your character.

  • Name: Characters name…
  • Class: Your class can reflect your personality, but it must also be realistic, meaning you can’t have a very strong rouge, or a very sneaky warrior. You can, however, have a warrior/rouge, that has good strength and sneaking skills, but a full rouge would have better sneaking skills and a full warrior would have more strength.
  • Race: Tell your characters race. Any race is allowed. (You may choose a smaller dragon, giant, or a mechanical creature as well, but please, do not make them extraordinarily powerful.)
  • Appearance: What does your character look like?
  • Armor: Your character’s armor type. NO invincible armor.
  • Weapon/s:
  • Strengths: What is your character good at? Does he have an uncanny ability to inspire others, does she have an ability to fire multiple arrows at once? Is he skilled in treating wounds? Keep it down to about three. (Note, these are ‘abilities’ NOT superpowers…)
  • Weaknesses: What weaknesses does you character possess? Is he easily distracted by shiny objects? Is she greedy or selfish? Does he start a fight and ask questions later?

Copy & Paste:

Name:
Class:
Race:
Appearance:
Origin:
Armor:
Weapon/s:
Strengths:
Weaknesses:


Last edited by Earl of March on June 5th, 2008, 8:43 am, edited 12 times in total.
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 Post subject:
PostPosted: January 31st, 2007, 8:15 pm 
Burning my Dread.
Village Staff
Village Staff
User avatar

Joined: July 25th, 2004, 12:46 pm
Posts: 11,464
Status: Offline

Donor: Guardian (2009)
Name: Lamont Irving
Class: Warrior
Race: Human, but raised by a dwarf
Appearance: About 5' 7" and solidly built. His hair is long and brown, with kind (yet slightly out there) eyes.
Armor: Brown and green leather over his chest, feet, hands, and arms, dark blue-ish cloth covering the rest of his body (except the face, which is uncovered.)
Weapon/s: Twin blades, despite his ability to use anything and everything around him.
Strengths: Painfully accurate (and simple) logic, great tactician, and can read (and empathise with) a person's emotions very well.
Weaknesses: Slow when it comes to planning and personal matters.

And my first action?


Lamont walked through the woods, coming upon a figure that looked thin and pale. Was he sure he wanted to do this? His hand clasped around the letter as he remembered it, having had to read it about twenty times to completely understand it.

Hail … We were a great people once, brave and strong. Though you wouldn’t know it if you saw us now. We are a defeated race, crushed in spirit and body. Never before has such awfulness been seen - it is wretched. Our warriors were vanquished.

Lamont didn't fully keep up with this, but only gathered that a large number of people were killed. The full impact of it escaped him.

Our husbands, wives, and children were taken into slavery.

It was this that inspired Lamont to take action. His grip tightened further, crumpling the paper in his hand as anger appeared on his face. Whoever would enslave people won't get away with it!

Who can we turn to? We have nothing to offer, but we have heard you would be a hope to the hopeless. Please, help us. A map has been enclosed with this letter, if you would so choose, go to the woods. A path will guide you further…

Lamont opened his eyes and ran foward, almost skidding to a halt when he was within range of the person in front of him.

"You're the one that sent this letter?"

__________________
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Goten is dead!


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 Post subject:
PostPosted: January 31st, 2007, 8:16 pm 
AKA Knux
Village Elder
Village Elder
User avatar

Joined: May 13th, 2003, 6:06 pm
Posts: 6,267
Location: The Floating Island
Gender: Male
Status: Offline

Donor: Guardian (2008)
Name: Thomas and Tamsin (Tommy and Tammy, Double T, etc)
Class: Zealots (Powerful spirits)
Race: Human?
Appearance: Both are near identical, spare that Thomas is male and Tammy is female. They are both short and thin, yet athletic. They have short dark hair and jet black clothes, comprising of breeches, boots, a short sleeve shirt, and jackets with short sleeves and a torso not long enough to go far beyond their rib cage.
Origin: They were found and raised by a hermit on a beach.
Armor: See appearance.
Weapon/s: Sets of hand and throwing daggers. They like to collect various kinds of short weapons and discover hwo to best use them.
Strengths: They are in essense, one person. They speak as one person, think as one person, and act independantly as one person. With two bodies, two sets of eyes, two sets of ears, two noses, and one brain and spirit to guide them they make for a very coordinated duo.
Weaknesses: They rely on each other to be their strength. If one is injured, the other becomes dragged down too. Break their spirit, and you break them.


OOC: Oh yea, I have to do something, don't I?

Two figures, short and small but walking with a deadly and appearingly possesed strut. When they stopped, they spoke as one, asking, "And for what purpose have we been brought here this wet evening?" They both began to brush water off of their short leather jackets, as if one was a replica of the other. "It had better be worth getting all soaked for." A smile ran across their faces. A twisted smile that made them look no less demonic than before.


Last edited by Lochner on February 1st, 2007, 1:53 am, edited 1 time in total.
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 Post subject:
PostPosted: January 31st, 2007, 8:38 pm 
Clan Chat Moderator
Clan Chat Moderator
User avatar

Joined: January 23rd, 2004, 1:31 pm
Posts: 4,583
Status: Offline
Name: Ouur'mm
Class: Warrior
Race: Mechanical
Appearance: 5foot 6" Repeatedly self-repaired body, his head is mostly an
old looking combat helmet with one large eye in the center and two smaller ones to the side of it.

Origin: Lost technology from ages ago, he spent most of his years managing to stay alive and running. Having recieved a strange letter he now searches for the answers to his own origins as well as the fate of his original masters. On his head and along his inner body, he's marked elaborately with intricate patterns of unknown meaning. To maintain his energy levels he has a seemingly insatiable appatite for nearly anything which is capable of feeding his reactor.

Armor: Aside from his main bodystructure, he wears various thicknesses of metal plate scavenged off ruins he awoke in and battlefields surrounding them.

Weapon/s: A long metal poll with a heavy blade bolted to one end as well as a pair of longswords. He also carries a few tools to fashion crude weapons out of items he finds.

Strengths: Physicly strong including his senses. Intelligent to some degree but sometime a slow thinker.

Weaknesses: Inexperienced in actual combat due to it not being his primary function during the period he was originaly created. Can't heal and must find time to repair.

In character
Ouur'mm sat in the center of the ruins when strangely he awakens after so many years. At his feet he finds the letter and attemts to decipher it. "....mmm the words... So many. This makes sense now, but why am I here? What has happened. If I have been awakened now, perhaps this letter is the answer. He attempts to get up not realizing he is partialy buried. Shaking off the collected dust and rocks from the ages he stands and follows the footprints he can manage to find on his way out. He scans around and spots the forest on the edge of the wasteland and makes his way there. "Find the letter man. He will be there. If he is not, nothing is lost"

__________________
"The good warrior knows when to fight, and when to withdraw."
- Sun Tzu
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I'll smith anything up to 93 smithing if you have the material for me to make it with
My Story, Horrors of Myron County
RV's Drawing archive topic, post yours or comment on others :D


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 Post subject:
PostPosted: February 1st, 2007, 12:16 am 
Sorceror of Saradomin
Sorceror of Saradomin
User avatar

Joined: November 15th, 2003, 4:30 pm
Posts: 2,053
Location: *points* over there...
Gender: Male
Status: Offline
OOC: I don't know if you want three more from this point or just wanted three over all; however I will post, and if you didn't want anymore, than this can be ignored.

BIC:
Name: Jargg
Class: Warrior
Race: Dwarf
Appearance: His age is hard to guess because he is a dwarf, but is speculated somewhere around 54. His hair and beard are a reddish brown. His height is approximately 4'11", and weighs 185 pounds without the armor he carries, though the majority of the weight is muscle.
Origin: Jargg was a reckless dwarf, who got tired of working in the mines and left them looking for something more exciting. He had traveled from tavern to tavern looking for something to do, never finding anything exciting enough for him. He was just about to give up knowing his better years were behind him, and retire back to the mines where he would work for the rest of his life.
Armor: He wears steel chainmail under a dark green leather tunic, with a brown trim he also wears a heavy iron helmet. A dark grey cloak with a matching hood are clasped about his shoulders with a peculiar brooch, one that represented the tribe he was from.
Weapon/s: His primary weapon is a spear, that he created with a sturdy shaft and near unbreakable head. He also carries two short swords tucked into his belt.
Strengths: Jargg has grown strong from working in the mines for the majority of his life up to this point. He also has an amazing amount of endurance. Jargg is extremely wary and will always take precaution when entering a situation.
Weaknesses: Due to what he carries, between the armor, weapons, and his own weight, Jargg is a little bit slower than everybody else, so while they are walking normally, he can be found walking swiftly a few steps behind doing his best to keep up. He has also been known to get carried away with anything that happens, up until the point where others have to step in to stop him.

Jargg looked up from his mug as the door of the tavern burst open, a stranger appeared, walked up to the table he was sitting at and placed a letter on it. Jargg took a quick glance around the room, everyone in the room was staring at him like he was some crazy, demented person. 'Bah, who needs them anyway' he thought, tucking the letter into his tunic, he resumed drinking whatever was in front of him. He would glance up every once in a while, and everybody was still looking at him, so he continued drinking from his mug. Later, after the majority of the guests had left for whatever they had to do, the curiosity got the better of him, pulling the letter from his tunic, he read it. "Ha, this sounds interesting!" Reading on he saw that whoever he would be going up against he really wasn't going to like.

In a rush Jargg pushed back his stool and rushed out the door, forgetting to pay for the bill. He followed the map to where it directed him, and saw a gathering of people. He muttered something inaudible under his breath and pulled his cloak closer around him, grasping both hilts of his short swords beneath the cloak.


OOC: If you didn't want anyone else this can be ignored, I'm just not sure so I figured I'd post anyway.


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 Post subject:
PostPosted: February 1st, 2007, 1:52 am 
AKA Knux
Village Elder
Village Elder
User avatar

Joined: May 13th, 2003, 6:06 pm
Posts: 6,267
Location: The Floating Island
Gender: Male
Status: Offline

Donor: Guardian (2008)
OOC: And where is the great EoM's roleplay character? :O!

You know, put us all so far into a group, an ancient half-broken robot, a dwarf that is past his good years, a human raised by a dwarf , and a two psychotic looking short stuffs that talk with one mind, we make a pretty odd looking group of heroes. Makes me jittery about who is yet to join. XD


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 Post subject:
PostPosted: February 1st, 2007, 6:19 am 
Champion of Saradomin
Champion of Saradomin
User avatar

Joined: November 3rd, 2005, 4:05 pm
Posts: 6,286
Location: Somewhere in cyberspace
Gender: Male
Status: Offline
Here's my character. It's in standard format, so everything is there...if you look close enough.

Klinkin, the Inventor
Age: 30
Race: Half-Celestial Human, but with a tint of elfish blood

Equipment:
Klinkin's Suit (Special suit of armor, explained in its own section)
Hand-and-a-Half sword (6 feet long, nice and powerful, about equal to a dragon longsword in power.)
Heavy Rotary Crossbow (Again, has its own section)
Backpack (Contents described below)

Klinkin, the Inventor was a mild-mannered boy growing up in a small village. As a child, he didn't bully anyone, but no one bullied him, either. Being physically intimidating, the dumb kids left him alone, while the smart kids left him alone because he could beat them in any subject. Blessed with a naturally high intelligence and strength, he was one of the kids expected to go far. At age 18, he left the village to become a blacksmith. After a four year apprenticeship, he became a master with his final apprentice project, his sword. Crafted out of a rare bluish alloy (OOC: titanium), he then started smithing for the masses. His weapons and armor were of masterwork quality, and he saved up his money for his largest piece ever: his own, personalized armor. One full year it took to make, using methods he himself invented, and it took more metal than ten normal suits of armor. With a crossbow fused to one arm and a gauntlet on the other, he set out at 25 to become an adventurer. 5 years he has been traveling the world now, and he is past his prime but getting ready to retire...yeah, right. Two years ago, a horrific accident with an evil mage known as Malvernis, some divine intervention, and a close scrape with the powerful balors of the lower planes, left him bestowed with wings like an angel's. However, becoming a half-celestial being has cost him his humanity. He is cold, calculating, and a fearsome warrior on the battlefield, but takes everything very seriously.

Physical Description:
Klinkin is a mighty six feet, ten inches tall, and has bright blue eyes. Ever since he got wings, the whites of his eyes have become gold, and the irises are fading. When they are completely faded (in other words, the end of his life), he will truly become an outsider and join the rest of the angels at Saradomin's side. He rarely is seen completely outside his armor.

Klinkin's Suit:
This mighty suit of armor is part of why Klinkin survived the fight with the mage. Made of an alloy of titanium known as titanite, it naturally repels pure blasts of magic. It is insulated against extreme temperatures, and resistant to acid. The armor does not conduct electricity, and therefore does not rust. It is airtight, with a bottle on infinite air (courtesy of the Wizard's Guild) inside the helmet. With all these abilities, however, the inch-thick plating weights over 45 kilograms (100 pounds), and has few joints. Movement is very restricted, and spellcasting is limited to small, non-offensive spells. A black cape, made of a chainmail and mesh of the metal, protects the few weak spots in the back. The armor grants practical invulnerability to magic, slashes and stabs. The biggest weakness is that it only provides token defense against bludgeoning weapons.

Heavy Rotary Crossbow:
Fused to his left arm, this ranged weapon is Klinkin's own design. An upgrade to both the repeating crossbows of the gnomes and the metal-limbed crossbows of the dwarves, this arbalest is a powerful tool. The bolts are fed into the bow by a rotating cylindrical magazine of ten, while all the person has to do is pull a slide on the bottom back to reload. The rate of fire from this is very good, and the damage is excellent. However, the string, made of metal wire, may snap. Klinkin carries ten magazines of normal bolts and one magazine of flaming bolts, as well as assorted other loose bolts, and three strings. The bow can be barrel-loaded.

Backpack Contents:
Crossbow ammo as described above
Crossbow-compatible grapnel with 100 feet of chain
10 pounds of random metal nuggets
1 small swamp gas-powered welding torch
Other assorted travel items

Half-Celestial:
Being a half-celestial, Klinkin can cause an orb of light to appear and direct it mentally. He can also cause objects to emit light. This is the limit of his spellcasting in his armor.

__________________
Tahu 1000 - Former Member
Hidden: 
1243 Skill Total - 198 Quest Points - 83 Combat - 64 Attack - 62 Strength - 68 Defense - 56 Prayer
77 Fishing - 60 Mining - 60 Woodcutting - 58 Cooking - 55 Firemaking -51 Crafting - 51 Agility - 50 Thieving

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 Post subject:
PostPosted: February 1st, 2007, 7:39 am 
Supreme Discord Overlord
RV Discord Administrator
RV Discord Administrator
User avatar

Joined: October 8th, 2004, 3:46 pm
Posts: 7,465
Location: L O N D O N
Gender: Male
Status: Offline

Donor: Guardian (2009)
Name: Vevis
Class: Rouge/Warrior
Race: Human
Appearance: Short brown/blond hair, deep blue eyes, and a sharp and witty looking face. He wears a black vest with a white t-shirt underneath, and black pants, and is about the average height for his age.
Age: 13
Origin: Vevis's parents were murdered, and Vevis was taken in by a combat master who taught him to master the longsword and the dagger. At the untimely death of his master, Vevis wandered for years, untill a master rouge took him in and taught him the arts of theivery and sneakyness. The same people who killed his parents and his master one day arrived and killed Vevis' rouge teacher. Out of pure anger and hate, Vevis quickly disposed of the murderers, easy. Not knowing what to do, Vevis fled into the forest, and was not heard of again.
Armor: His vest has some armoured capabilities.
Weapon/s: A variety of daggers and a longsword.
Strengths: Is quite fast, sneaky, and strong. He likes to start off battles with a sneak attack. His strengths come from his years with his combat master, and his rouge teacher.
Weaknesses: Since he is so used to starting fights with a sneak attack to catch is enemy off guard, parrying his sneak attack would have him have a rough time. He has little armour as well.

I'll post a IC bit later... G2G for now.

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 Post subject:
PostPosted: February 1st, 2007, 11:34 am 
Village Elder
Village Elder

Joined: November 26th, 2003, 5:50 pm
Posts: 2,865
Status: Offline

Donor: Guardian (2006)
Friend of Hiker
OOC: I’m going to change the rules around a bit. You just haft to italicize actions if you want to, and you can use “OOC:” and “BIG (Back In Game):” tags instead of bolded text. As for the character list, with mine and perhaps my friend, there is around nine characters ^_^; That’s alright though, you all can join, and are encouraged to play! I just can’t accept any more though!

I'll be posting more story text here soon.


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 Post subject:
PostPosted: February 1st, 2007, 3:45 pm 
Champion of Saradomin
Champion of Saradomin
User avatar

Joined: November 3rd, 2005, 4:05 pm
Posts: 6,286
Location: Somewhere in cyberspace
Gender: Male
Status: Offline
Klinkin was fighting demons. Again. Can't they leave the mortal plane well enough alone? Slash, kneel to fire a quick shot, pop back up to stab another. The balors weren't far off, and he really needed to close the portal. If only he could get to it. Unless... Drastic measures. They always seem to be needed. Loading a negation bolt into his crossbow, he shot directly at the portal. Flying through the ranks of demons like a bolt of lightning, it flew true into the gate. With a sucking sound, the gate closed. As it fell apart, a black, cloaked figure seemed to appear, just to disappear as quickly. However, there was a small envelope left, with a letter inside.

__________________
Tahu 1000 - Former Member
Hidden: 
1243 Skill Total - 198 Quest Points - 83 Combat - 64 Attack - 62 Strength - 68 Defense - 56 Prayer
77 Fishing - 60 Mining - 60 Woodcutting - 58 Cooking - 55 Firemaking -51 Crafting - 51 Agility - 50 Thieving

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 Post subject:
PostPosted: February 1st, 2007, 3:48 pm 
Village Elder
Village Elder

Joined: November 26th, 2003, 5:50 pm
Posts: 2,865
Status: Offline

Donor: Guardian (2006)
Friend of Hiker
OOC: Ug. Today has just been an unlucky day.

BIG: The figure, which can in better lighting now be seen as a man dressed in rugged clothing with a chain tunic and spear, stands perfectly still as the warrior comes skidding to a halt just before him, apparently girded for war. Yet before the warrior could say anything, the guard falls to the ground in a faint. The crowd around him, composed of what seems to be soldiers preparing for a battle, jump to their weapons and advance toward the hasty warrior. A loud shout suddenly erupts from the throng, and two men push their way forward. The one in front, Bal’doll, is tall and lanky, dressed in similar clothing to the guard, yet by his disposition one can see he is one of their leaders; he holds a bright lantern in his hand. The other, Gualbert, is of shorter stature, wearing a robe of dingy white and partial plate armor, a sword sheathed at his side. Bal’doll shifts uneasily as he says “Greetings friend, what business do you have here?” Gualbert moves toward the guard, and seeing he had just fainted, moves in front of Bal’doll.

Quote:
Name: Gualbert.
Class: Healer/defensive fighter.
Race: Human.
Appearance: Of medium height and weigh, his hair, beard, and eyes all of a deep brown. The generous fabric of his undyed white robe folds and contours around his armor. He wears a large belt of interwoven pieces of brown leather, as well as likewise brown boots. A leather satchel, also brown, hangs at his side, its strap coming up over his breastplate, around his shoulder, and back around again.
Origin: A freelance adventurer, Gualbert constantly seeks out new quests, making a modest, if perhaps a little poor, living. He has now pledged his service to the Exile’s Resistance Movement as a promising commander.
Armor: Partial iron plate armor wich consists of bracers, vambracers, breast and backplate. A helm of Nordic fashion hangs on his belt.
Weapon/s: A beat-up old double-edged sword hangs at his side. A wooden shield with leather covering also adorns his back.
Strengths: Gualbert is average in most things. He is usually fair and just, not being accustomed to prejudices.
Weaknesses: Gualbert is just average at most things. He is very sensitive to other people’s needs and wants, hurting when they hurt, rejoicing when they rejoice – he considers any attack made on a friend worse than a personal insult.


Gualbert: “Bal’doll, this is one of them we sent for! This is Lamont Irving! I knew you would come, I kne—” As Gualbert is speaking, two other figures come out of the woods, short, and all in black. Interrupting Guabert and saying, “And for what purpose have we been brought here this wet evening? It had better be worth getting all soaked for.” An odd look passes over Guabert’s eyes as they spoke, if but for a moment. “The reward, Thomas and Tamsin, is to help these people. I will explain further, though not now, the others must come first” Gualbert said calmly.

As time passed, another human, a dwarf, and a creature of mechanical origin emerged out of the woods, the latter causing quite a bit of stir. Gualbert: “Now that we have all met each other, please, listen carefully to what I am about to tell you. You see, long ago when the Kingdom we now live in was not so large, it conquered many peoples, exiling them to various parts of the Kingdom. Some of these peoples became accepted, adapting their culture into the Kingdom to make it what is today. Some, however, were not so fortunate. While the King of those days was unusually merciful in not killing them all, he made no laws protecting them, and prohibited them from making any organized militia to protect themselves. Most were forced into slavery, where violence and crime hounded their every attempt to become true citizens.” Gualbert pauses, as if unwilling to go on. “The years have passed without much change, save prejudices have gotten even worse, and the violence against the Exiles has been increasing. Now they are being blamed by many high officials for the Empire’s problems. The new king sympathizes with these officials, and it has been herd by our agents that he has cast a lot, or random die, to decide the day when the exiles will be purged from the Kingdom-” Guabert shudders in apparent disgust. Bal’doll, seeming unable to contain himself any longer, exclaims “After taking our children, our families, away from us… now they condemn us to death! Long have we endured their injustice, but no more!” Gualbert's eyes shine with a radiant fire “Yes. Yet we cannot do it alone. We have herd of pockets of resistance all over the Kingdom that have stood up against the king. We are one of those. If you do not believe us, simply look at the hands and feet of those around you, scared by the whips and chains of the realm.”

“This region is the center of the Kingdom’s lumber supply used for building and repairing military vessels. Without it, the Kingdom’s navy will suffer greatly. Tonight we have panned to attack a castle not far from here, Cear Duldrae (Dull-drae), and make it our center of operations for this area. Cear Duldrae, because of its importance might even contain documents revealing the date set for the purge. We need your help. We need warriors, leaders, and messengers to unite the pockets and stop this impending doom. This will mean in effect becoming an exile, an enemy of the Kingdom, and losing all your rights as a citizen – and should we fail, a most probable death. Yet if we succeed, who knows what the future would bring!”

[center]Shall you [agree] to help us, and take the consequences thereof, or [disagree] and leave the game?[/center]


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PostPosted: February 1st, 2007, 4:05 pm 
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Lamont frowned.

"Who would deny this? What's been done isn't right!"

He looked around, having agreed to help with this task. If the people around him were to be comrades, he would want to understand them, even if only a little.

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PostPosted: February 1st, 2007, 4:46 pm 
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Ouur'mm came smashing through the foliage in the clearing where others were gathered. After scanning around the others he starts speaking out.

"Others have come here as well. You are the letter man?"

Pausing to listen to Gualbert he then responds.

"We are made to help you. You were the one that had awaken me is this right? I shall accept your call for help sir human. Such injustice hmmm it must be reverted."

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PostPosted: February 1st, 2007, 5:20 pm 
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Jargg looked at the odd group "Bah, death is but a price to pay to stand up against this, and if we make a strong rebellion, perhaps others will come and help out. Aye, I'd like to be one of the ones that started it not someone who joined too late and missed all the excitement." Jargg nodded his approval and acceptance to the man who seemed to be in charge. "You can count on this dwarf to the death"


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PostPosted: February 1st, 2007, 7:11 pm 
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The Twins stood silent, occassionally turning towards each other for long periods of time, and then back to the group. It seemed that they were speaking to each other, discussing the matter, but made no outward sign of it. Three among the group had already agreed to help and after the dwarf was finished, the two spoke out in unison, sounding almost as mechanical as Ouur'mm.

"Hope? A reward that would not even please a farmer? Saving people? The way we see it, your asking everything of us to fight near impossible odds with nothing to give in return. Take down a fortress with only as many as we have here? Two handfulls can not take down a castle, especially Cear Duldrae. You seek hope where there is none. You are mining for gold in a copper mine. We will not die fighting for what we can not reach. Until we meet again, Hopers. Good night."

Their bidding farewell did not come off very lightly or friendly. The two swiftly turned away, pivoting on their feet at the same time, like the best trained soldiers, and stalked away into the darkness.


OOC: *wink wink* ^_^


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PostPosted: February 1st, 2007, 7:45 pm 
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OOC: I'm confused here. Green text on top of a statement that makes it look like you're refusing.

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PostPosted: February 1st, 2007, 8:09 pm 
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Quote:
OOC: *wink wink* ^_^


I'm still in the game, just not with the rest of the party at the moment. And I would like to point out that it was over a statement that they will see you all again. :O!


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PostPosted: February 1st, 2007, 9:28 pm 
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“Aha! I knew you would not fail us Lamont, Jargg, Klinkin, Vevis, and of course, Ouur'mm” Guabert pronouncing ‘Ouur'mm’ with a funny, but strangely appropriate accent. Gualbert then turned to Thomas and Tamsin, shrugging. “So be it, Thomas and Tamsin, goodbye.” Bal’doll steps in front of them as they turn to leave. “Wait Guabert – how can we trust that they will not inform the castle? It is too risky…” “Fear not Bal’doll. I have a feeling-” Suddenly, the guard, who had awoken from his faint and decided to take a little walk into the woods - away from his comrade’s jokes – came running back, saying between breaths “A scouting party… some twelve strong… coming from the town… they walk down the road as we speak!” Guabert turns toward Bal’doll. “Some practice for the lads, Bal?” “They can’t, not now Guabert” replied Bal’doll. “I told them to clean and sharpen their armor and weapons in the Cave before the upcoming battle.” Guabert gave a strange look to Bal’doll. “Didn’t they just… Erm, well, our guests here seem well enough armed. Come now, how would you feel to a little battle fellows?”

Guabert draws his sword, and before running off into the woods, motions for Jargg, Klinkin, Vevis, and Ouur'mm to follow. “You coming, Bal?” “No, Gualbert, I don’t care much for battle…” Guabert nods before jumping down into a smaller path close to the main path.

After the little walk, the party reaches a rock peak some seven feet above the main road. Gualbert silently motions toward the main road as five men garbed in green leather walk down it, swords and axes drawn. Gualbert wipers… “Where is the other seven? The guard said twelve…” Guabert pauses, turning toward Lamont. “Can you hear something, like a whistling noise? Ah! Arrows, get down!” Gualbert quickly moves his shield in front of him, narrowly avoid an arrow. “They are in the tree over across the road, look! How did they know we were here?”

[center]Good luck! Watch the arrows!
(Please remember, in this game, don’t think Aragorn vs. Orcs, think 1 on 1, or 1 on 2.)[/center]


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PostPosted: February 1st, 2007, 9:46 pm 
Burning my Dread.
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OOC: I was actually thinking one on five rather than eight against one-thousand, when it comes to maximum tension in encounters.

BIC...

Lamont took his blades out and held them in a cross, luckily having one arrow deflected from his blades. He lowered them a few inches so he could see over where they crossed. His eyes turned hard and cold.
"Cowards!" Lamont brought his blades behind him and ran toward the woods, eventually jumping onto and running up a low tree branch. Luckily the tree was thick enough to shield his whole body while he thought up a short term plan.

After about five seconds, he came up with removing the leather coat he had and throwing it to the side. At once, all the enemies released their arrows, piercing and grazing the leather. At this point, Lamont jumped from branch to branch, being close enough to make a mighty leap. In mid-leap, a clear image of his enemy appeared in front of him, and Lamont began spinning like a top, blades outstretched. It knocked two of his enemies off their perches, bringing the group of three to the ground.

"Hopefully this will be enough for the rest of the party to get close enough to do their share!" Lamont was whispering under his breath as he knelt up, seeking both his enemies and cover from the arrows coming from overhead.

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PostPosted: February 1st, 2007, 10:15 pm 
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Jargg groaned as he pulled an arrow from his tunic "That'll be leaving it's mark" He said in a low grumble. He watched as the one call Lamont took out some archers. "Aha! Let's see how they do against this dwarf" Jargg threw back his cloak and grabbed his spear, hurtling himself into the two that fell. When he got closer, he realized they had all drawn short swords. He swung his spear at the closest one, but that man lunged at him and the haft of his spear caught him in the head the man fell but his outreached blade grazed his leg.

The archers had reloaded and Jargg dove into the other archer on the ground and they tumbled into the darkness as another volley of arrows rained down where Jargg had just been.


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