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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 16th, 2008, 7:49 pm 
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OOC: Um, what?
Oh, that... Yeah... I kinda missed that. I have a bad habit of focusing only on my opponent. However, I think my last post is right after the M6 fell, so right before he did that.
BIC: As darkness enveloped Axonn, he felt himself unable to feel his environment in any way, save for the floor. He had fought blind before, but this was madness. Caught unaware by the darkness, he promptly tripped and lay prone.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 16th, 2008, 8:10 pm 
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Makuta ran down the way the bolts had come from. Suddenly he tripped over something. When he got up, he noticed it was hard. "Probably Axonn," thought Makuta. Makuta thought Axonn would stand up, plus Makuta wanted to hit whatever caused this darkness, so he begans spinning around while shooting bolts in every direction.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 17th, 2008, 6:58 am 
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BIC: Ok, not this was working out for Axonn. Makuta had just tripped over him and was now practically standing on him. Grabbing Makuta's leg, Axonn aimed for Makuta's body (ok, the space above his leg; that's always been the body before) and fired off a salvo of green bolts, point-blank.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 17th, 2008, 8:31 am 
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OOC: Again, you forget the "no senses" thing, Tahu.

IC: As the sword hit Marluxia, he began falling to the ground, but right before touching it, dissolved into a whirlwind of flower petals. His scythe suddenly vanished as well, and was headed towards Nobunaga not much after it did. The Graceful Assassin reappeared from behind the counter, and large branches again were smashing at the samurai, while plants began growing towards the floor.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 17th, 2008, 1:36 pm 
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Makuta felt the blasts hit him in the body. They didn't go through. As he fell to the ground, he knew the time had come. He focused his mind on killing Axonn, and began charging up. He put his entire being into the charge. In his left hand was a now powerful explosion. In his right hand was a now powerful bolt. And coming from the hole in his chest was a whirlwind. Makuta let out a loud, if painful, "Die... Axonn... Die." With this the attack went out. As it left Makuta, his body fell into dust and his energy was vaporized. As the super firestorm with huge lightning bolts flew around, the ceiling just past Axonn caved in, blocking off the beings from the attack. The attack was now in a small area, which increased its power, and proceded to vaporize everything in the area.



OOC:I already cleared this move with Pyro. He said to make it hit, as an instant kill, seeing as Makuta killed himself while using the attack. Also, I stopped it from killing anyone else, because that wouldn't have been fair. Good fight, Tahu. I went as long as I could with the weakened Makuta. If you need proof about Pyro clearing it, I can go quote it from my mail.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 17th, 2008, 5:37 pm 
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OH FOR CRYING OUT LOUD. THIS IS JUST PLAIN RIDICULOUS. I CANNOT BELIEVE THIS.
Okay, I want that stupid precedent of "suicide attacks always hit and kill" to GO AWAY. THIS IS THE SECOND TIME IN A ROW THAT THIS HAS HAPPENED. FIRST STIP, NOW YOU. THIS IS PLAIN RIDICULOUS.
...Sorry for the outburst, but I've had it up past *here* with these stupid suicidal attacks. Why can't people try and fight me without resorting to blowing themselves up? I don't think that it's fair to go around blowing yourself up and instantly killing other people without giving them a chance to do something. I argued against this in BF7, and that didn't get me anywhere. However, I assumed that I wouldn't be the target of another one of those for the next few Battlefields, at least. Instead, I get hit by another one in the very next Battlefield. Rat, you may not have realized that, but Stip in particular knows that I absolutely hate them.
If this is about "godmodding," then please tell me how to fix it instead of just plain killing me with a stupid suicide attack. Is it the Bionicle characters? If it is, I'll point this out that everyone seems to be blind to (even though I've said it several times):
Against Bionicle characters, inertia matters. They basically have the equivalent of the best plate armor possible. Medieval knights figured out a solution; the mace. It uses brute bludgeoning force instead of a stabbing or slashing attack that has less momentum and is easier to turn aside. What does this have to do with Bionicle? The best way to deal with a Toa or other similar character is with a bludgeoning attack. I don't know how many times I hinted in BF7 that a big rock was better against a Kanohi Hau than any explosion. However, Stip continued to attack with explosions and even spikes the size of dust (and that had no effect whatsoever; that's obvious). However, in this RP, Makuta was my opponent, and he had the same basic vulnerabilities that I had (limited armor, relied on his brute size for defense, weak to bludgeoning and large weapons), yet he attacked using a weak cyclone and some bolts. Admittedly, I also used bolts, and against anything BUT a Toa of Fire, heat and energy are very effective. Again, no one has used that to a useful extent.
Now that that rant is over, back to my point. If the mods have ruled that Bionicle characters are simply too powerful, SAY THAT. Crafty Llama OKed all of these (Ok, he also OKed Takutanuva without actually reading his Wikipedia entry; I would deserve to be killed outright if I used him), so you can say that in your RP, you're overruling him. However, unless you say so in your opening post or PM me about it, I'll assume otherwise (In Love of Music, Bionicle characters were banned; that's a precedent right there). However, unless you notify me, I can't tell if you think they're godmoddy.
Other people in the RP besides the mod: You can say I'm godmodding all you want, and I'll listen, but it probably won't result in change unless you can convince the mod to agree with you (and the mod himself has to tell me that).

Ok, now that that's over, a few closing notes:
1. Stip, Tousen's bankai doesn't stop nerve endings from firing, just suppresses all sound, smell, and light (and I assume heat and other forms of radiation). I can still grab someone who's leg is ON MY BACK (at least his leg).
2. I'm sorry if I offended anyone with that post, but I'm just angry. It seems that no one is respecting my feelings here, and that may be because I'm probably not showing much respect for anyone else's. I'm not trying to be mean, but I'm also really bad at socializing in pretty much any way. Plus, these RPs are one of the better forms of entertainment I've found (and anyone who tells me to get a life and stop relying on the computer can shut up before they begin talking).

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 17th, 2008, 9:51 pm 
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OOC: The man that ok'd the characters is not the host of this battlefield. If an attack is strong enough that it destroys the demigod that uses it than it would obviously kill a smaller being of the same race.

I don't believe that a suicidal attack would always kill the target. In fact whenever it comes into play the judge must bear in mind the characteristics of the attacker and the target. The attack used 3 different elements and brutal force. These can kill a bionicle. Also it was a compressed attack so all of the energy is going to the one target. You didn't stand a chance. And you're both removed from this battlefield. It's simple as that. Tahu I suggest that from now on you accept that your opponents can be stronger than you. I also suggest that you choose characters that aren't near impossible to kill. When I played as Lucy I was an extremely powerful character. However I used her personality in all of my moves. This meant that even if I was extremely close to an enemy I wouldn't be able to kill it if it seemed like a situation that Lucy would rather try and toy with the victims.

When you're roleplaying you can't just put yourself into the character. You're playing out what you think the character would do in that situation. As you can see Tousen could have killed Sousuke earlier but choose not to as the enemy didn't appear violent. Tousen would never attack someone if he didn't feel like he needed to. He disarmed the enemy instead. If it had been you, however, I can't help but think that you would have just cleaved his head off with your axe without thinking about what Axonn would do in the situation.

BIC: Light looked at the monitors and laughed. It seemed that the people had lost the use of most of their senses. This was truly interesting. He hoped that this blind fighter wouldn't ruin his fun. He looked at the two warriors fighting in the other room and was happy to see their senses in tact. How would this all turn out? He looked at the pile of dust and debris where the two mechanical beings had been before. It was definately getting interesting.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 18th, 2008, 6:30 am 
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Yes, my opponents can be stronger than me. However, that doesn't mean that they automatically win. In my opinion, a suicidal kill is cheap because there's no way to avoid it. In fact, last Battlefield a mod had to step in to prevent Stip from basically killing everyone with one attack. The basic problem I have with a suicidal attack is that if you use it, you can't continue in the Battlefield. Last time, Stip and I were one of the few people left, yet we had been fighting since the beginning. However, here it was extremely early.
Also, Axonn's personality is in pretty much all my posts. Kill the opponent. Simple as that. He's not the most subtle person, and against an opponent stronger than him he's not pulling any punches. I intentionally chose characters who I feel have a similar personality to mine because they'll be easier to play.
Lastly, about the characters: if Bionicle creatures are overpowered, just tell me that.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 18th, 2008, 7:22 am 
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Tousen felt a sudden spike in energy, and flashstepped away, moving to the far end of the dome, and preparing to move again should the attack make it that far.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 18th, 2008, 2:18 pm 
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Tahu 1000 wrote:
Yes, my opponents can be stronger than me. However, that doesn't mean that they automatically win. In my opinion, a suicidal kill is cheap because there's no way to avoid it. In fact, last Battlefield a mod had to step in to prevent Stip from basically killing everyone with one attack. The basic problem I have with a suicidal attack is that if you use it, you can't continue in the Battlefield. Last time, Stip and I were one of the few people left, yet we had been fighting since the beginning. However, here it was extremely early.
Also, Axonn's personality is in pretty much all my posts. Kill the opponent. Simple as that. He's not the most subtle person, and against an opponent stronger than him he's not pulling any punches. I intentionally chose characters who I feel have a similar personality to mine because they'll be easier to play.
Lastly, about the characters: if Bionicle creatures are overpowered, just tell me that.


OOC: Bionicles are not overpowered. You make them overpowered.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 18th, 2008, 2:58 pm 
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What abilities do I give them that they don't actually have?

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 18th, 2008, 3:17 pm 
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OOC: The ability to block EVERYTHING, basically :-s

Also, you think medieval armor can't be pierced?


~Stip~

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 18th, 2008, 10:37 pm 
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The M6's eye's light up as the AI gave a status report. "Falling through the roof has damaged the fuel canister. This model will only be able to sustain itself for approximately fifteen minutes. Additionally, an attack from the hostile has not only impaired sensory operations, but have also damaged the left arm, causing its reaction time to become much slower while destroying the ability to move more than 60 degrees in either direction. Proceed with extreme caution."

OOC: The M6 is armed with the following weapons: one combat knife, approximately 1.5 meters in length, and one assault rifle, capable of firing 30 rounds per second, with a clip holding 80 rounds (sort of basing the assault rifle on Halo, as there's not much given in the anime on the weapons). Once again, a lot of ammo to hold out for the battle, but reloading.

BIC: "The screens seem to be down. There's nothing I can see or hear. I guess the only thing that will help is if something hits me, but judging from his attacks, that doesn't necessarily mean that he's near me." Sousuke pulled out the assault rifle attached to the Bushnell's back and pulled the trigger at the swordsman's last known location before everything went dark.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 19th, 2008, 7:00 am 
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Stip45 wrote:
OOC: The ability to block EVERYTHING, basically :-s

Also, you think medieval armor can't be pierced?


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If it's inch-thick protodermis or protosteel, yeah.
Ok, so in the future, I'll limit bullet-blocking to only the actual armor, not the metal skin. Is that better?

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 19th, 2008, 2:31 pm 
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OOC: Much better. Then the armor could be destroyed making you more vulnerable instead of being permanently a tank. Weapons and armor have a durability. That's just how it is. As you can see the Mech that came in through the ceiling took a lot of damage from the impact of going through 5 levels of concrete ceiling and floor.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 19th, 2008, 4:46 pm 
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Um, the destroying part would be hard... Really, destroying that would be godmodding, because Toa weapons and armor are made of energized protosteel, which can withstand an attack from a Makuta. That puts the durability past reasonable means to be destroyed (as another example, a Toa tool has been shown to withstand the power that a Toa channels through it without even weakening. Toa Lhikan's shield can withstand continuous exposure to lava without ever breaking).
However, most Toa only have light armor (shoulders, chest, and perhaps legs), while a few have none. I'm going to go on record as saying that anything that can be removed without affecting the structure of the Toa (save the little black pegs and axles) is armor, as well as anything that's either silver, gold, or dark metal.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 19th, 2008, 6:02 pm 
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Stip45 wrote:
OOC: Again, you forget the "no senses" thing, Tahu.

IC: As the sword hit Marluxia, he began falling to the ground, but right before touching it, dissolved into a whirlwind of flower petals. His scythe suddenly vanished as well, and was headed towards Nobunaga not much after it did. The Graceful Assassin reappeared from behind the counter, and large branches again were smashing at the samurai, while plants began growing towards the floor.


IC: What trickery was this? "What trickery is this?" said Nobunaga, mimicking his inner thoughts. A loud ding could be heard as Nobunaga's eyes glowed dark for a split second, and his sword turned a much darker shade. "The time has come..." said Nobunaga, batting the scythe with his blade, causing it to change path, however, it slashed the side of his armour, with a sound simaler to a can opener. As the brances from the ceiling came down on him, something in Nobunaga clicked. "...for you to die."

The air around Nobunaga shook, and he was overcome with musou energy. The brances decending on Nobunaga were blasted away, and Oda grinned, and rushed forwards towards the counter, almost horizontal, rapidly swinging his sword. He flew over the counter (shattering the glass if there is any) rapidly swinging his sword at Marluxia. He was invulnerable to damage for the time being. There would be no mistakes.

OOC: Posts until Musou depletes: 1

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 19th, 2008, 8:51 pm 
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Tahu 1000 wrote:
Um, the destroying part would be hard... Really, destroying that would be godmodding, because Toa weapons and armor are made of energized protosteel, which can withstand an attack from a Makuta. That puts the durability past reasonable means to be destroyed (as another example, a Toa tool has been shown to withstand the power that a Toa channels through it without even weakening. Toa Lhikan's shield can withstand continuous exposure to lava without ever breaking).
However, most Toa only have light armor (shoulders, chest, and perhaps legs), while a few have none. I'm going to go on record as saying that anything that can be removed without affecting the structure of the Toa (save the little black pegs and axles) is armor, as well as anything that's either silver, gold, or dark metal.


OOC: Destroying something like that would NOT be godmodding. Having metal armor and acting like blows won't put pressure on your body or cause any change in momentum is godmodding.

How about this? No more bionicles. If you can't do it right then you just can't use them. In fact Tahu I think most people here would rather you just not participate unless you learned how to play fairly.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 19th, 2008, 9:01 pm 
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Having luckily moved since the dome formed, Tousen heard the gunshots fired, but was not hit. He tried to judge how to best hit the machine, feeling secure without the two sentinent metal beings moving around.

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 Post subject: Re: [RP] Battlefield 8: Kira's playground.
PostPosted: January 20th, 2008, 3:28 pm 
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Pyro3000 wrote:
Tahu 1000 wrote:
Um, the destroying part would be hard... Really, destroying that would be godmodding, because Toa weapons and armor are made of energized protosteel, which can withstand an attack from a Makuta. That puts the durability past reasonable means to be destroyed (as another example, a Toa tool has been shown to withstand the power that a Toa channels through it without even weakening. Toa Lhikan's shield can withstand continuous exposure to lava without ever breaking).
However, most Toa only have light armor (shoulders, chest, and perhaps legs), while a few have none. I'm going to go on record as saying that anything that can be removed without affecting the structure of the Toa (save the little black pegs and axles) is armor, as well as anything that's either silver, gold, or dark metal.


OOC: Destroying something like that would NOT be godmodding. Having metal armor and acting like blows won't put pressure on your body or cause any change in momentum is godmodding.

How about this? No more bionicles. If you can't do it right then you just can't use them. In fact Tahu I think most people here would rather you just not participate unless you learned how to play fairly.

"Metal" doesn't do justice to protosteel. However, I'll stop using Bionicles. And I don't care what they think; I'm participating and I'm trying to keep within the rules. Not participating is not an option for me unless someone can start up some more good RPs.

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