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 Post subject: [UPLOADED] The Ice Caves Dungeon Guide
PostPosted: March 15th, 2008, 10:18 pm 
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Second guide I've rewritten today, lol. I didn't include the Wyvern Cavern in this guide as I'll be making a separate guide for it - It's technically a different cave, and I'd like to get a bit indepth with it.

This one needs an updated map, but I'll be making that now, so it would be done within an hour or two. :P

Edit: Updated map is added. :)




By: Goten (Previous writer - Svstoned)

Edited By: (Previous editors - Not_a_Kitty and King Zonk)

Coded By: (Previous coders - Glodenox and King Zonk)

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The Ice Dungeon is a dungeon accessible to both free-to-play and pay-to-play members. It contains many useful training spots, as well as the rare Blurite mining spots.

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The Ice Cave’s entrance is located on a hill south of Port Sarim. This dungeon is home to a variety of NPCs, ranging from level 6 to level 57. As such, it makes a great training area for low to mid-level players.
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As you walk from the ladder you came down, you'll be confronted by four Level 6 Muggers. Either they're in hiding, conspiring, or they're all stuck there mugging each other.
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Walk down the path leading north of this room, and you'll find another room full of my personal favorite NPC - Pirates! A cave out in the middle of nowhere, right by the sea, makes a perfect hideout for pirates. These loot-loving level 26 pillagers make for decent training.
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From here, there are two paths leading East, although they both lead to the exact same place. Both paths are filled with level 28 and 42 Hobgoblins, lingering between the dry and iced areas of the cave. As these two paths meet back up, you'll find the scenery has started to change, and the name of the Ice Caves justified.
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Walking further East into this icy chamber of beauty will bring you into a room of equally beautiful creatures - Though don't let their shimmering, transparent figures make you think lightly of them. Ice is cold and jagged, and the Ice Warriors that inhabit this cave are the exact same. These level 57 NPCs guard the Blurite outcrops that can be found around the cave, although you may be able to sneak around them if you don't feel you could hold your own in a fight.
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Further into the cave are three level 52 Ice Giants, as powerful as they are huge. These make for nice training along side the Ice Warriors.
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To the south of this room as another cave entrance. This entrance leads to the Skeletal Wyvern Cavern.
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That's the end of this cave of eternal-winter! From deceitful muggers to animate icicles of destructive power, the Ice Caves are surely a sight worth seeing!


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 Post subject: Re: [Rewrite] The Ice Caves Dungeon Guide
PostPosted: March 16th, 2008, 7:21 am 
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Wow, Goten. Both look absolutely stunning, the maps especially.


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 Post subject: Re: [Rewrite] The Ice Caves Dungeon Guide
PostPosted: March 16th, 2008, 1:33 pm 
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Very nice.

Would it be an idea to put the names of the previous writers, guiders and coders under the "Special Thanks" heading?

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 Post subject: Re: [Rewrite] The Ice Caves Dungeon Guide
PostPosted: March 16th, 2008, 2:48 pm 
DAT RUMP. ºAº╕
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Halley92 wrote:
Very nice.

Would it be an idea to put the names of the previous writers, guiders and coders under the "Special Thanks" heading?

I'm fairly certain that they still get credit for their respective parts in the previous guide, actually.


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 Post subject: Re: [Rewrite] The Ice Caves Dungeon Guide
PostPosted: March 16th, 2008, 3:38 pm 
Tweaking all the time
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Yep, the previous authors, editors and coders keep their credit, but on the new guide.
We want to keep crediting those who help us :)

- Greetz Glodenox :cheese:

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 Post subject: Re: [Rewrite] The Ice Caves Dungeon Guide
PostPosted: March 16th, 2008, 6:24 pm 
the still lurking
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Very nice map Goten, though did you forget to add the Wyvern area?. Since you've made that you can see it gets slightly tedious. And the RV compass. Image

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Last edited by Mageman on Tue Sep 1, 1969 2:30 am; edited 4945 times in total


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 Post subject: Re: [Rewrite] The Ice Caves Dungeon Guide
PostPosted: March 16th, 2008, 7:55 pm 
DAT RUMP. ºAº╕
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Goten wrote:
I didn't include the Wyvern Cavern in this guide as I'll be making a separate guide for it - It's technically a different cave, and I'd like to get a bit indepth with it.
Way to read my post. :P

And I use the new compass. If anyone cares enough that it must be changed, they can do it. :-s But thanks anyway. ^_^;


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