Hunter Skill Guide
Written by Knil
Getting Started
Basic Equipment
Basic equipment for hunting can be found at hunting shops in Yanille and Nardah.
Bird Snare - Level 1 - Catches birds
Noosing Wand - Level 1 - Catches tracking creatures
Butterfly Net - Level 15 - Catches butterflies
Butterfly Jar - Level 15 - Stores butterflies
Rabbit Snare - Level 27 - Catches rabbits
Box Trap - Level 27 - Catches box trap creatures
Teasing Stick - Level 31 - Lures pitfall creatures
Unlit Torch - Level 39 - For smoking traps
Magical Imp Box - Level 71 - Catches Imps
Bait
Several of the hunter methods use bait. At the moment, hunter methods work fine without bait, though bait increases your chances of succeeding slightly.
Deadfall Bait
Raw meat (Wild kebbit, sabretooth kebbit) - Any kind of raw meat can be used so you can pick some up from bird snarers and trappers in the area. Raw meat cannot get lost while using it as bait so you only need a couple.
Rainbow fish (Barbtailed kebbit) - To get rainbow fish, use stripy feathers as your feathers when you lure fish in the Barbarian Village or the Seers' Village Lake. Stripy feathers can be gotten by hunting tropical wagtails or by buying them from the fancy-dress store in southeastern Varrock. Rainbow fish will get lost whenever your trap is triggered by you prey, so it is best to do without it.
Barley (Prickly kebbit) - The only way to get barley is to grow it from farming or buy it from other players. Since barley will get lost whenever a kebbit triggers your trap, it's best to do without it.
Net Trapping Bait
Lizards and salamanders each prefer a different type of herb tar.
Guam tar (Swamp lizard)
Marrentil tar (Orange salamander)
Tarromin tar (Red salamander)
Harralander tar (Black salamander)
Herb tar can be made by collecting swamp tar from the Lumbridge swamps and using them with the proper herb while you're holding a pestle and mortar. When collecting swamp tar it's best to bring energy potions so you can keep running. Here's a map showing the best way to collect it.
Since herb tar takes so long to collect and make, you shouldn't use bait for net trapping.
Box Trapping Bait
Spicy tomato (Chinchompa) - This can be made by using a tomato on a bowl while holding a knife and then using spice on it. All the ingredients for this can be found in the Culinaromancer's chest. Since it is lost whenever your box trap is triggered by your prey, it's best to do without it.
Spicy meat (Red chinchompa) - This can be made the same way as spicy tomato, but using meat instead. It is also best not to use this.
Imp Trapping Bait
Beads (Imp) - These are sometimes dropped by imps. The best place to find imps is around the Karamja volcano. Beads are mandatory for imp trapping.
Camo-gear
Fur from tracking creatures can be brought to the fancy-dress shop owner in southeastern Varrock to make camo-gear. Each piece requires two of the proper type of fur and 20 coins. Nothing at the fancy-dress store has a level requirement to make.
When worn in its matching enviroment, camo-gear increases you chances of getting a succeeding with "place and wait" traps such as bird snares, deadfalls, box traps, or net traps. Some camo-gear has a level requirement to wear.
Camo-tops
Polar Camo-top - Level 1 - 2 Polar kebbit furs
Wood Camo-top - Level 1 - 2 Wood kebbit furs
Jungle Camo-top - Level 4 - 2 Jungle kebbit furs
Desert Camo-top - Level 10 - 2 Desert kebbit furs
Attack - Stab +0, Slash +0, Crush +0, Magic +0, Range +0
Defense - Stab +10, Slash +15, Crush +19, Magic +0, Range +12
Other - Strength +0, Prayer +0
Camo-legs
Polar Camo-legs - Level 1 - 2 Polar kebbit furs
Wood Camo-legs - Level 1 - 2 Wood kebbit furs
Jungle Camo-legs - Level 4 - 2 Jungle kebbit furs
Desert Camo-legs - Level 10 - 2 Desert kebbit furs
Attack - Stab +0, Slash +0, Crush +0, Magic +0, Range -7
Defense - Stab +11, Slash +10, Crush +10, Magic +0, Range +10
Other - Strength +0, Prayer +0
Pitfall Gear
Fur or hides from pitfall creatures can be brought to the fancy-dress shop owner in southeastern Varrock to make Pitfall Gear. Hats require one good fur or hide while tops and legs can be made from either good or tatty fur or hides. When worn in their matching enviroments, pitfall gear acts like camo-gear, but is much better.
Pitfall Hats
Spined Larupia Hat - 1 Good larupia fur - 500 coins
Horned Graahk Headress - 1 Good graahk hide - 750 coins
Sabretooth Kyatt Hat - 1 Good kyatt fur - 1000 coins
Attack - Stab +0, Slash +0, Crush +0, Magic +0, Range -1
Defense - Stab +4, Slash +5, Crush +3, Magic +0, Range +4
Other - Strength +0, Prayer +0
Pitfall Tops
Spined Larupia Top - 1 Good/tatty larupia fur - 100 coins
Horned Graahk Top - 1 Good/tatty graahk hide - 150 coins
Sabretooth Kyatt Top - 1 Good/tatty kyatt fur - 200 coins
Attack - Stab +0, Slash +0, Crush +0, Magic +0, Range +0
Defense - Stab +10, Slash +15, Crush +19, Magic +0, Range +12
Other - Strength +0, Prayer +0
Pitfall Legs
Spined Larupia Legs - 1 Good/tatty larupia fur, 100 coins
Horned Graahk Legs - 1 Good/tatty graahk hide, 150 coins
Sabretooth Kyatt Legs - 1 Good/tatty kyatt fur, 200 coins
Attack - Stab +0, Slash +0, Crush +0, Magic +0, Range -7
Defense - Stab +11, Slash +10, Crush +10, Magic +0, Range +10
Other - Strength +0, Prayer +0
Spined larupia gear
Level: 28
Type: Woodland/Jungle
Horned ghaak gear
Level: 38
Type: Desert
Sabretooth kyatt gear
Level: 52
Type: Polar
Falconry Gear
Fur from falconry creatures can be brought to the fancy-dress shop owner in southeastern Varrock to make Falconry Gear.
Spotted Cape - Level 40 - 2 Spotted kebbit furs, 400 coins - Reduces your weight by 2
Gloves of Silence - Level 54 - 2 Dark kebbit furs, 600 coins - Increases your chances of succeeding at pickpocketing
Spottier Cape - Level 66 - 2 Dashing kebbit fur, 800 coins - Reduces your weight by 5
Hunter Areas
Piscatoris Hunter Area
The Piscatoris Hunter Area can be found just south of the Piscatoris Fishing Colony and can be accessed by walking up the western side of the Gnome Stronghold or using the AKQ fairy ring code.
Type: Woodland
Fairy ring code: AKQ
Creatures:
Level 3 - Common Kebbit - Tracking
Level 9 - Copper Longtail - Bird Snare
Level 15 - Ruby Harvest - Butterfly Netting
Level 23 - Wild Kebbit - Deadfall
Level 27 - Ferret - Box Trapping
Level 27 - Rabbit - Rabbit Snaring
Level 37 - Prickly Kebbit - Deadfall
Level 43 - Spotted Kebbit - Falconry
Level 49 - Razorbacked Kebbit - Tracking
Level 53 - Chinchompa - Box Trapping
Level 57 - Dark Kebbit - Falconry
Level 69 - Dashing Kebbit - Falconry
Trollweiss/Rellekka Hunter Area
The Trollweiss/Rellekka Hunter Area is located just north of the Keldagrim cave entrance and can be reached by walking northeast from Rellekka or using the DKS fairy ring code and walking northwest.
Type: Polar
Fairy ring code: DKS
Creatures:
Level 1 - Polar Kebbit - Tracking
Level 11 - Cerulean Twitch - Bird Snare
Level 25 - Sapphire Glacialis - Butterfly Netting
Level 35 - Snowy Knight - Butterfly Netting
Level 51 - Sabretooth Kebbit - Deadfall
Level 55 - Sabretooth Kyatt - Pitfall
Feldip Hunter Area
The Feldip Hunter Area is south of the Feldip Hills and Yanille and can be accessed by walking south from Yanille, using the Feldip Hills gnome glider, or using the AKS fairy ring code and walking south.
Type: Jungle
Fairy ring code: AKS
Creatures:
Level 1 - Crimson Swift - Bird Snare
Level 7 - Feldip Weasel - Tracking
Level 19 - Tropical Wagtail - Bird Snare
Level 31 - Spined Larupia - Pitfall
Level 33 - Barbtailed Kebbit - Deadfall
Level 45 - Black Warlock - Butterfly Netting
Level 63 - Red Chinchompa - Box Trapping
Uzer Hunter Area
The Uzer Hunter Area can be found just west of Uzer, east of the Shantay Pass, and north of Nardah and can be easily accessed by walking east from the Shantay Pass, using the bridge to get across the river, or by using the DLQ fairy ring code and walking north.
Type: Desert
Fairy ring code: DLQ
Creatures:
Level 5 - Golden Warbler - Bird Snare
Level 13 - Desert Devil - Tracking
Level 47 - Orange Salamander - Net Trapping
Morytania Hunter Area
The Morytania Hunter Area can be found in the swamps southeast of Canifis. You must have completed the Priest in Peril and Nature Spirit quests to access this area. It can be easily reached by using the DLS fairy ring code and walking west from the swamp exit of the tunnel.
Type: None
Fairy ring code: DLS
Creatures: Level 29 - Swamp Lizard - Net Trapping
Chaos Temple Hunter Area
The Chaos Temple Hunter Area is located southwest of West Ardougne and north of Castle Wars. It can be easily accessed by teleporting to Castle Wars using a dueling ring and walking north or by using a spirit tree to get to the Northern Battlefield and walking west.
Type: None
Fairy ring code: None
Creatures: Level 59 - Red Salamander - Net Trapping
Wilderness Hunter Area
The Wilderness Hunter Area is in level 20 Wilderness, north of Varrock and the Hill giants in the wilderness.
Type: None
Fairy ring code: None
Creatures: Level 67 - Black Salamander - Net Trapping
Cairn Isle Hunter Area
The Cairn Isle Hunter Areais located just north of Cairn Isle and south of the Tai Bwo Wannai Village. It can be easily accessed by using the CKR fairy ring code.
Type: Desert
Fairy ring code: CKR
Creatures: Level 41 - Horned Ghaak - Pitfall
Hunter Methods
Traps
Multiple bird snares, box traps, rabbit snares, net traps, and pitfall traps can be set at the same time depending on your level.
Level 1 - One trap at a time
Level 20 - Two traps at a time
Level 40 - Three traps at a time
Level 60 - Four traps at a time
Level 80 - Five traps at a time
Bird Snare
What you need: Bird snares, torch and tinderbox (optional), proper hunter gear
Level: 1+
This is the most basic form of hunting. To catch birds, set up your bird snare in an area where your prey is flying around and wait for one to land on your bird snare and hopefully be caught. The bird may escape and disarm the trap and the snare may fall over, though. If that happens, just pick up the snare and set it up again. Camo-gear increases your chances of getting a catch, so make sure you wear some that matches the enviroment you're in. At level 39 you may use torches with your snare to conceal your scent and increase your chances of catching a bird. This method is most effective when you are able to set up more than one trap.
Birds
Crimson Swift - Level 1 - 34 experience - Red feathers - Feldip Hunter Area
Golden Warbler - Level 5 - 48 experience - Orange feathers - Uzer Hunter Area
Copper Longtail - Level 9 - 62 experience - Brown feathers - Piscatoris Hunter Area
Cerulean Twitch - Level 11 - 64 experience - Blue feathers - Trollweiss/Rellekka Hunter Area
Tropical Wagtail - Level 19 - 95 experience - Stripy feathers - Feldip Hunter Area
Bird Snare Rewards
Each bird catch gives you raw bird meat, bones, and some special bird feathers.
Red Feather - Crimson Swift - Can be used when fletching
Orange Feather - Golden Warbler - Can be used when fletching
Brown Feather - Copper Longtail - Can be used when fletching
Blue Feather - Cerulean Twitch - Can be used when fletching
Stripy Feather - Tropical Wagtail - Used when fly fishing at the Barbarian Village or the Seers' Village Lake to catch rainbow fish
Tracking
What you need: A noosing Wand
Level: 1+
Tracking is the second basic form of hunting and involves tracking creatures from their burrows to their hiding places and capturing them. Tracking is slightly different in each enviroment, but the basic way to do it is the same. Start by inspecting a hole or burrow. Then, follow the tracks and search objects such as logs, tunnels, rocks, or plants near it to uncover more of the trail. Then when the trail leads to a hiding place like a snowdrift, a bush, or a pile of sand, attack it to catch the creature. The creature may not be in the first hiding place the trail leads to and it may escape.
Tracking Creatures
Polar Kebbit - Level 1 - 30 experience - Polar kebbit fur - Trollweiss/Rellekka Hunter Area
Common Kebbit - Level 3 - 36 experience - Common kebbit fur - Piscatoris Hunter Area
Feldip Weasel - Level 7 - 48 experience - Feldip weasel fur - Feldip Hunter Area
Desert Devil - Level 13 - 66 experience - Desert devil fur - Uzer Hunter Area
Razorbacked Kebbit - Level 49 - 348 experience - Long kebbit spike - Piscatoris Hunter Area
Tracking Rewards
Each tracking creature you catch gives you bones and all but the razorbacked kebbit gives raw beast meat.
Polar Kebbit Fur - Polar Kebbit - Used to make polar camo-gear
Common Kebbit Fur - Common Kebbit - Used to make wood camo-gear
Feldip Weasel Fur - Feldip Weasel - Used to make jungle camo-gear
Desert Devil Fur - Desert Devil - Used to make desert camo-gear
Long Kebbit Spike - Razorbacked Kebbit - Used to make long kebbit bolts for the hunters' crossbow
Butterfly Netting:
What you need: A butterfly net, butterfly jars
Level: 15+
Butterfly netting is a form of hunting that requires more hunting skill than basic bird snaring and tracking. Butterflies are not easy targets. To catch butterflies, click on them while wielding a butterfly net and with an empty butterfly jar in your inventory. If someone else is not already chasing it, you will follow it until it is caught.
Butterflies
Ruby Harvest - Level 15 - 24 experience - Piscatoris Hunter Area
Sapphire Glacialis - Level 25 - 34 experience - Trollweiss/Rellekka Hunter Area
Snowy Knight - Level 35 - 44 experience - Trollweiss/Rellekka Hunter Area
Black Warlock - Level 45 - 54 experience - Feldip Hunter Area
Butterfly Netting Rewards
Butterflies caught in jars can be used on other players who have Accept Aid on in multi-combat zones to give them different bonuses. You cannot use these on yourself or outside multi-combat zones. You may also release butterflies from your jars make space for others.
Ruby Harvest - Boosts someone's attack by 20%
Sapphire Glacialis - Boosts someone's defence 20%
Snowy Knight - Boosts someone's hitpoints
Black Warlock - Boosts someone's strength 20%
Deadfall
What you need: A knife, a hatchet to cut logs, torch and tinderbox (optional), bait (optional), proper hunter gear
Level: 23+
Deadfall hunting uses a boulder propped up by a log and sometimes bait to catch creatures. Lay this trap by using the "set-trap" option on a boulder while you have a knife and logs. After your trap is set, it is best to walk as far away from it as possible so that you do not repel the kebbits. The kebbits may set off the trap but jump out of the way and the trap may collapse by itself if it is left too long. In either case you will have to reset the trap with some more logs. While you are waiting for kebbits to be caught in your trap, it's best to cut down some nearby trees for more logs. You may also use the bait your prey prefers on your trap, but it will still work fine without it. Any kind of raw meat will work for wild kebbits and sabretooth kebbits and since it can never be lost, you will only need one or two. On the other hand, rainbow trout and barley will be lost whenever a kebbit sets off the trap whether it is caught or not. Deadfall traps may be smoked with a torch to hide your scent at level 39. You can only set up one deadfall trap at one time.
Deadfall Creatures
Wild Kebbit - Level 23 - 128 experience - Raw meat (bait) - Kebbit claws - Piscatoris Hunter Area
Barbtailed Kebbit - Level 33 - 168 experience - Rainbow Trout (bait) - Barb-tail harpoon - Feldip Hunter Area
Prickly Kebbit - Level 37 - 204 experience - Barley (bait) - Kebbit spike - Piscatoris Hunter Area
Sabretooth Kebbit - Level 51 - 200 experience - Raw meat (bait) - Kebbit teeth - Trollweiss Hunter Area
Deadfall Rewards
Each deadfall creature drops bones and a unique item.
Kebbit Claws - Wild Kebbit - With level 32 crafting, kebbit claws can be used with leather and dragonhide vambraces to make spiky vambs which give an extra +2 strength bonus.
Barb-tail Harpoon - Can be equipped and used as a regular harpoon
Kebbit Spike - Used to make kebbit bolts for the hunters' crossbow
Kebbit Teeth - Can be crushed with a pestle and mortar and used with Avantoe and a water-filled vial to make a hunters' potion which temporarily increases your hunting by three
Rabbit Snaring
What you need: Rabbit snares, ferrets, torch and tinderbox (optional), proper hunter gear
Level: 27+
You must have completed the Eagles' Peak quest to do rabbit snaring. The rabbit snaring method uses a ferret to flush rabbits out of their holes straight into your snares. When flushing a rabbit out of a hole, it will run out of a hole on either side of the one you flushed, so place a rabbit snare right in front of to the hole on the right and left of the one you're flushing. Then just keep flushing until one is caught. Ferrets may run away after flushing holes so be sure to bring several. Rabbit snares may be smoked with a torch to hide your scent at level 39.
Rabbit Snaring Creatures
Rabbit - Level 27 - Rabbit foot - Piscatoris Hunter Area
Rabbit Snaring Rewards
Rabbits drop bones, raw rabbit meat, and a rabbit foot
Rabbit foot - Rabbit
Rabbit feet may be used with a ball of wool to make a rabbit-foot necklace which increases your chances of getting a bird's nest while woodcutting.
Box Trapping
What you need: Box traps, torch and tinderbox (optional), bait (optional), proper hunter gear
Level: 27+
The box trapping method uses a box trap to capture creatures alive. To make a box trap, lay the trap in an area with the creature you're trying to hunt around. Once the trap is set, it's best to walk away from the trap so that you don't repel the creatures. You may use bait if you want, but it isn't necessary and I don't recommend it. Box trap creatures may trigger the trap without getting caught and the trap may collapse after a while. Any time a trap is triggered by your prey, the bait is lost whether they are caught or not. Smoking your traps with a torch and setting multiple traps is recommended. Ferrets may only be caught after completing the Eagles' Peak quest.
Box Trapping Creatures
Ferret - Level 27 - 115 experience - Raw meat - Piscatoris Hunter Area
Chinchompa - Level 53 - 198 experience - Spicy tomato - Piscatoris Hunter Area
Red Chinchompa - Level 63 - 265 experience - Spicy meat - Feldip Hunter Area
Box Trapping Rewards
Each box trapping creature is caught alive. Chinchompas and red chinchompas are stackable and can be equipped into your weapon slot. They can then be thrown at enemies and explode, damaging all enemies within one square of the explosion in a multi-combat zone. The attack style can be changed to short, medium, and long fuse lengths depending on how far away your opponent is.
Ferret - Used for rabbit hunting
Chinchompa - Ranged level: 45 - Range bonus: +45
Red Chinchompa - Ranged level: 55 - Range bonus: +70
Net Trapping
What you need: Small fishing nets, ropes, torch and tinderbox (optional), bait (optional)
Level: 29+
Net trapping uses a rope, a small fishing net, a young tree, and sometimes bait to make a net trap to catch lizards and salamanders. To make a net trap choose the "set-trap" option on a young tree. After your trap is set, it is best to walk as far away from it as possible so that you do not repel the salamanders. Herb tar may be used as bait, but this is not necessary. Lizards and salamanders may set off the trap and not get caught and the trap may collapse after a while. Any time a trap is set off by a lizard or salamander, the bait is lost whether they are caught or not. Net traps may be smoked with a torch to hide your scent at level 39. Set up more than one trap if you can.
Net Trapping Creatures
Each lizard or salamander prefers a different sort of herb tar as bait.
Swamp Lizard - Level 29 - 152 experience - Guam tar - Morytania Hunter Area
Orange Salamander - Level 47 - 224 experience - Marrentil tar - Uzer Hunter Area
Red Salamander - Level 59 - 272 experience - Tarromin tar - Chaos Temple Hunter Area
Black Salamander - Level 67 - 304 experience - Harralander tar - Wilderness Hunter Area
Net Trapping Rewards
Each lizard or salamander is caught alive and can be used as a flamethrower. The ammo for each lizard or salamander is a different sort of herb tar. Your attack style may be set to "scorch" to train strength, "flare" to train ranged, and "blaze" to train magic.
Swamp Lizard - Guam Tar
Level to use: Magic, Range and Attack of 30
Attack bonus Slash +10, Range +20, Strength +22
Orange Salamander - Marrentil Tar
Level to use: Magic, Range and Attack of 50
Attack bonus Slash +19, Range +29, Strength +31
Red Salamander - Tarromin Tar
Level to use: Magic, Range and Attack of 60
Attack bonus Slash +37, Range +47, Strength +49
Black Salamander - Harralander Tar
Level to use: Magic, Range and Attack of 70
Attack bonus Slash +59, Range +69, Strength +71
Pitfall Trapping
What you need: A hatchet, a knife, a teasing stick, food, armor
Level: 31+
The point of pitfall trapping is to get the hide of large exotic creatures without causing excessive damage to it. This is accomplished by luring your prey into falling into concealed spiked pits. To make a pitfall trap, click on a pit while you have a knife and some logs. You must have at least two spiked pits to do this right. Once your pits are set, use the "tease" option on one of the creatures that has not been taken and it will begin to attack and follow you. Lead it to the edge of one of your pits and jump over it, and your prey will either jump or try to walk over and be trapped. If it jumps over, you will have to lead it over another pit. You cannot jump it over the same pit twice in a row. Make sure you tease the creature again regularly or else someone may steal it from you. Damage taken from the pitfall creatures can add up so be sure to bring decent food and armor.
Pitfall Creatures
Each pitfall creature gives big bones and one good or tatty fur or hide. Since they attack you, they also have different combat levels.
Spined Larupia - Level 31 - 180 experience - Combat level 40 - Good or tatty larupia fur - Feldip Hunter Area
Horned Graahk - Level 41 - 240 experience - Combat level 50 - Good or tatty graahk hide - Cairn Isle Hunter Area
Sabretooth Kyatt - Level 55 - 300 experience - Combat level 60 - Good or tatty kyatt fur - Trollweiss/Rellekka Hunter Area
Pitfall Rewards
Each pitfall creatures gives either a good or tatty fur or hide which can be used to make pitfall gear. Good furs or hides can make hats, tops, and legs while tatty furs or hides can only make tops and legs.
Good/Tatty Larupia Fur - Larupia - Used to make larupia pitfall gear
Good/Tatty Ghaak Hide - Ghaak - Used to make ghaak pitfall gear
Good/Tatty Kyatt Fur - Kyatt - Used to make kyatt pitfall gear
Falconry
What you need: 500 coins, no weapon or gloves
Level: 43+
Falconry uses a falcon to catch creatures that are too fast for you to catch with other traps, and it is the fastest way to train hunter. To start, go to the falconry area inside the Piscatoris Hunter Area and pay Matthias, the falconer, 500 coins to use one of his falcons. Then, by clicking on the kebbits in the area, you can send your falcon swooping down on them and hopefully catching them. It's best to click on the kebbits as soon as possible so that it isn't taken by someone else's falcon. If your falcon catches the kebbit, it will hover around and an arrow will appear above its head. You can then "retrieve" the falcon and the kebbit it caught. Avoid sending your falcon after kebbits that are far away since people closer might take it or the kebbit could move before the falcon gets there. Move closer to the kebbit before clicking on it.
Falconry Creatures
Spotted Kebbit - Level 43 - 104 experience - Spotted kebbit fur - Falconry Area
Dark Kebbit - Level 57 - 132 experience - Dark kebbit fur - Falconry Area
Dashing Kebbit - Level 69 - 152 experience - Dashing kebbit fur - Falconry Area
Falconry Rewards
Each kebbit drops bones and a different type of fur.
Spotted Kebbit Fur - Spotted Kebbit - Used to make spotted capes
Dark Kebbit Fur - Dark Kebbit - Used to make gloves of silence
Dashing Kebbit Fur - Dashing Kebbit - Used to make spottier capes
Imp Trapping
What you need: Magical imp boxes, beads
Level: 71+
Imp trapping involves using a magical box trap to capture imps. The best place to do this is at the western side of the Karamja volcano where there are two imp repawns. Set your traps near the imp respawns and kill the imps if they wander too far away so that they will respawn next to your traps. Imp trapping will not work if you don't use beads as bait.
Imp Trapping Creatures
Imp - Level 71 - 450 experience - Trapped Imp - Karamja Volcano
Imp Trapping Rewards
Trapped Imp - Imp - Will take two items to the bank for you. Doesn't work past level 30 wilderness and sometimes refuses.
Hunters' Crossbow
Leon in the Yanille Hunter Shop will sell you a Hunters' Crossbow for 1300 coins. The crossbow requires level 50 Ranged to wield and gives a range bonus of +55. It fires faster than a normal crossbow, but may only hold spike bolts. Leon will make 6 kebbit bolts for you for a kebbit spike and 20 coins and will make 6 long kebbit bolts for you for a long spike and 40 coins. You may also fletch them yourself by using a chisel on a kebbit spike or long spike.
Kebbit Bolt - Level 32 (Fletching)
Long Kebbit Bolt - Level 42 (Fletching)
Training Guide
Level 1-9: Polar Kebbits (Tracking)
Polar kebbits have the shortest trails of all the tracking creatures and make for very fast catches. Crimson swifts on the other hand give slightly more experience, but may not be caught reliably. You will often have to wait a while and the bird snares may miss. Also, although golden warblers have give 18 more experience per catch, they have the same unreliability as the crimson swifts and will either give the same or less experience as catching polar kebbits. You must catch 33 polar kebbits to get to level 9.
Level 9-11: Copper Longtails (Bird Snare)
Though copper longtails have the same unreliability as crimson swifts and golden warblers, they give twice as much experience as polar kebbits and give faster experience than following the long trails of common kebbits and feldip weasels. You will only need to catch 7 copper longtails to reach level 11.
Level 11-19: Cerulean Twitches (Bird Snare)
Cerulean Twitches give slightly more experience than copper longtails and have the same speed. Catching butterflies at level 15 is not recommended as they are too spread out and do not give much experience. You will need to catch 41 cerulean twitches to get to level 19.
Level 19-29: Tropical Wagtails (Bird Snare)
Tropical wagtails give 31 more experience than cerulean twitches and have the same speed. At level 20 you may set up two snares at the same time. You will need to catch 85 tropical wagtails to reach level 29.
Level 29-43: Swamp Lizards (Net Trapping)
Swamp lizards give much more experience than tropical wagtails and are quite reliable. You may set up two traps at first and then three traps at level 40. Bait is not necessary. You must catch 253 swamp lizards to get to level 43.
Level 43-57: Spotted Kebbits (Falconry)
This is where the real grinding begins. Though spotted kebbits give much less experience than swamp lizards, they are very quick and easy to catch, though you will have to catch a lot of them. Orange salamanders give over twice as much experience, but are not nearly as easy to catch as spotted kebbits. You must catch 1471 spotted kebbits to reach level 57. It's a huge number, and falconry will get extremely boring, but it is the best way to train for now.
Level 57-59: Dark Kebbits (Falconry)
Dark kebbits give more experience than spotted kebbits, though there aren't as many in the falconry area. You'll need to catch 339 dark kebbits to get to level 59.
Level 59-70: Red Salamanders (Net Trapping)
You're probably pretty much fed up with falconry by now, so if you want, you can train on red salamanders instead. This gives the best experience when you are able to use three or four traps. Bait is unnecessary. You will need to catch 1801 red salamanders to get to level 69.
Level 70-99 Red Chinchompas (Box Trapping)
From level on, 75 red chinchompas undoubtedly give the best experience. Using four or five traps, you will rake in the experience very quickly. Bait is unnecessary. To get to level 99 you'll need to catch 46,404 red chinchompas.