#5 - June 17th, 2014:
- New NPC: ChargingSpike! ChargingSpike cannot be hurt and shows up three times in the first Clock Tower area
- Certain attacks, like hitting a ChargingSpike or getting attacked by another player, send you flying backwards
- Players are now invincible for 2 seconds after respawning
- Hovering over a player to see his/her name is slightly more easy
- Various network speed/bandwidth efficiency improvements
- Collision detection improvements
- Other minor fixes and enhancements
#4 - June 6th, 2014:
- New: Players and NPCs can be attacked, die, and respawn, and show remaining health to all players above their heads.
Slay the Phanto enemies in the Clock Tower area to receive 3-use Party Popper items, which come in five increasingly-rare colors!
- New: Progress bar appears when loading map data
- New: Mouseover other players to see their names
- New: Using /setname to change your name will keep that name the next time you play
- New: Various inventory improvements
- Changed: Players can no longer walk and attack at the same time
- Various minor bugfixes and improvements
#3 - May 21st, 2014:
- Map changes:
- Tower of Preludes is no longer one-way and is easier
- Recreated the structure of Castlevania: Symphony of the Night's Clock Tower (XII door, past the village)
- Other world areas expanded
- New: Game has a version number and will tell you if it is out of date
- Bugfix: Fixed problems with some textures not appearing
- Bugfix: Capitalization is checked when mirroring someone else's username
- Changed: Timeout for connecting to game changed to 4 sec (was 1 sec)
- Minor fixes and improvements
#2 - April 28th, 2014:
- New: Added character texture when typing
- New: /players command lists all online players
- New: Inventory - Mouse wheel or up/down to navigate
- New: 2 NPCs wander around
- New: M key toggles window size
- Changed: Controls are now WASD, click to use item
- Bugfix: Player names correct limited to 16 characters
#1 - March 8th, 2014:
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