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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 7th, 2012, 10:08 am 
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Landerpurex wrote:
Kikori wrote:
Best game ever.
Even if I only lived for as short as I did. :ura:


This, you dirty Fuzzy Bunny. At least I was involved in your lynch.

Flawless game played by Penguin, BARRING THE FACT THAT YOU INVESTIGATED PHANTOM AFTER JACK'S CLAIM.

Other than that, Market deserves props for sure. He controlled the end of the game. Very proud.


Hehe, now my turn for a curiosity. If Penguin had not come out as Detective so soon and I got the first claim out there as intended, would you have believed a story of "I investigated you night one to see if I could trust you"? You do know for a fact we can wreck Fuzzy Bunny together when we trust each other to be villagers, after all. (I get the feeling I already asked this...)
I truly did believe Jaron would avoid putting in such variables as framers and insane detectives because adding those things to the first game of new players would potentially upset their experience, which was going to be a selling point of the argument.

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 7th, 2012, 11:41 am 
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scar wrote:
Assuming your push against me failed and I lived, you for sure. Then I'd play it off with the whole "If I were Mafia would I really be daft enough to target my main accuser this late in the game?" routine.


Ah. I was really hoping the nightkill wouldn't be used on totoro. I was most certain about him being village.

And if you got your nightkill on rex, I dare say you would have won. ...assuming muffin wouldn't change his random vote

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 7th, 2012, 2:55 pm 
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Just a question: Who's hosting the next game again?

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Kikori wrote:
Topsummoner wrote:
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I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


PenguinGuy wrote:
Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 7th, 2012, 3:01 pm 
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Totoro wrote:
Just a question: Who's hosting the next game again?


Me.

Jerk wrote:
We had a bunch of players that made this game awesome, but some of the best parts were behind the scenes. And by that I mean Jackstick's and Frank's antics are the best and I love them both forever, especially Frank, who indirectly resulted in me having a gorgeous wife.

ComradeStick wrote:
Some more details on this, for those of you who are interested


THOSE WERE PRIVATE!!!

So what happened night one? Why no kill bros?

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 7th, 2012, 3:48 pm 
Jess
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Frank 4.0.1 wrote:
Totoro wrote:
Just a question: Who's hosting the next game again?


Me.

Jerk wrote:
We had a bunch of players that made this game awesome, but some of the best parts were behind the scenes. And by that I mean Jackstick's and Frank's antics are the best and I love them both forever, especially Frank, who indirectly resulted in me having a gorgeous wife.

ComradeStick wrote:
Some more details on this, for those of you who are interested


THOSE WERE PRIVATE!!!

So what happened night one? Why no kill bros?

We didn't skip it on purpose, we had a plan of who to kill even... But no one sent it in...

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 7th, 2012, 9:16 pm 
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I'll clear a few things up, but just ask more questions if you want more info.
Scar wrote:
And oh yea, to my fellow Mafia. It was really fun. I was blown away how well PidgeonRoses fake-claim worked. Shame we didn't notice Jacks hints earlier.
I was so blown away by how clueless the Mafia were at who the Doctor was. Jackstick was the only person that tried to get Phantomrose to blow her own cover and prove she was lying. I expected him to die the very next night, haha.
Scar wrote:
Also Jaron, 2 Protection Roles?! Really?! :laugh:
Kikori wrote:
I truly did believe Jaron would avoid putting in such variables as framers and insane detectives because adding those things to the first game of new players would potentially upset their experience, which was going to be a selling point of the argument.
A few things happened here.

In most all of the games I've hosted, the Detective almost always dies early. In a game this big, losing the Detective would've been a fatal blow to the Village, I think. Even though the Medical Student only had a 50% chance of successfully protecting, I wanted to help ensure the Detective didn't die immediately. Unfortunately, several other things happened at the same time:
  • The Village didn't lynch anyone for 3 of the first 4 days (and again on Day 8, I think.) I thought D1 would go without a lynch, but besides that, I expected more innocents to die up-front.
  • The Mafia didn't send in a kill on Day 1, which further helped tilt the scales a little bit.
  • The Mafia lost Thedefencema due to extreme inactivity, which further helped tilt the scales a bunch.
  • 3 of PenguinGuy's 6 investigations came up Mafia, which was a staggering amount. He is by far the most accurate Detective in a game I've hosted.
  • Jackstick kept his mouth shut until precisely the right moment. I think most anyone else would've countered Phantom within the next Day phase and then your Doctor is gone and your Detective is soon to follow.
All of the sudden
(all of a sudden)
All of the sudden there were 16 players left and only 3 of them were Mafia. The would've had to win at LEAST 4 days without losing a single person all while lynching Villagers to come anywhere close to winning, so the number-of-nightkills-equals-number-of-mafia idea was spur-of-the-moment, but I really really liked the idea.

Along the same lines of how Detectives always seem to die in my games, I've always disliked the role of a Framer. Any self-respecting Village would lynch the first Detective to give a false result (unless it's obvious the game is kooky) so Penguin would've been gone and then once again you're on really thin ice. I also usually dislike a Muting role because RV is inactive enough without me forcing people to not post. In a real-life game it would be a great idea. In a game where I'm kicking two people for not playing, it's not going to work nearly as well.

Long story short, this was the biggest game I've ever hosted, and it had a huge impact on a lot of failed lynches and made the smaller things like Penguin finding Mafia have a really big result. If I ever got the chance to do it again, it would be more balanced (but there'd also be a lot more power roles.)

But I did have a lot of fun, and I thank all of you for letting me be your host.

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 7th, 2012, 10:13 pm 
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thank all of you for letting me be your host.


we enjoyed it a ton!! thank YOU!

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 7th, 2012, 10:19 pm 
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Scar wrote:
We didn't skip it on purpose, we had a plan of who to kill even... But no one sent it in...


You make it sound as if you did a change up night two... Is this the case or did you plan to knock off Siggy night one?

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 7th, 2012, 10:49 pm 
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Frank 4.0.1 wrote:
Scar wrote:
We didn't skip it on purpose, we had a plan of who to kill even... But no one sent it in...


You make it sound as if you did a change up night two... Is this the case or did you plan to knock off Siggy night one?


I want to say Chris was the target, but since we communicated only by PM it's hard to tell exactly. I think we all just assumed someone else was sending in the kill. By plan of who too kill I meant we had talked about, and more or less agreed on a target by the way.

Sighence was a new target for N2, he must have come off as more of a threat. To be quite honest I wasn't really heavily involved in the Mafia discussion for the first like 2 days because of my own stupidity. I wasn't aware of how to Reply All... so my replies only went to one person, which is also why I failed when I tried to set up a Google Group for us all.

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 8th, 2012, 5:19 am 
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Kikori wrote:
Landerpurex wrote:
Kikori wrote:
Best game ever.
Even if I only lived for as short as I did. :ura:


This, you dirty Fuzzy Bunny. At least I was involved in your lynch.

Flawless game played by Penguin, BARRING THE FACT THAT YOU INVESTIGATED PHANTOM AFTER JACK'S CLAIM.

Other than that, Market deserves props for sure. He controlled the end of the game. Very proud.


Hehe, now my turn for a curiosity. If Penguin had not come out as Detective so soon and I got the first claim out there as intended, would you have believed a story of "I investigated you night one to see if I could trust you"? You do know for a fact we can wreck Fuzzy Bunny together when we trust each other to be villagers, after all. (I get the feeling I already asked this...)
I truly did believe Jaron would avoid putting in such variables as framers and insane detectives because adding those things to the first game of new players would potentially upset their experience, which was going to be a selling point of the argument.


Um, yeah, but it generally takes more than a day or two. If/when we both somehow live that long.

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 8th, 2012, 9:28 am 
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Wow that was a fun and amazing game. I truly have not had that much fun in a mafia game in a long time. That game was full of great playing by everyone, and I have to again thank Jackstick for his stellar performance. His restraint kept him alive and therefore me alive, which probably would have reduced my mafia found from 3 to 1. And on the mafia side, I have to say great performance to Phantomrose and Scar, both of you had me convinced until you flipped mafia.

And lastly, great hosting Jaron. That was so much fun, and probably the best flavor text I have read. This was such a fun mafia game.

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 8th, 2012, 10:04 am 
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All things considered, this was a great game. Also thanks to everyone saying I played well, it really was a blast once I got into the game.

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 8th, 2012, 4:47 pm 
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At one point or another both Godders and I said Jackstick might be mafia, but we also thought Muffin or Frank could have been, because with none of them playing seriously we struggled to pinpoint any of them to a role.

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 8th, 2012, 8:36 pm 
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Dr Henry wrote:
At one point or another both Godders and I said Jackstick might be mafia, but we also thought Muffin or Frank could have been, because with none of them playing seriously we struggled to pinpoint any of them to a role.
What are you talking about? You knew they weren't Mafia because you were Mafia. :-s

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 8th, 2012, 8:42 pm 
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Sayaka wrote:
Dr Henry wrote:
At one point or another both Godders and I said Jackstick might be mafia, but we also thought Muffin or Frank could have been, because with none of them playing seriously we struggled to pinpoint any of them to a role.
What are you talking about? You knew they weren't Mafia because you were Mafia. :-s

Henry, you crazy.

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 8th, 2012, 9:05 pm 
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pretty sure you can go ahead and replace the word "mafia" with "power role".

it makes more sense that way :P

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 8th, 2012, 9:22 pm 
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Day one starts tomorrow. You all better be ready!

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 8th, 2012, 9:32 pm 
Big, dirty shithawks.
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Frank 4.0.1 wrote:
Day one starts tomorrow. You all better be ready!


DA Fuzzy Bunny

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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 8th, 2012, 9:36 pm 
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 Post subject: Re: RVET #57: Global Mafia - Game over; Village wins
PostPosted: November 8th, 2012, 9:39 pm 
Big, dirty shithawks.
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Jack, I know you have an unorthodox playstyle but there's no reason to vote for yourself out of the blue.

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