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PostPosted: June 18th, 2006, 8:41 am 
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How about this? I know they didn't fit, because Runescape changes minimap scale continuously. A little bit of adjustment was needed, but not much.
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PostPosted: June 18th, 2006, 9:15 am 
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Brainheart wrote:
How about this? I know they didn't fit, because Runescape changes minimap scale continuously. A little bit of adjustment was needed, but not much.
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looks good to me :icon_thumleft:

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PostPosted: June 19th, 2006, 1:28 pm 
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Hey I finished a map :D It's my first one and I hope it's good :)

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PostPosted: June 19th, 2006, 2:18 pm 
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It's a bit big for a mining map isn't it :o It could atleast be twice as small

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PostPosted: June 19th, 2006, 3:20 pm 
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I guess... Ehh, I'll try to fix it up.

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PostPosted: June 19th, 2006, 3:33 pm 
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Southeast Varrock Mines Map-

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PostPosted: June 19th, 2006, 4:09 pm 
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Much better size like, though I would suggested using bright colours for the dots. The white and blue are easy to see the brown ones are a bit harder to spot :D

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PostPosted: June 19th, 2006, 6:15 pm 
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East Ardougne Mines Map-

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PostPosted: June 19th, 2006, 7:05 pm 
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Al Kharid/Scorpion Pits Mines-

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Lumbridge Swamp Mines-

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Rimmington Mines-

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West Falador Mines-

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Barbarian Village mines-

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Crandor Island Mines-

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Currently working on the Miscellenia Mines.

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PostPosted: June 20th, 2006, 12:55 pm 
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Alright, your text looks off (on all of them) are you sure that you ahve Verdana size 10 with bold? I'm sorry to be a pain in the ass and make you change them but it looks nice when all the maps look the same.

On the crandor island one you don't need the monsters. Since it's a mining map your just showing the rocks. Monsters would be a "dungeon map"

Another thing you can do if you want to (it's optional) is to put some sort of border around your icons. You can look at some of the maps other people have done to see what I meen.

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PostPosted: June 20th, 2006, 1:27 pm 
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Hmm yeh I'm using verdana 10 bold, I didn't think they looked off at all... K I'll change the Crandor one. Sorry for the mess-up :)

Now, I don't have this "west verdana", just regular verdana. That may be the problem. I'm also using photoshop instead of paint with doing the text. The pics and icons are done in paint.

Sorry it's my first time mapping. Didn't mean to mess-up like this.

P.S. Brainheart's Mole Tunnel map has the same font as I do.

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PostPosted: June 20th, 2006, 1:58 pm 
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Pirate Mines-

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Skeleton Mines-

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North Edgville Mines-

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Hobgoblin Mines-

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Runite Mines-

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That's all the Wilderness mines :D I gotta get to work on my Etceteria guide, so I'll be back in a bit.

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PostPosted: June 21st, 2006, 12:27 am 
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Burthorpe Games Room:
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Yea, first map! :D

Few more planned, I'll do at least one tomorrow (Depending on how busy I am).


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PostPosted: June 21st, 2006, 8:18 am 
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TheAmericanIdiot wrote:
Burthorpe Games Room:
Image

Yea, first map! :D

Few more planned, I'll do at least one tomorrow (Depending on how busy I am).


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Looking good! Correct me if I'm wrong though but aren't there some side chambers and such? If there aren't or you can't acces them that is fine also. Though you need to add the exit at anyrate :wink:

Blackmage on your Hobgoblin mines map you misspelled popular. And some of your other maps are looking a little squished. It's nice to save space but you don't have to go so extreem as to have text overlapping pictures. XD leve a little black room. It will probably only add a KB or two. :D

P.S. I'll update the main post with all the enw maps tomorow. I'm a little busy today.

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PostPosted: June 21st, 2006, 9:02 am 
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Whoops XD Haha, k I'll edit the Hobgoblin one now. Also, Tweedy told me to ask you about possibly helping out with making maps for all the guilds, as most of them don't have any maps. I can do a few today if you want.

EDIT: Hobgoblin Mines-

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PostPosted: June 21st, 2006, 9:09 am 
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No, I just checked. No little side passageways and stuff o.O

And heres a version without the ladders:
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:icon_thumleft:


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Edit: It seems that there is a second floor of the Games room, but nothing can be done up there. What should be done about this, my leige?

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PostPosted: June 21st, 2006, 11:31 am 
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So where do you get out? You need to add where it leads to as well.


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PostPosted: June 21st, 2006, 11:46 am 
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just leave it the way it is. You do need to add the exit though. And im pretty sure you can map the stairwell to get out :)

and blackmage that sounds fine i saw the ones in the other post just make sure they fit the rules on the first page before you post them :D

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PostPosted: June 21st, 2006, 11:54 am 
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K I'll do a few today.

Btw... Happy 900 posts :D

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PostPosted: June 21st, 2006, 1:00 pm 
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Hehe... Sorry, I misread your post, Damen.

Image

There, that's the new & improved (and hopefully correct) version.

I'll hit up another map later today ;)

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There ya go :icon_thumright:

Myreque Tunnel Map:
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or this one (Note added)
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Unless you have a problem with the one monster dot with 6 monsters lol


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