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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 10:17 pm 
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I'd rather wait 'til night two when someone else understands. :ura:

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 10:21 pm 
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Also bodyguard. (Protects target but dies himself)
Kikori wrote:
I'd rather wait 'til night two when someone else understands. :ura:

And you accuse Lander of being coy. Also, concerning the specifics of roles,

PenguinGuy wrote:
Also, when you were told you were roleblocked, was it indicated or hinted at what kind of roleblocker? Like a Consigliere versus a Drunk? I remember in the last game I played there was both, myself being the mafia consigliere and Monk being the town drunk.

Might be helpful in determining specifics of the roleblocker.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 10:23 pm 
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There's various lightning rod roles, that deflect actions away, too.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 10:26 pm 
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I accuse him of lying.

I myself have almost zero subtlety. This is the second non-Upick game in my history of Mafia where I've had a village-aligned special role. The first? Nurse on that cruise ship Mafia. I got to post during day one, roleblocked / muted twice, dead. So I've not got much experience for keeping roles to myself.

Also, I never saw that post made. Which is odd, because that's the second time I've posted, and posts were made before me without an update notification. Well, second that I've noticed anyway.

To answer your question? I was blindfolded and sent to jail, Penguin.

Aragorn, Lightning Rod attracts. Nexus deflects. They're not exactly doctors per se, though a Lightning Rod could count as a potential protective-sacrificial role, I guess.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 10:32 pm 
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Kikori wrote:
To answer your question? I was blindfolded and sent to jail, Penguin.


Well then. That does answer my question. Jailers are a town role, correct? Don't think I've ever heard of a mafia jailer.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 10:37 pm 
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Jailkeepers are a town role.
Mafia Roleblockers do not use jails.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 10:51 pm 
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Kikori wrote:
I accuse him of lying.

I myself have almost zero subtlety. This is the second non-Upick game in my history of Mafia where I've had a village-aligned special role. The first? Nurse on that cruise ship Mafia. I got to post during day one, roleblocked / muted twice, dead. So I've not got much experience for keeping roles to myself.

Also, I never saw that post made. Which is odd, because that's the second time I've posted, and posts were made before me without an update notification. Well, second that I've noticed anyway.

To answer your question? I was blindfolded and sent to jail, Penguin.

Aragorn, Lightning Rod attracts. Nexus deflects. They're not exactly doctors per se, though a Lightning Rod could count as a potential protective-sacrificial role, I guess.


Nexus! That's the one I was trying to remember.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 10:53 pm 
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Kikori wrote:
I'd rather wait 'til night two when someone else understands. :ura:


I want to know just what the hell is going on in this game.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 11:04 pm 
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unvote
:) glad to see you back.


For the rest of the recent posts. I will deal with you in the morning. I'm far to tired to make sense of this right now.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 11:12 pm 
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Landerpurex wrote:
Kikori wrote:
I'd rather wait 'til night two when someone else understands. :ura:


I want to know just what the hell is going on in this game.


That makes two.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 11:14 pm 
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I unwittingly pulled a dog from The Silver Blaze and did nothing during the night. I'm sure I had a watcher counterpart on me who can at least confirm that much.

What I don't know is who caused that. Again, a watcher, if he was on me (and if not, seriously, why not?), would know who. Considering that there's a framer we know of a full detective, so the watcher should suicide-play with a claim now so we can know who it was that blocked me as well.

Should that not happen, I'm liking the Sayaka train. I remember him being a bit more vocal than this. I've not any spreadsheet data on him, though; I can't quantify this suspicion.


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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 11:20 pm 
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Landerpurex wrote:
Kikori wrote:
I'd rather wait 'til night two when someone else understands. :ura:


I want to know just what the hell is going on in this game.


I'm a Bomb. I kill whoever hammers my vote or whoever kills me in the night.
We have a Detective and a Jailkeeper.
We have an unconfirmed Tracker. We have a Serial Killer, Jack of All Trades, or Vigilante. If Henry is honest about Bulletproof, it's highly likely we have a Vigilante. Serial Killer + unkillable + hard to lynch = doesn't work out well.
We are minus a direct Doctor.
We have a person claiming a retribution role against the Mafia.
We had a Framer.
We had a Survivor.

The Jailkeeper visited me night one.
The Vigilante / Serial Killer / JoaT killed the Framer.
The Mafia killed the Survivor.

Topsummoner claims town-based role without elaboration.

What's left to say about the status of the game? Aside from a growing suspicion against Monk now for not tracking. :?:

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 11:39 pm 
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I want to know precisely what you meant by waiting until night two when someone else understands.

And, moreover, I want to know why in the sweet Fuzzy Bunny there are so many roles in this game.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 11:47 pm 
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I second Lander's notion.

Moreover I'm not buying that Monk did nothing considering we have Kikori claiming he was roleblocked.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 11:54 pm 
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Landerpurex wrote:
I want to know precisely what you meant by waiting until night two when someone else understands.

And, moreover, I want to know why in the sweet Fuzzy Bunny there are so many roles in this game.


Topsummoner didn't believe a Jailkeeper existed, that I was roleblocked by a Mafia roleblocker. If the Jailkeeper hits night two, a second person will realize this. Then a third, fourth, and so on.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 6th, 2012, 3:39 am 
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Kikori isn't sitting right with me at the moment. He went from being a bomb to stop people killing him in the day, to now also stopping people killing him at night. My role, if targetted at night, won't do any damage except for diverting a vigilante kill from possibly hitting a mafia... Kik's on the other hand basically gives him a free pass until the end, and our tracker cannot even do anything.

I believe that we have a role blocker, but Kik wasn't targetted last night... Of course as mafia he would know it exists and night two would be able to use someone else being role blocked to further confirm him.

But now people are scared to vote for him just in case he does bomb them back. I am not buying it. Too convenient.

Also, not liking the Top/Lander thing. How do you know what each other is? Too mysterious right now. Lander joining in with the whole 'target me at night' thing is a bit scummy to me too. FoS.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 6th, 2012, 5:41 am 
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I go to bed, and then the shenanigans happen...
Dr Henry wrote:

Also, not liking the Top/Lander thing. How do you know what each other is? Too mysterious right now. Lander joining in with the whole 'target me at night' thing is a bit scummy to me too. FoS.

Because if I am right with the lovers thing, if one dies, so does the other. Sometimes the pairings are Mafia + Townie, so Lander saying to attack him would kill the Mafia partner, or in this case, Top.


ORRRR that could all be a giant ploy and Lander could be the Mafia.

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Kikori wrote:
Topsummoner wrote:
Riptide wrote:
I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


PenguinGuy wrote:
Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

Right?


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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 6th, 2012, 6:36 am 
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Neither of us are mafia. We're closer to Masons who don't know who the other, and our power is being frustratingly vague about our powers.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 6th, 2012, 7:41 am 
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So Monk, did you not perform an action, or were roleblocked? And if so, was your roleblocker described?

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 6th, 2012, 9:49 am 
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Monk Basher wrote:
I unwittingly pulled a dog from The Silver Blaze and did nothing during the night.


He claims he didn't send in an action. Not that he was roleblocked.

Henry, you have no idea how giddy I was about my role when I saw it given. I withheld the "kill who kills me at night" solely to set the previous trap.
What trap, Lander still doesn't seem to understand? Well, when a person who's not a role claims a role, the real owner of that role counterclaims. I.E. "I'm the detective!" "Impossible, because I am."
One of the two is, unless we're playing a game hosted by Monk Basher, a liar. What do you do with a liar? You lynch him and figure out the truth.

My role was wonderful enough to provide me with two forms of retribution. Kill my hammering voter, or kill my night-time assailant. All I needed to worry about immediately was the retribution on a lynch. That would have left night-time shenanigans to the mafia to kill me (since I'm sure they believe me about my lynching ability). But wait, what about my night time retribution? Why not post it? Because this is another game chock full of roles. If I need to list it again, we effectively have eight roles in the open (Framer/Survivor confirmed by death, Detective, confirmed by association with Framer, Bomb/Bulletproof/Tracker outright claimed but not proven, Jailkeeper called out but not confirmed) and the mysterious link between Topsummoner and Landerpurex. This game has enough special roles that the best thing anyone can do to save their own hide is to roleclaim and try to last it out.
What I was waiting for was a roleclaim that dealt with someone's effect avoiding / returning death upon being killed in the night. I already have such an ability to screw the Mafia out of a member. Hence Lander, who also will screw the Mafia out of a member, is seen as an excessive retribution role in my eyes. Your Bulletproof claim was slightly more believable due to you coming out with it cleanly and it being not directly based on the death of your attacker. That and it can be confirmed by a single attack made against you during the night, assuming successful role-based protections are shown when Godders makes a new day post.

So yeah, I went from taking the life of only my hammering vote to taking the life of who's responsible for my death because I wanted to use my role for more than simply one good explosion.

Monk can be detective'd for all I care. We've still got time to deal with him.
Henry can be proven by an attack and I'll be happy with the result.
I can get attacked in the night, but once again, I heavily discourage the Vigilante from doing so. Let the Mafia screw themselves over here. If I survive to the endgame, rest assured, I'm ready to die and hopefully take the red-name who hammers me down with me.
My vote sticks with Lander.

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