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 Post subject: Re: D&D: Sunday?
PostPosted: November 30th, 2012, 12:15 am 
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bluecoat wrote:
I can play, but because of my inconsistency, don't consider me your "fourth player". I'd rather just help out the core group as the fifth man so that everyone can participate.


We're not. Aside from you and monk there are four players that are probably available. It's just a good thing to have more people as a buffer, what with this being the internet with everyone's time differences...

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 Post subject: Re: D&D: Sunday?
PostPosted: November 30th, 2012, 2:05 am 
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Sunday can work.


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 Post subject: Re: D&D: Sunday?
PostPosted: December 1st, 2012, 1:03 am 
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Sunday is around the corner; how does 6pm PST work for everyone? Really, this week if you just name a time on Sunday, I'll be available to run the session...

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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 1st, 2012, 11:04 am 
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6PM can work.


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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 1st, 2012, 2:11 pm 
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That works.

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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 1st, 2012, 4:08 pm 
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That works.

Should we start posting our character files and stuff?

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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 2nd, 2012, 5:51 am 
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I had a checklist in my head of things people could do to prepare, but I forgot everything, so here's a revised list:

  • Have a finished character ready by 6PM PST
  • Make sure your speakers/mic work properly (If I have to type everything out for someone, the session will go excruciatingly slow for everybody)
  • Make sure you can get skype and OSU up and running
  • Be prepared to put the following on your character's mini/pog/whatsit: Name, HP, Defences (AC, Fort, Ref, Will), Surges, and passive Perception and Insight. Remember that you can save your pog using the drop-down menu that appears when left-clicking on it. I'll remind everyone of this regularly.

In addition, consider doing the following:

Download this fully editable standard character sheet (adobe reader required), fill it out, and get in the habit of updating it as you play. Alternatively you can print it out and P&P things the old fashioned way. Either way, this will help you keep track of your inventory/strategies/etc. so you don't have to scramble like a chicken with its head cut off every time a new encounter starts.

If you have Adobe Acrobat installed, you can save a DDI character sheet as a pdf by going to the print menu and selecting "Adobe PDF" as your printer. If you don't have Acrobat, you can get CutePDF Writer for free (note the installation requirements), which provides the exact same functionality. This is useful if you want to keep your DDI sheet to provide a quick reference for your feats/powers.

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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 2nd, 2012, 11:55 am 
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In OSU, how do you guys get the dice macros? I was everyone using them last campaign and I wasn't sure if you added each one in manually or imported something.

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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 2nd, 2012, 12:07 pm 
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You make each one individually and save 'em as a .xml file.
I'm 99% certain I sent you a couple such files that were templates of a typical DnD character's macros. Either way, I think I should make a blank one for the sake of distribution.

EDIT: Template made. I've got an effectively "blank" macro sheet useful for characters, and a "blank" pog outline if you want to make your own pogs.

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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 2nd, 2012, 12:56 pm 
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Kikori wrote:
You make each one individually and save 'em as a .xml file.

Also be sure to always run/save/do everything regarding OSU in Admin Mode as for as Windows is concerned; just r-click and launch in administrative mode. I was able to narrow down my intermittent dice macro screwery to that eventually.


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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 2nd, 2012, 2:00 pm 
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Can you give us that template?

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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 3rd, 2012, 12:03 am 
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Alright lads, that was a good first session. You've earned 550xp total, and you get to find out how much your loot is worth once you get it appraised. I'm open to start scheduling; how does next weekend sound as a tentative time?

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Imagine a perfect beach
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Imagine a perfect Eden
Without a friend, without a serpent
"Feeling lonely and content at the same time,
I believe, is a rare kind of happiness"


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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 3rd, 2012, 12:28 am 
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Shana: Dear diary,
Jeff: Wait, you're keeping one of those?
Shana: Metaphorically, yes.
Jeff: Ah. Carry on.
Shana: Following a request for help, I took my first steps into Warmeaweard... weird name, but nice place. The group I met was a tad more colorful than I expected, but pleasant enough. It's nice to know people can cooperate more than I thought.
Jeff: That's... odd. You have a lot better social skills than someone who sounds like they live in the wild.
Shana: How rude! Tending to nature more than civilization does not mean I outright abandon one for the other.
Jeff: Sorry...
Shana: It's fine. The introductions were smooth enough, for how different everyone was. I didn't learn a whole lot, nor was a lot asked of me, but I certainly heard a lot of the same thing where the commissioned quest was concerned. Ruins to the north, abandoned in need for having its people watch the borders.
Jeff: According to the watch, the Elf lady who described the quest was just as... thorough with her explanation of what to do with the stone.
Shana: Part of it was our fault for asking the same things. But it made sure we knew what we were in for. The stone was easy enough to get for us, though probably hard on the guard who seemed to break his possessions in the process of getting it, and the mess at the town gate was at least cleared while we were gone. Angry people, of course, but no panic or emergency.
Jeff: Paic!
Shana: ... Pah-ick?
Jeff: Long story.
Shana: I trust you'll explain later. The road north was calm, as were the paths between farms to the ruins themselves. Though I never thought to wonder just how, there were creatures inside waiting on us behind the entrance--they managed to slip through what was supposed to be a defensive barrier against intruders without outright breaking it--that went down easily enough. Only one injury to me among everyone... I'd call that a success.
Jeff: They were smart enough to not turn their backs on you, at least.
Shana: I doubt many creatures will be in a blind rage enough to do so. For their sakes, I hope not.
Jeff: Which means I hope they do, for your own sake.
Shana: True... Between those ghastly things and the rats, we had our fair share of shocks, but the only real mystery left aside from it was the feeling created for the Eladrin when he opened the statue's panel. Brief, but everything about it seems wrong.
Jeff: Until you know the statue's source, it's probably best to just wait it out and hope there was no foul magic in there. Doubtful, too--the two mages rolled pretty well to check.
Shana: "Rolled"? Of course they didn't tumble anything, they meticulously scanned for arcane energy held within the statue. We know they could feel it if it was there, since the statue itself was not magic retardant. Pixie dust affected it, after all.
Jeff: I... suppose so. (Wait, does she not know everything she does is based off rolling dice?)
Shana: To the best of my knowledge, that sums it up. A gathering for a quest to retrieve a statue of a skeletal mage, decorated with the symbols of two gods who hate each other, and numerous small treasures along the way that we can hopefully sell off for a small bonus. A rat's nest was burned away, hopefully keeping them from affecting the nearby farms, and in the end the mess cleared itself up. The only loose ends are the successful delivery of the statue, and potentially investigating the Apothecary's cry for help.
Jeff: A good chunk of exp, which I assume means we all played our rolls well enough, and nice potential for reward as well. Good start. Now, I think I need to tell you just how this works. See, when I said "rolled", I was referring to a person rolling actual...

(Next weekend? It'd have to be Sunday again, and I won't know until Friday or Saturday.)

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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 3rd, 2012, 12:51 am 
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Incidentally, have I mentioned that this is the first time I've ever DMed a campaign?

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Imagine a perfect beach
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Imagine a perfect Eden
Without a friend, without a serpent
"Feeling lonely and content at the same time,
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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 3rd, 2012, 1:00 am 
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You did quite well for the first time ever.

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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 3rd, 2012, 4:03 pm 
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Very good session. Next Sunday works for me probably.

...Jeff is talking to himself. That boy needs therapy...

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 Post subject: Re: D&D: Sunday 6PM PST
PostPosted: December 3rd, 2012, 8:54 pm 
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You didn't complain when I did it here with Ember and here or here with Astram. <3
The only change this time is I added colors more than just actions for the hell of it.

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 Post subject: Re: D&D: This weekend, perhaps?
PostPosted: December 4th, 2012, 8:37 pm 
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Sunday is good.

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 Post subject: Re: D&D: This weekend, perhaps?
PostPosted: December 6th, 2012, 4:43 pm 
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For the first time in absolute ever, I had the chance to use a red pen while at work. Managed to sketch a few bodies before inking in with blue and black over it, photoshopping the end result for black and white (the best I could without scrutinizing like crazy).

Still sketch quality art, but new approach to it is nice. At least I know it's doable now.

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 Post subject: Re: D&D: This weekend, perhaps?
PostPosted: December 6th, 2012, 7:24 pm 
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I'm calling Sunday the tentative day; I'll put up a time frame for that soon as well.

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Imagine a perfect beach
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