Hello all!
We're making a 3D space adventure/ARPG in hard sci-fi genre, with real-time combat. It's a mix of the spirits of such games as Star Control, Elite, and Space Rangers. It has a simple click-n-go controls, comparable to Dark Orbit and excellent, up-to-date three-dimensional graphics.
When I'm saying 'good graphics', I actually means this:

The action of the game takes place in a universe resembling our real world as much as possible: stars are located just where they actually are. We had to spend several months developing actual astronomical data and building a universe based on them. After playing it, you will know once and for all where the sun is located in our corner of the universe, which stars are closest to us, what their spectral classes are, planets... and much more.
Our full 3D starmap:

Beside that, we have a deep scenario and world design (it's almost USP nowadays). We built our scenario based on current research. It's somewhat a prediction of the possible future - we are developing an educative game.
And there is a presentation video from Kickstarter:
[youtube][youtube]lCrlgc77KgY[/youtube]
While developing, we are using Unity3D. It allows us to create a crossplatform game. First version is for iPads (yes, don't shoot! This is only a first step on the way to something bigger), next (plus 2-3 monts) - Android, next – bigger version for PC, Mac and Linux. In plans, after single-player versions - crossplatform MMO. Why iPads first? Because this version is smallest and will allow us to make version for PC and other platforms most optimized. It will be easier to extend PC version than to cut it down for iPads. Thanks to Unity3D, it's not a big work and won't take too much time.
Why I'm here, just registered and already posting this? There are two reasons:
First, I'm gathering feedback and opinions. This really helps me to make a better game and realize if something is wrong. Thanks to some people I've already made few corrections. I've just joined, but that doesn't mean I'll throw my post and disappear.
Second, we are now on Kickstarter, and this is where I need your backing, if you want to play a game like this. We need support of a strong community to make this game, otherwise it won't see the light.
Though there are other threads about games on Kickstarter, I'm new and ask
permission to share link to our campaign (to avoid spam/advert). If not allowed, well - we can simply discuss our game and development.
Cheers!