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 Post subject: Mafia/RP game features?
PostPosted: April 22nd, 2013, 8:30 pm 
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RP & Lit is one of our most active forums, but I'm not sure if we've ever given it the attention it deserves.

So I was wondering if any of you had any ideas for features that we could design for the RP & Lit forum. Features that could make games easier to follow, more convenient, simpler, etc.

Please post if you have any suggestions!

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 Post subject: Re: Mafia/RP game features?
PostPosted: April 22nd, 2013, 9:58 pm 
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I'm not exactly sure what it is that you're driving at.

What *could* we do to change it? It runs pretty efficiently for a forum now.

I had entertained the idea of making Mafia a more substantial part of the site, as it is the only thing (pretty much) drawing new members and making it worthwhile for many people to return.

While I would loathe becoming a site like Mafiascum, I am interested in ideas to make Mafia a more prominent feature of the site. I decried the idea of more than one game at a time, but if Imasquid keeps inviting all his friends to join, maybe we could? :laugh: I think awards/stats are a step in the proper direction, but there are concerns there too.

I suppose I just posed the same question rather than really helped at all. :?:

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 Post subject: Re: Mafia/RP game features?
PostPosted: April 22nd, 2013, 11:34 pm 
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I'm glad others have been thinking along these lines. My main motivation for stats and awards was to keep mafia (and subsequently the site) active and growing.

I don't have any suggestions besides those at the moment, though I'm sure I'll think of something.

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 Post subject: Re: Mafia/RP game features?
PostPosted: April 23rd, 2013, 7:27 pm 
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Your first two sentences seem to be aimed at the forum, but the third seems to be aimed purely at Mafia, so I'm rather confused.

For the forum itself, it all comes down to activity. Tread the Path was awesome until Discrimin8 dropped out. I've been a part of many RPs at RV over the years but all of the ones I've been in died of inactivity. Znath would easily be the best person to contact to keep one of those going.

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 Post subject: Re: Mafia/RP game features?
PostPosted: April 23rd, 2013, 10:35 pm 
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Hmm, what if there was some kind of book club type thing?

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 Post subject: Re: Mafia/RP game features?
PostPosted: April 23rd, 2013, 10:55 pm 
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Phantomrose wrote:
Hmm, what if there was some kind of book club type thing?
It's been tried twice before when RV was more active and collapsed both times, I'm afraid.

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 Post subject: Re: Mafia/RP game features?
PostPosted: April 23rd, 2013, 11:09 pm 
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It may have been tried, but what parts of it failed? What did the book club consist of and what could have been improved on? No need to shoot down ideas because they failed in the past.

'It failed before, it'll fail again.' Bad way to try to find changes for the site. Non-constructive nay-saying plagues these threads so everyone gets discouraged. :|

What about the book club failed? What aspect of it could we take and enhance on its own? Were there any successful parts?

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 Post subject: Re: Mafia/RP game features?
PostPosted: April 23rd, 2013, 11:18 pm 
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Demon wrote:
It may have been tried, but what parts of it failed? What did the book club consist of and what could have been improved on? No need to shoot down ideas because they failed in the past.

'It failed before, it'll fail again.' Bad way to try to find changes for the site. Non-constructive nay-saying plagues these threads so everyone gets discouraged. :|

What about the book club failed? What aspect of it could we take and enhance on its own? Were there any successful parts?


The last time someone tried to start one, it never even got off the ground. Tanks was involved with it, and I don't think a book was even chosen. There didn't seem to be much interest in the first place, from what I recall.

Other than that I have no idea about the other time/s.

I'm not trying to naysay, as I agree with demon, but I don't see a book club working at this point. Personally, I'm at a point in my life where I have next to no desire to read novels for fun. Maybe we could do short stories or poetry, though. Something that takes a little less effort and time.

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 Post subject: Re: Mafia/RP game features?
PostPosted: April 24th, 2013, 9:27 am 
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Landerpurex wrote:
The last time someone tried to start one, it never even got off the ground. Tanks was involved with it, and I don't think a book was even chosen. There didn't seem to be much interest in the first place, from what I recall. .


We chose A Clockwork Orange as our first book. It never got anywhere past that. Maybe eight unique names at the time were in on it... and this was back when Knux was around.

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 Post subject: Re: Mafia/RP game features?
PostPosted: April 24th, 2013, 8:22 pm 
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I study English at university and just don't have time to read for fun, so a book club doesn't interest me at this time.

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 Post subject: Re: Mafia/RP game features?
PostPosted: April 24th, 2013, 8:46 pm 
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I'm not naysaying, Demon, I'm telling people who weren't around what happened. Those who don't learn from history are doomed to repeat it. Kikori is right--A Clockwork Orange was chosen, and Knux of all people was in charge of the whole thing. A lot of people were interested in it at the time. I'm sure the topics are still around here somewhere, just do a Ctrl+F for "book" or "club". But neither that one nor Tanks's reboot went anywhere. If you can put in more effort than Knux or Tanks, and if you can avoid whatever pitfalls befall them, then totally go for it.

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 Post subject: Re: Mafia/RP game features?
PostPosted: April 27th, 2013, 3:25 pm 
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Fuzzy Bunny be jealous of my MSPaint skillz.
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Knifey 2.png

But seriously, would something like this work? I lack art skillz, so it may have to be redone.

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