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 Post subject: Re: A Very British Mafia [Day Five]
PostPosted: February 7th, 2014, 8:28 am 
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Muscular Ape wrote:
Dr Henry


What? I'm clearly a villager!

Dr Henry

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 Post subject: Re: A Very British Mafia [Day Five]
PostPosted: February 7th, 2014, 8:34 am 
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Dr. Henry :roll:


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 Post subject: Re: A Very British Mafia [Day Five]
PostPosted: February 7th, 2014, 8:44 am 
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Dr Henry is lynched, he was the Mafia Dancer (roleblocker)


Town wins.


Game Info:

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Role PMs

Riptide

You are the Godfather, a member of the Mafia. The members of the Mafia are: Doctor Henry and Riptide. You may communicate with your fellow Mafioso outside of the game topic. During each night phase, you and your fellow Mafioso may choose to kill any player or kill no one. As Godfather you are responsible for submitting the target for the night (should you choose one). You are NOT immune to investigations by the detective however i.e. you will be revealed as mafia. You win when the number of Mafia alive is equal to the number of Townies alive, or when nothing can prevent this from happening.

Dr Henry

You are a Dancer (Roleblocker), a member of the Mafia. The members of the Mafia are: Dr Henry and Riptide. You may communicate with your fellow Mafioso outside of the game topic. During each night phase, you and your fellow Mafioso may choose to kill any player or kill no one. As a roleblocker you may choose a player to target each night and they will subsequently be prevented from engaging in any action that night. You win when the number of Mafia alive is equal to the number of Townies alive, or when nothing can prevent this from happening.

Landerpurex

You are the Detective, a member of the Town. You win when all threats to the town have been eliminated. Each night phase, you may investigate one player. You will get results back in the form of Town, Mafia or No Result.

Spiro

You are the Doctor, a member of the Town. You win when all threats to the town have been eliminated. Each night phase, you may protect one player from being night-killed.

Market, Sparky, Thr, Muscular Ape, Sighence

You are a Vanilla townie, a member of the Town. You win when all threats to the town have been eliminated.


Night Actions:

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Night 1:
Spiro – Self Protect
Lander – Investigate Musc.
Mafia – kill Market
Henry – Roleblock Lander.

Night 2:
Spiro – Self Protect
Lander – Investigate Musc
Mafia – Kill Lander
Henry – Roleblock Spiro

Night 3:
Spiro – protect Dr Henry
Dr Henry – roleblock spiro
Mafia – kill Spiro

Night 4:

Mafia - kill Sighence

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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 8:54 am 
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That was pretty fun. :XD:


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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 9:05 am 
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A few things I would like to note.

Firstly, I dropped the ball on the Sighence/Monk inactivity issue, for some reason I hadn’t realised until too late that he was as inactive as he had been. I figured modkilling or swapping him out would be pointless by day 4 when only 2 days max were left. I apologise for that, will make sure to concentrate on that in future when I host.

Secondly, Dr Henry, I appreciate you were irritated by the inactivity but I really don’t appreciate you effectively ending the game early with your confession and subsequent posts to that effect. I feel like I have to re-iterate this but this is the first time I’ve hosted a game, it wasn’t going to go perfectly. So to have you back seat modding effectively ended any enjoyment and enthusiasm I had for the game.

Thirdly, as a result of the role randomisation it was always a possibility that a vet would get a power role, and 2/4 vets were on both sides. I feel Lander was let down by his own reputation and immediately targeted which was admittedly shrewd play from Dr Henry. Also, I should have specified to Spiro beforehand that the Doctor could not self-protect, after reading the role setup on the mafia scum site I think allowing a doctor to self-protect imbalances the game, especially if they chose to self-protect multiple times, so that’s my mistake.

A couple of things that should come out of this game:

If we are to penalise for inactivity then Monk, you should really go to the bottom of the list for playing the next game. I do accept, however, you had things come up beyond your control along the way.

MVP: Dr Henry had exhibited a flawless game up until day 4, but I’ll go for Musc, especially with him not used to this format of mafia or anyone’s playing style.

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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 9:18 am 
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That was a pretty fun debut! I really can't overstate how different the two game types I've played are.

I feel like I was in a pretty difficult spot for a bit there in this game. It became obvious to me that it was Dr Henry & Riptide vs Thr & Monk and pretty much everything seemed to be pointing at Thr and Monk. Thr had done some strange things earlier in the game, was super active but still alive. Monk appeared online several times throughout the game but wasn't posting, at times it made me think it was a ploy by him. In comparison, Dr Henry had been in my corner and had the Lander kill frame going for him, as well as Riptide doing all he was required to do.

The beauty of mafia though is you can cast a vote for the wrong person and it leads you to the right person! I rarely ever consider anyone as town unless they have been flat-out cleared by an investigator, I usually do it by likeliness (this scenario is most likely, this one is least likely, etc) so I always had an inkling/that nagging feeling that something was up with Dr Henry but I definitely had the Dr Henry & Riptide combination as least likely of the three I posted until a few posts after I unvoted Thr.

You'll probably laugh when you read this. The comment that set my change of mind in motion and disregard the logic (imo, I could be wrong, but Henry/Riptide had done a good enough job overall to have the logic suggest to someone in my position that Thr/Monk were the bad guys. Or maybe I just suck :P ) and go with that nasty intuition business was the very last sentence of this post:

Dr Henry wrote:
You make a very good point about how Thr has downright ignored any link with Riptide OR Monk. I don't think he has responded to Riptide's few posts at all, and every suggestion I make towards Monk's alignment gets ignored too.

unvote also seems pretty clear that Monk isn't getting lynched today. Hope it doesn't lead us to trouble.


Yeah, that's what made it click. I mean, it's not the only thing, but coupled with a few other things it's what kick-started my change of heart. It didn't make me think "Right, Dr Henry is mafia" but rather "Oh man, I've seen mafia say that so many times...wait a second... maybe I need to go re-evaluate the likeliness of those combinations I posted earlier...". After that point, each post Dr Henry made I read from the perspective that he was aligned with Riptide. Once those two both voted Thr, it was beyond doubt.

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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 9:33 am 
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Aragorn Ix wrote:
A few things I would like to note.

Firstly, I dropped the ball on the Sighence/Monk inactivity issue, for some reason I hadn’t realised until too late that he was as inactive as he had been. I figured modkilling or swapping him out would be pointless by day 4 when only 2 days max were left. I apologise for that, will make sure to concentrate on that in future when I host.


In the end, I think his inactivity benefited both sides. The mafia used it to great effect but trying to lynch him was part of their downfall in the end.

Aragorn Ix wrote:
Secondly, Dr Henry, I appreciate you were irritated by the inactivity but I really don’t appreciate you effectively ending the game early with your confession and subsequent posts to that effect. I feel like I have to re-iterate this but this is the first time I’ve hosted a game, it wasn’t going to go perfectly. So to have you back seat modding effectively ended any enjoyment and enthusiasm I had for the game.


To be honest I'm not sure if things would have gone any differently. I definitely wasn't going to change my vote, I doubt Thr would have, it was really down to Monk. Not 100% sure but the way I read his posts seemed like he had voted Riptide before he had caught up with the entire thread? Not sure.

Aragorn Ix wrote:
MVP: Dr Henry had exhibited a flawless game up until day 4, but I’ll go for Musc, especially with him not used to this format of mafia or anyone’s playing style.


Thanks, appreciated Aragorn. I have to say I reckon Dr Henry played it best. I stuffed up a fair bit with Spiro/Sparky. Just about caused both their deaths when you think about it, haha. Went hard for Spiro after he went hard for me, so in his defence he turned the lynch to Sparky, then got killed himself anyway. :laugh:

Henry came up with some great tactics to constantly work on me, the RV newby, the whole time to get me on his side. You could probably summarise it by saying Henry successfully manipulated his way to being on the preferable end of my suspect list (ftr, I had him as "less likely" vs "more likely" on my little list I always make), but I broke free of the hold when it mattered the most.

Ahh mafia, I love ever minute of it.

Thanks for running the game Aragorn!

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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 11:01 am 
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Looking back I did seem pretty suspicious lol. I was just stating what I thought at the time though. :lmao:
Anyway is someone else going to host a mafia after this one, or are we going to wait a little since we just got done?


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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 11:05 am 
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Thr wrote:
Looking back I did seem pretty suspicious lol. I was just stating what I thought at the time though. :lmao:
Anyway is someone else going to host a mafia after this one, or are we going to wait a little since we just got done?


There is a topic in this forum with a who is hosting list:

viewtopic.php?f=118&t=438788

@Musc, No problem :)

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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 11:12 am 
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Oh, thanks. So Market's next, I'm interested to see what he comes up with.


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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 12:07 pm 
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Aragorn Ix wrote:
Secondly, Dr Henry, I appreciate you were irritated by the inactivity but I really don’t appreciate you effectively ending the game early with your confession and subsequent posts to that effect. I feel like I have to re-iterate this but this is the first time I’ve hosted a game, it wasn’t going to go perfectly. So to have you back seat modding effectively ended any enjoyment and enthusiasm I had for the game.


I feel that is very unfair.

It wasn't backseat modding, it was making it very clear how the game stood, within the game. It was very obvious to both myself and Riptide that Monk would not come along and choose anyone other than Riptide. Therefore, we were in a situation where it was essentially 'does Monk show up before the day ends or not?'

If he hadn't, my post wouldn't have changed things. The game didn't end earlier as a result, I cannot see any way in which Monk wouldn't have worked out who was mafia. Your modding wasn't the issue, other than when it just meant when we were in a stalemate an active player would have stopped us waiting for as long as we had to for Monk.

I cannot believe my very risky and blatant self-frame by killing Lander actually worked! Rip tried to dissuade me, but I told him that I could make at least Musc believe me, and it worked :lol:

@Spiro, thanks for protecting me.

@Thr, you worked me hard all game, I tried my best to throw you off the scent but you were like a bloodhound glued to me after Lander died.

Not really sure how Sparky ended up dead.

We lucked out with Lander in multiple ways, with the roleblock and the kill of the detective.

Market was essentially my choice as I wanted to avoid the doctor, Riptide wanted to go after Lander I believe.

@Musc, I only decided to manipulate you after D2 in which you seemed to be siding with me already. Didn't expect it to work, and wish we had managed to fool you at the end.

@Riptide, thanks for being a good partner, I apologise to you if you feel that my end confession ruined the game, or our chances, in any way. I feel that perhaps as a pair we could have played D4 better, mistakes on both sides, which lead to our loss. Thoroughly enjoyed it though.

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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 1:27 pm 
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I hated this game. That is all.

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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 1:32 pm 
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Dr Henry wrote:

@Thr, you worked me hard all game, I tried my best to throw you off the scent but you were like a bloodhound glued to me after Lander died.



You almost threw me off a couple times. Around the time that it was possible you were framed I tried doing my fail of a trap and threw myself off. I got back on track around when Spiro claimed doctor. If Sparky wouldn't have claimed Ape mafia, and Spiro joining in I might have pushed harder before they died. ^_^;


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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 1:47 pm 
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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 2:29 pm 
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Dr Henry wrote:
Aragorn Ix wrote:
Secondly, Dr Henry, I appreciate you were irritated by the inactivity but I really don’t appreciate you effectively ending the game early with your confession and subsequent posts to that effect. I feel like I have to re-iterate this but this is the first time I’ve hosted a game, it wasn’t going to go perfectly. So to have you back seat modding effectively ended any enjoyment and enthusiasm I had for the game.


I feel that is very unfair.

It wasn't backseat modding, it was making it very clear how the game stood, within the game. It was very obvious to both myself and Riptide that Monk would not come along and choose anyone other than Riptide. Therefore, we were in a situation where it was essentially 'does Monk show up before the day ends or not?'

If he hadn't, my post wouldn't have changed things. The game didn't end earlier as a result, I cannot see any way in which Monk wouldn't have worked out who was mafia. Your modding wasn't the issue, other than when it just meant when we were in a stalemate an active player would have stopped us waiting for as long as we had to for Monk.

I cannot believe my very risky and blatant self-frame by killing Lander actually worked! Rip tried to dissuade me, but I told him that I could make at least Musc believe me, and it worked :lol:

@Spiro, thanks for protecting me.

@Thr, you worked me hard all game, I tried my best to throw you off the scent but you were like a bloodhound glued to me after Lander died.

Not really sure how Sparky ended up dead.

We lucked out with Lander in multiple ways, with the roleblock and the kill of the detective.

Market was essentially my choice as I wanted to avoid the doctor, Riptide wanted to go after Lander I believe.

@Musc, I only decided to manipulate you after D2 in which you seemed to be siding with me already. Didn't expect it to work, and wish we had managed to fool you at the end.

@Riptide, thanks for being a good partner, I apologise to you if you feel that my end confession ruined the game, or our chances, in any way. I feel that perhaps as a pair we could have played D4 better, mistakes on both sides, which lead to our loss. Thoroughly enjoyed it though.


Okay back seat modding is a little harsh but you know what I mean. Before you confessed Monk's inactivity could have won you the game, if the time elapsed with no lynch the game would have been won by the mafia. As I said before in all honesty it's my fault for missing the extent to which he has been inactive. Yeah not a clue how you survived after killing Lander, I was convinced you'd just dug your own grave, kudos for that.

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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 4:25 pm 
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Yes, I was online (though you guys using that for this, c'mon now, we've been over that). You may note, however, that the times I was online were during a night phase until yester-real-day. I can't deny that it's part of my strategy to not say anything unless I feel I need to do so. Then again, constant questions of my activity really rather merit a response, so arguing my strategic use of this is inadvisable. But we could go in circles about this just as much as we could/do someone's alignment. I don't anticipate further inactivity, but if you lot feel I should go to the bottom of the play list for next game, I'm fine with that. Along with that, though, could we keep strict scheduling from here out; have both days and nights take their allotted time, regrardless of whether the phase's issues have been settled? The phases' lengths are already designed to be long enough that anyone in any time zone should be able to do something if needed. Screwing with that causes more issues than it solves, at least for me - regardless of whether I have outside factors popping up or not.


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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 4:46 pm 
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Sighence wrote:
Yes, I was online (though you guys using that for this, c'mon now, we've been over that). You may note, however, that the times I was online were during a night phase until yester-real-day. I can't deny that it's part of my strategy to not say anything unless I feel I need to do so. Then again, constant questions of my activity really rather merit a response, so arguing my strategic use of this is inadvisable. But we could go in circles about this just as much as we could/do someone's alignment. I don't anticipate further inactivity, but if you lot feel I should go to the bottom of the play list for next game, I'm fine with that. Along with that, though, could we keep strict scheduling from here out; have both days and nights take their allotted time, regrardless of whether the phase's issues have been settled? The phases' lengths are already designed to be long enough that anyone in any time zone should be able to do something if needed. Screwing with that causes more issues than it solves, at least for me - regardless of whether I have outside factors popping up or not.


Every single game we have ever played in Mafia has gone by the same rules I used, if the village reaches a lynch before the 72 hours are up then the day ends, if night roles complete their actions before the 36 hours then the night ends. If everyone else manages it why can't you? What time zone are you in that is so remote? You aren't GMT +/-12 are you?

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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 5:54 pm 
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Aragorn Ix wrote:
Sighence wrote:
Yes, I was online (though you guys using that for this, c'mon now, we've been over that). You may note, however, that the times I was online were during a night phase until yester-real-day. I can't deny that it's part of my strategy to not say anything unless I feel I need to do so. Then again, constant questions of my activity really rather merit a response, so arguing my strategic use of this is inadvisable. But we could go in circles about this just as much as we could/do someone's alignment. I don't anticipate further inactivity, but if you lot feel I should go to the bottom of the play list for next game, I'm fine with that. Along with that, though, could we keep strict scheduling from here out; have both days and nights take their allotted time, regrardless of whether the phase's issues have been settled? The phases' lengths are already designed to be long enough that anyone in any time zone should be able to do something if needed. Screwing with that causes more issues than it solves, at least for me - regardless of whether I have outside factors popping up or not.


Every single game we have ever played in Mafia has gone by the same rules I used, if the village reaches a lynch before the 72 hours are up then the day ends, if night roles complete their actions before the 36 hours then the night ends. If everyone else manages it why can't you? What time zone are you in that is so remote? You aren't GMT +/-12 are you?


I'm GMT+11 :awesome:

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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 7:03 pm 
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Dr Henry wrote:
@Riptide, thanks for being a good partner, I apologise to you if you feel that my end confession ruined the game, or our chances, in any way. I feel that perhaps as a pair we could have played D4 better, mistakes on both sides, which lead to our loss. Thoroughly enjoyed it though.

Meh, it's fine. I had fun anyways. (OF COURSE, Monk had to come back then, though. If he hadn't we would've had that game. :( )

Anyways, that was actually pretty fun. I look forward to playing with you in future games, Musc. :D

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Kikori wrote:
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Riptide wrote:
I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


PenguinGuy wrote:
Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

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 Post subject: Re: A Very British Mafia [Town Wins]
PostPosted: February 7th, 2014, 9:27 pm 
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Cool game. As soon as I knew I had drawn detective, I was boned.

Dr Henry played flawlessly until he started harping on how he had been framed. But it was a distinct possibility, just not a distinct probability. I was initially trying to drum up activity but when he OMGUS'ed I figured there was a strong chance he really was mafia. When I died, I KNEW he was mafia but obviously couldn't tell you all.

I was roleblocked N1 and I tried to investigate Ape. Knowing he was an ace in the hole type of player, letting him run amok as mafia was not going to be allowed. I knew in such a vanilla game that I would not be insane or naive or whatever.

I know doc killed me because he thought I was the detective and had gotten a dirty reading. To be honest, I can't say what I would have done had I gotten a mafia. I probably would have come out, to kill 50% of the mafia by N2 would have been awesome. But as soon as I came out I would be roleblocked into oblivion...except that HE was the roleblocker. D: I was trying to be hyper-active versus the way I played last game, I did not want to give off a vibe that I had a role and remain relatively silent compared to how I normally play. This backfired on me, in an ironically hilarious way.

Well played by doc and ape, for sure. But I really do think this was my last game. (But I've said that before, too :awesome: )

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