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 Post subject: Re: We have a Server.
PostPosted: June 10th, 2013, 10:04 am 
(MC SparkyAMS)
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So It appears that Kiks server host saves the world, nether, and end in separate files.

And when the server changed to 1.3 it saved it in its separate folder, but ran it off the main file?

And I'm assuming buy forcing a save recently and saving a copy, it went WHOOPS and put it back.

Which is weird because it did the opposite to the nether.

But hey my cathedrals back so yay!

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 Post subject: Re: We have a Server.
PostPosted: June 10th, 2013, 2:18 pm 
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Indeed, it's inexplicable. I did absolutely nothing to alter the server except routine updates to the Vanilla build program needed to host the server, and it both vanished and re-appeared of its own accord.
Either way, I have saves of all three Main, Nether, and End maps now.

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 Post subject: Re: We have a Server.
PostPosted: June 10th, 2013, 2:45 pm 
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Sayaka wrote:
I thought it was mysteriously erased a year ago?

An update cleared the end/nether and made everything in it go kaput

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Kikori wrote:
Topsummoner wrote:
Riptide wrote:
I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


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Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

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 Post subject: Re: We have a new Server!
PostPosted: June 18th, 2013, 5:46 pm 
Burning my Dread.
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FTB Ultimate server should be up.
LET'S DO IT!

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 Post subject: Re: We have a new Server!
PostPosted: June 19th, 2013, 4:26 am 
RV's Swimming
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Server just went down?

Edit: Scratch that it's fine.

Are we setting up a communal area first? I'm happy to help do that.

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 Post subject: Re: We have a new Server!
PostPosted: July 4th, 2013, 1:08 pm 
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server down lol

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 Post subject: Re: We have a new Server!
PostPosted: July 4th, 2013, 2:35 pm 
RV's Swimming
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Finally got some down time to play and the server's down, just my luck :(

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 4th, 2013, 5:29 pm 
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The error: 
2013-07-04 19:06:46 [SEVERE] Encountered an unexpected exception IllegalArgumentException
java.lang.IllegalArgumentException: Slot 248 is already occupied by ic2.core.block.BlockTex@4c5a8ac6 when adding factorization.common.BlockResource@2b52ec6
at amq.<init>(Block.java:326)
at factorization.common.BlockResource.<init>(BlockResource.java:16)
at factorization.common.Registry.makeBlocks(Registry.java:120)
at factorization.common.Core.load(Core.java:220)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:505)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:351)
at ho.c(DedicatedServer.java:64)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)


Based on this similar crash report, deleting the source .cfg responsible (in this case, IC2) to let it make a new .cfg file will fix it. Sadly, this is not the case, no matter which or how many IC2 related configuration files I delete.
So, what is IC2 and should we care enough about it for me to not just delete everything IC2 related I see in the file manager?

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 4th, 2013, 6:35 pm 
Village Elder
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Slot 248 is already occupied by ic2.core.block.BlockTex@4c5a8ac6 when adding factorization.common.BlockResource@2b52ec6

2 items are sharing the same ID


looks like tin ore for ic2 and silver ore for factorization, change id value of one of them

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 4th, 2013, 9:37 pm 
Burning my Dread.
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Which is incredibly odd, as 248 isn't any vanilla item value and changing it to 948 caused a new error.

Error 2: 
2013-07-04 23:33:27 [SEVERE] Encountered an unexpected exception NullPointerException
java.lang.NullPointerException
at ur.<init>(SourceFile:42)
at soaryn.xycraft.world.XyCraftWorldBlocks.init(XyCraftWorldBlocks.java:88)
at soaryn.xycraft.world.XyCraftWorld.init(XyCraftWorld.java:73)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:676)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:356)
at ho.c(DedicatedServer.java:135)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)

But this one's supposedly caused by the level.dat file being wrong in some way, yet this solution's fix method didn't work.

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 5th, 2013, 3:04 am 
Village Elder
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for the first problem was something like this
http://forums.bukkit.org/threads/encoun ... sl.140719/

the new problem would be like this
http://forum.feed-the-beast.com/threads ... ion.20058/

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 7th, 2013, 9:46 am 
Burning my Dread.
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FTB Support server wrote:
Somewhere in your world you have a chest/xycraft tank that is bugging out.

Then if it's a specific block causing this, and we can't get into the game to kill that block...
What now? :| Remove Xycraft?

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 7th, 2013, 12:30 pm 
RV's Swimming
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Kikori wrote:
FTB Support server wrote:
Somewhere in your world you have a chest/xycraft tank that is bugging out.

Then if it's a specific block causing this, and we can't get into the game to kill that block...
What now? :| Remove Xycraft?


That would break a huge amount of Killa's stuff :?

Did the support suggest anyway of fixing the block without going into the server?

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 7th, 2013, 3:44 pm 
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Nay. Only that a chest is wigging out.

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 7th, 2013, 5:44 pm 
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Kikori wrote:
Nay. Only that a chest is wigging out.

Killa is the only one that uses the Xycraft tanks or really uses Xycraft at all for that matter. I have a couple of colored lights from the mod in the base of my tower, but that's it. Maybe someone could download the map and break things in SSP to see if it fixes it?

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Kikori wrote:
Topsummoner wrote:
Riptide wrote:
I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


PenguinGuy wrote:
Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 7th, 2013, 6:38 pm 
Village Elder
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yeh my intire house is made of Xycraft, i also got 2 Xycraft tanks one with water and one with about 500 buckets of fuel.

if you need to delete the Xycraft tanks i don't mind,

also

Kikori wrote:
FTB Support server wrote:
Somewhere in your world you have a chest/xycraft tank that is bugging out.

Then if it's a specific block causing this, and we can't get into the game to kill that block...
What now? :| Remove Xycraft?



http://www.mcedit.net/about.html

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 9th, 2013, 8:11 am 
RV's Swimming
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Kik, could you give us a copy of the map so we can test it with mcedit? I'll have a play around and see if I can find what's wrong specifically.

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 9th, 2013, 10:48 am 
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http://www.filefactory.com/file/2hc88vh ... 121807_zip

Good luck.

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 9th, 2013, 2:04 pm 
RV's Swimming
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Kikori wrote:
http://www.filefactory.com/file/2hc88vhwqvnj/n/Brotopia_20130709121807_zip

Good luck.


So I've been doing some reading and apparently using mcedit with FTB has a tendency to change all the modded blocks to random vanilla blocks. If that is the case then we may be doing even more damage attempting to fix the broken block/s. I'm going to fiddle around with it now so I'll let you know the results.

EDIT: The map loads for me in SSP without crashing (I've not made any changes with mcedit). Does it for you, kik?

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 Post subject: Re: We have a new (down) Server!
PostPosted: July 9th, 2013, 3:26 pm 
Village Elder
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Aragorn Ix wrote:
Kikori wrote:
http://www.filefactory.com/file/2hc88vhwqvnj/n/Brotopia_20130709121807_zip

Good luck.


So I've been doing some reading and apparently using mcedit with FTB has a tendency to change all the modded blocks to random vanilla blocks. If that is the case then we may be doing even more damage attempting to fix the broken block/s. I'm going to fiddle around with it now so I'll let you know the results.

EDIT: The map loads for me in SSP without crashing (I've not made any changes with mcedit). Does it for you, kik?



http://forum.feed-the-beast.com/threads ... ftb.20359/

also delete my multi tank valves, the water tank is on the side and the fuel tank one is under it at the bottom

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