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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 11th, 2012, 2:36 am 
Burning my Dread.
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> Flip the Fuzzy Bunny out because Daylight Savings Time puts you past the deadline

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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 11th, 2012, 9:58 pm 
DAT RUMP. ºAº╕
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>Collect: BITS and other LOOT

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Last edited by Christopher on June 23rd, 2013, 12:55 am, edited 4 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 11th, 2012, 10:03 pm 
DAT RUMP. ºAº╕
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>>

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[ Image #FF0000 has disconnected. Call duration 3:02. ]


>>


Last edited by Christopher on June 23rd, 2013, 12:55 am, edited 4 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 12th, 2012, 11:20 am 
Burning my Dread.
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Ninety minutes and six seconds? (Even though the timer on the chat was 43:12 to go?) We got this.

>Withdraw guitar and get stepping

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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 12th, 2012, 4:06 pm 
DAT RUMP. ºAº╕
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Kikori wrote:
Ninety minutes and six seconds? (Even though the timer on the chat was 43:12 to go?)

That's a 4, not a 9.

40:06 until KABLUUUUUE.

Will be updating later today.


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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 12th, 2012, 9:40 pm 
DAT RUMP. ºAº╕
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Bitch hacked your HUB!

>Remove obnoxious TIMER flaunting
its demoralizing digits in your face


Last edited by Christopher on June 23rd, 2013, 12:56 am, edited 4 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 12th, 2012, 9:51 pm 
DAT RUMP. ºAº╕
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>Remove obnoxious TIMER flaunting
its demoralizing digits in your face


Image

You attempt to remove the TIMER from your SHADE'S QUICKLIST, but it's predictably locked in place. Looks like you're stuck with it for now. That woman just isn't happy unless she walks away from a conversation with the last word and the upper hand.

Stupid lousy meddlesome hackers.

>>


Last edited by Christopher on June 23rd, 2013, 12:56 am, edited 3 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 12th, 2012, 10:36 pm 
Marketeer
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>stick piece of tape over timer on glasses before running down the corridor

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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 14th, 2012, 8:43 pm 
DAT RUMP. ºAº╕
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>>

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It's not a big deal, you guess. You'll only have to look at it when your RESOURCE HUB is open, so whatever. You would consider putting a piece of tape over your SHADES to cover it up, but that would obstruct your view like all hell. Can't afford any blind spots with FIENDS lurking around every corner.

She's right anyway; You've been standing around here long enough. Maybe having an ominous countdown staring you down is a good thing? It really sets in how little time you have left.

It's time to get down to business.

>Get down to business


Last edited by Christopher on June 23rd, 2013, 12:56 am, edited 3 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 14th, 2012, 8:45 pm 
DAT RUMP. ºAº╕
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>Get down to business

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You get down to-oooooh shiny tile.

>>


Last edited by Christopher on June 23rd, 2013, 12:57 am, edited 3 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 14th, 2012, 8:50 pm 
DAT RUMP. ºAº╕
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>>

Image

There were a ton of random drawings similar to these near the entrance to this place, but they've been more scarce the farther in you've traveled. You haven't seen any for a good ways now, and all of the ones you have seen were focused around this realm's culture.

You think it would be straight up irresponsible not to waste you mean spend some time examining these.

>Examine: CATACOMB PICTOGRAPHS


Last edited by Christopher on June 23rd, 2013, 12:57 am, edited 3 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 14th, 2012, 9:05 pm 
DAT RUMP. ºAº╕
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>Examine: CATACOMB PICTOGRAPHS

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It looks like each one depicts the main inhabitant species of the three NEXUS REALMS. You wouldn't normally find anything like this on the surface - The realms became seperated centuries back, fading into obscure folklore among each culture. You figure these glyphs were probably carved before that happened, making them pretty ancient! That must mean you're getting close to the center of these caverns.

It kinda seems like there's something special about them, being all glossy and jutting out the way they are.

>Pick one CATACOMB PICTOGRAPH at random and push on it


Last edited by Christopher on June 23rd, 2013, 12:57 am, edited 2 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 14th, 2012, 9:09 pm 
DAT RUMP. ºAº╕
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>Pick one CATACOMB PICTOGRAPH at random and push on it

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You give the closest tile a good push. Maybe it'll open a hidden passageway or something?
How cool would that be???


>>


Last edited by Christopher on June 23rd, 2013, 12:48 am, edited 2 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 15th, 2012, 8:27 pm 
Rogue of Void
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>find new passage and get an eerie feeling like something bad is going to happen.

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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 16th, 2012, 8:22 pm 
DAT RUMP. ºAº╕
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>>

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Damn thing doesn't want to... budge...

>>


Last edited by Christopher on June 23rd, 2013, 12:58 am, edited 2 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 16th, 2012, 8:24 pm 
DAT RUMP. ºAº╕
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Come on you... Fuzzy Bunny'... stupid... lousy...

>>


Last edited by Christopher on June 23rd, 2013, 12:58 am, edited 2 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 16th, 2012, 9:55 pm 
DAT RUMP. ºAº╕
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ANCIENT... PIECE... OF... Fuzzy Bunny!!!!!

>>


Last edited by Christopher on June 23rd, 2013, 12:47 am, edited 2 times in total.
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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 17th, 2012, 1:00 am 
Burning my Dread.
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My gods, that face. Lol-worthy as could be.

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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 17th, 2012, 2:56 am 
It's tough, but I play.
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>>perform love song for wall

Art needs art.

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 Post subject: Re: FINAL HOUR: A Prologue [User command game!]
PostPosted: March 18th, 2012, 7:22 am 
Rogue of Void
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>>Use the guitar with both hands and swing it Haruko-style. LUNCH TIME!


Or was it 'launch time'? I have trouble telling the difference.

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