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 Post subject: Dynasty Warriors 7
PostPosted: January 29th, 2012, 6:25 pm 
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Okay, let's be honest. The last good Dynasty Warriors game was number 4. But I think they're getting back on track with number 7.

I bought this game used for the PS3 about a week ago. I played DW3 and DW4 like it was going out of style when I was a kid. I had never heard of last Spring's installment until a little bit ago and figured I'd give it a go. I would say Dynasty Warriors 7 is getting back to when the Dynasty Warriors franchise was great. Also, I have never played a more unique Hack and Slash than that of the Koei Warriors franchises.

The weapon system is the biggest difference, but I think it's fine how it works itself out. Instead of each character having a specific weapon and upgrading to a better version, any character can use any weapon. The system works itself out with a special EX attack a character can use with their traditional weapon from other games. Weapon type proficiency as helps to balance the weapon system.
A good example would be the character Cao Cao. His traditional weapon he has used in past games is the sword. Therefore, he has an EX attack combo with the sword. He can still use other weapons, but has an EX attack combo specifically to him when he uses the sword. If he were to use a spear he wouldn't be able to use his EX attack. To unlock these different weapons (360 weapons in total), you may either buy them from Merchants or Weapons Dealers in Cities in Conquest Mode, pick them up as drops from enemy Officers if you defeat them within a certain amount of time, or complete certain stages in Conquest Mode to unlock the best weapon of that type.

The Conquest Mode is much like Free Play in past installments, except the stage selection is in the form of a hex based map of China. Each hex representing a stage or City. Conquest Mode is the only mode in the game available to two players. One of the drawbacks is that two player Story Mode is not supported. Although, the Story Mode is very rewarding in the sense that Koei portrays the Romance of the Three Kingdoms in a collected, informative, and entertaining manner.

Story Mode is Kingdom based. Choose Wu, Wei, Shu, or the newly added Jin. Jin is basically the Kingdom that rose to power after the Three wiped each other out.
Story Mode forces you to use different different characters as you are appointed a specific character for each stage. Story Mode is extremely story based, but very fun as well. After 6 versions of the same exact game, Koei has their story telling of the Romance of the Three Kingdoms down to a science.

I've had endless fun playing Conquest Mode with my brother and even more fun exploring the story of the Three Kingdoms in Story Mode. If you have ever played any of the Koei Warriors games, I highly recommend this game as it does justice to the Dynasty franchise. If you're new to the Warriors games, Dynasty Warriors 7 is as good a place as any to start.

If you have played DW7, what was your impression?

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 Post subject: Re: Dynasty Warriors 7
PostPosted: January 29th, 2012, 9:35 pm 
Big, dirty shithawks.
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Ohey kami! Stick around, huh...

On topic, haven't played it, love the franchise. May look into it.

Also, consider writing a review and posting it in the scribery. Looks like you already have half of one here!

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 Post subject: Re: Dynasty Warriors 7
PostPosted: January 30th, 2012, 11:20 am 
Burning my Dread.
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Why did Dynasty Warriors 5 stink? They added a lot more thrown-off-balance effects than dazed-with-stars effects in charge attacks, and weapon weights ruined only a few people's final weapons. Everything else about the game was awesome, given their personalizing many characters' jump-charges and True Musou attacks, historical feats (which also had [in my opinion] an awesome effect on how each character approached a stage), and lag issue fixes.

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 Post subject: Re: Dynasty Warriors 7
PostPosted: January 31st, 2012, 4:18 am 
The Gun-Slinging Priest
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Kik, I may have been thinking about DW6. I haven't played any of them in a life-time. I guess I should do a lot more research before I make a summary of a game. D:

And Lander. What's the Scribery?

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 Post subject: Re: Dynasty Warriors 7
PostPosted: January 31st, 2012, 6:18 pm 
Big, dirty shithawks.
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Oh man, you're behind the times. Basically, we have no more formal support from Jagex and were told to take down any and all material related to runescape or else.

Now, we're trying to move towards a more game (media) centered site, and we are encouraging all users to write reviews for any games they like or have, if they want to. The scribery is at the top of the forum, under village square. It's the forum where you submit your review. If it's any good, it'll be moved to submissions. If it's REALLY good, it'll be featured on the front page. :awesome:

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 Post subject: Re: Dynasty Warriors 7
PostPosted: January 31st, 2012, 9:00 pm 
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Duly noted. I have been itching to write some reviews for a couple games I have. Mostly independent games.

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 Post subject: Re: Dynasty Warriors 7
PostPosted: February 1st, 2012, 1:19 am 
Burning my Dread.
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Wolfwood wrote:
Kik, I may have been thinking about DW6. I haven't played any of them in a life-time. I guess I should do a lot more research before I make a summary of a game. D:

And Lander. What's the Scribery?


Dynasty Warriors 4 -> 5...

Most characters average five missions in a personalized storyline. Four if they're somewhat insignificant, six if they've got a private historical session (i.e. Dian Wei rescuing Cao Cao from a fiery death) or particularly long role in history.
Instead of 4 having the option to perform clustered missions related to a particular event (i.e. Si Sui and Hu Lou gate as a chapter), characters involved in one or the other have personalized events in their respective missions and in story mode will default to said mission. Don't worry, you won't miss out on Lu Bu.
Weapons don't level up. You can have up to four, with bonuses to your weapons allowing for damn good strength. Weapon weights are a potential weapon killer or maker, depending on your character's striking style. Light weapons have a fraction of the damage, but the attack speed is increased. Heavy weapons, respectively, are stronger but with slower movements. Weapons of third and final tier may come with an "Evolution Orb", allowing your SSSSSS combo to get upgraded to 9S, ending in a charge-like attack.
True Musou don't suck anymore. Your attack strength isn't utterly reduced and replaced with fire, but instead remains powerful. The endings are personalized instead of a repeat-animation (Gan Ning's spin attack repeating) or addition of their normal combo (Zhou Yun's SSS-combo before the finisher). Air charges may still be a slam-the-ground attack, but are less common and more personalized in movement. Some characters shoot fire, shockwaves, juggle, etc. Grabs have been removed and replaced with either a shockwave-slam that drops nearby foes, or an otherwise personalized attack.
Musou Rage tokens offer you (and quite a few enemy officers) a short burst of increased attack speed, strength, and defense to the point of being near invincible. Very rarely will your combo be broken unless some attack has a 100% success rate.
Rather than eight bodyguards, you now have one. They are ranked by potential strength and growth style, with three styles of attack and weapons divided by gender. Male to Female respectively, Melee is Spear/Sword, Ranged is Crossbow/Bow, and Magical is Staff/Fan. As your bodyguard levels, (s)he gets up to three abilities that either serve as combat boosters for them (attack up boosts, heals, etc) or a boon to you (morale rises easier for your unit). Your bodyguard can be used to execute Teamwork-Musou in the same way you can with two players.
All characters have the same item slot potential, no more low slots for brutes and high slots for strategists.
Rather than render large amounts of area and enemies at once, lag is reduced by shorting the distance you can see (but not you can hit) to what's out in front of you, and directly around you.

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