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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 2:26 am 
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unvote Lander.

I thought the pairs/groups were meant to be kept a secret between them so you can decide if you can trust them or not.

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 4:29 am 
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Kikori wrote:
Scar wrote:
Well, I mean how the hell else would he get even with you than voting for you lol?


Let's explore "Neighbors" for a second. In my role PM, I was given a neighbor and a condition that I can win if my neighbor and I are alive at the end of the game. If this is the same case for everyone else, then Henry technically can get back at Riptide by making sure Riptide's neighbor is lynched.

Hey, Henry. Suddenly the idea of finding out who is neighbors with who just got a little better. After all, if everyone can win with their neighbors, it gives us a little incentive to guard them and to know why someone is being guarded.


Because it isn't about Riptide not winning, it's about him not being able to play the full game.

Technically you only need 5 people to work out the pairings, you could easily give up your neighbour's name without them wanting you to. As Godders said, I thought it was more beneficial to keep pairings secret.

I don't really see how guarding your neighbour will work either. If the win condition is be alive at the end of the game, it wont work well if your neighbour is mafia because if you are down to the last two then the mafia will instantly win due to equal numbers. I don't see how the villager neighbour survives.

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 4:34 am 
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Kikori wrote:
Recall.
Kikori wrote:
How many of you are up for actually properly creating a list of neighbors so we know who's "paired", at least?

My feelings against Henry's "It's a waste of time to try" stand, but without the cooperation of the majority, patterns and pairings can't be confirmed. Interest checking and rallying is not a "waste of time". Attempting to go through with something that everyone is against, however, is. One step at a time.


Oh, and maybe you'd have to go first so people can trust you... unless your neighbour doesn't want you to?

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 7:45 am 
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Well, I'm all for creating a list of neighbors; if nothing else, it'll stop the possibility of someone looking scummy for refusing to vote for their neighbor, especially if that neighbor turns out to be scum.

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 9:22 am 
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unvote my vote on lander.

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 9:23 am 
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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 11:03 am 
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Market Man6 wrote:
unvote my vote on lander.


You never vote for him.

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 11:12 am 
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Dr Henry wrote:
Because it isn't about Riptide not winning, it's about him not being able to play the full game.

Technically you only need 5 people to work out the pairings, you could easily give up your neighbour's name without them wanting you to. As Godders said, I thought it was more beneficial to keep pairings secret.

I don't really see how guarding your neighbour will work either. If the win condition is be alive at the end of the game, it wont work well if your neighbour is mafia because if you are down to the last two then the mafia will instantly win due to equal numbers. I don't see how the villager neighbour survives.


Again, recall.

Kikori wrote:
...but without the cooperation of the majority, patterns and pairings can't be confirmed...


Even if five people only confirms pairings like 1-2, 3-4, 5-6/7/8/9, the majority (which conveniently enough is shown to us by how many votes there are to lynch) is needed. That's why I've asked "How many" to find out if it's indeed a futile effort or not.

And that's where I get the feeling "Assume nothing" comes into play. Numerous odd roles have win conditions that aren't reliant on the Mafia or Village winning. Hunter and hunted, Psychologist and Serial Killer, possibly Lovers, Usurper and Godfather, Jester off the top of my head.
"You win if you and your neighbor are still alive", says to me, "You could be a villager and oust the mafia, but if your neighbor is dead, you're still technically not a winner". So, if it's understood, two mafia would VERY LIKELY have to keep their neighbors alive in order to win. A mafia without a neighbor HAS A CHANCE of still being a loser. If I am correct...
  • A mafia has to keep someone alive.
  • A mafia has to defend a potential villager and threat in order to be counted a winner.
  • A mafia must play the guardian as well as the assailant.
Have I said it enough? This is not a standard game of mafia. "Neighbors" are not useless. Everyone here wants to keep their neighbor alive. And in the case of the guy with the knife behind his back, someone has a little more power to keep his neighbor alive.

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 11:33 am 
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Meanwhile, villagers with mafia neighbors have literally no chance of winning. I reject your premise.

Dr Henry, you neighborless fiend, why don't you have a neighbor?


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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 11:47 am 
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Monk Basher wrote:
Meanwhile, villagers with mafia neighbors have literally no chance of winning. I reject your premise.

Dr Henry, you neighborless fiend, why don't you have a neighbor?


Where does it say he doesn't have a neighbour?

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 12:06 pm 
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Why would a villager with a mafia neighbor have no chance of winning? As far as I can glean from PM's, one win condition for everyone seems to be "If you and x-neighbor are alive at the end of the game, you win." It means a villager with a mafia neighbor is effectively safe from that mafia because their survival together is necessary to win.

Godders, that's a jokative approach to the concept of "I'm voting for you because you're suspicious enough to earn it, now start explaining why you're behaving as such". Whether he's serious or being day-one humorous about it, no clue.

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 12:46 pm 
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Kikori wrote:
Why would a villager with a mafia neighbor have no chance of winning? As far as I can glean from PM's, one win condition for everyone seems to be "If you and x-neighbor are alive at the end of the game, you win." It means a villager with a mafia neighbor is effectively safe from that mafia because their survival together is necessary to win.

But what about the terms on which Mafia win, where they have the townies equal to or less than the number of mafia alive? Otherwise this could be one giant Fuzzy Bunny stalemate. So technically, the Mafia don't need neighbors.

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Kikori wrote:
Topsummoner wrote:
Riptide wrote:
I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


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Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 12:56 pm 
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Riptide wrote:
But what about the terms on which Mafia win, where they have the townies equal to or less than the number of mafia alive? Otherwise this could be one giant Fuzzy Bunny stalemate. So technically, the Mafia don't need neighbors.

Where does it say the Mafia win when they have higher numbers than the village? Need I remind you of the wording of the PM Top wrote for Lander...
Quote:
The game ends when one of the following occurs:

The number of mafia is equal to or greater than the number of other remaining players.
OR
The mafia are all eliminated.

When the game ends, you win if:
You and your neighbor are alive.


Normally a townie wins if they are part of the majority when the mafia is eliminated. I see no such win condition. So, Riptide, how exactly could you have known the mafia win by majority?
Henry, though I have a distaste for your "waste of time" response, I get the feeling you'll have your revenge. Because letting that slip is a justification for me to get some for myself, as well.

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 1:27 pm 
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Kikori wrote:
Where does it say the Mafia win when they have higher numbers than the village? Need I remind you of the wording of the PM Top wrote for Lander...
Quote:
The game ends when one of the following occurs:
The number of mafia is equal to or greater than the number of other remaining players.

So, [b]Riptide[b], how exactly could you have known the mafia win by majority?


Ok, so did you just cite something we weren't given that also answers the question you posed to him?

And then you vote for him?

Bonus:

Landerpurex's OP wrote:
The mafia win when their numbers are equal to or greater than the good guys.


You know better than this, and rarely use revenge as a motivation. You're either a Jester or a Lyncher. Either way, we're best served by ignoring you.


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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 1:34 pm 
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... Huh. I actually somehow missed those two win condition lines when I read the original post. I guess that makes my entire post against Riptide utterly baseless. Unvote, and a genuine "Whoops!"

However. The Game Ends If ___=/= You Win If ___. Read over the conditions again in my quote. I can win if I'm alive with my neighbor even if the Mafia win by having majority. It seems I was wrong about how greatly the core mechanics of winning the game were altered, but that they are altered is still an important one in that neighbors are one's fallback plan for victory.

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 1:38 pm 
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Oh, as for revenge being my reason. It wasn't. Consider if it was indeed true that the Mafia didn't win by majority, simply end the game when majority is reached. This is the case I took due to going by the PM, since it only gives me one win condition. Hypothetically, if the villagers don't win by eliminating the mafia, but rather rely on their neighbors to be alive, it stands to reason that the Mafia are treated the same. The only ones who could know that hypothetical to be false would be the host(s) and mafia themselves. Riptide's post contained such information that, in my eye, he could only have had as a Mafia.
I didn't know the information was public because I trusted the role PM to cover the basic "You win" conditions. >_>

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 1:42 pm 
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:facepalm:

I am something of an idiot when it comes to this game, but what I said is in the original post. I just worded it differently. If you kill a mafia's neighbor, then they'd have absolutely no chance of winning. Which is stupid.

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Kikori wrote:
Topsummoner wrote:
Riptide wrote:
I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


PenguinGuy wrote:
Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 2:10 pm 
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Riptide wrote:
:facepalm:

I am something of an idiot when it comes to this game, but what I said is in the original post. I just worded it differently. If you kill a mafia's neighbor, then they'd have absolutely no chance of winning. Which is stupid.


From what i can see it's just normal Mafia, but you have a neighbour(s) who you have to determine whether they are Mafia or not, and work together to survive to the end. - Although i am not entirely certain whether i am right :/

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 2:14 pm 
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Godders wrote:
Riptide wrote:
:facepalm:

I am something of an idiot when it comes to this game, but what I said is in the original post. I just worded it differently. If you kill a mafia's neighbor, then they'd have absolutely no chance of winning. Which is stupid.


From what i can see it's just normal Mafia, but you have a neighbour(s) who you have to determine whether they are Mafia or not, and work together to survive to the end. - Although i am not entirely certain whether i am right :/


Landerpurex wrote:
Rules:
No communication about the game, out of game, unless you have a role that specifies otherwise.
The mafia win when their numbers are equal to or greater than the good guys.
The village wins when all the mafia are eliminated.


Sorry for the double post i forgot to put that in.

-I feel like not everyone has a partner because of the first rule, because if we all have partners then we can all talk outside the topic.

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 Post subject: Re: Mafia: The Unknown Variant. Day one.
PostPosted: April 14th, 2012, 3:06 pm 
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That could just be there from copypasta. A real-life day lasts 36 hours according to the last bit of the time rules.


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