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 Post subject: Minecraft And Notch News and Announcements
PostPosted: July 5th, 2011, 8:01 pm 
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The Word of Notch wrote:
Coming soon:

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Most of the basics of the game engine is in place, so it’s time to flesh this game out into something more gamey. More content, more exploration, more things to do, and interesting combat! Once this update is out, there will only some tweaks, optimizations and code cleanups left to the core game before we can call it a full release.

We’ve got a list of some 40+ things we want to add to the game, some small, some big. Some huge. We’ve finished a fair number of the items, but there’s still a significant amount of work left. While I can’t reveal the date yet for various reasons, we do have a release date for the Adventure Update in mind, and we’re hoping we’ll be able to hit it.

Jens and I are keeping the exact contents of the update secret, but we do leak some information every now and then to keep people interested and to stop us from going insane. For the most immediate spoilers, you can follow us on Twitter (@notch and @jeb_), or on Google+ (+Markus Persson and +Jens Bergensten).

Here are a few of the things we’ve revealed so far:

NPC villages
Randomly generated dungeons
New biome code
Fully working Creative Mode (and individual admins can enter Creative Mode on a Survival Mode server if they choose)
Critical hits
Sprinting
More farming options
As soon as I can reveal the release date we’re aiming for, I will!

Oh, and the modding support is happening, honest.


Pretty awesome. :)

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 Post subject: Re: Minecraft
PostPosted: July 5th, 2011, 10:05 pm 
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The Word of Notch wrote:
Critical hits
+

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=

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 Post subject: Re: Minecraft
PostPosted: July 26th, 2011, 2:17 pm 
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Say hello to the Endermen.

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ENHANCE

http://i.imgur.com/AIeG0.jpg

I don't like them already.

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 Post subject: Re: Minecraft
PostPosted: July 26th, 2011, 2:42 pm 
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They look terrifying.


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 Post subject: Re: Minecraft
PostPosted: July 26th, 2011, 3:09 pm 
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I will genocide them if they remove blocks from my buildings.

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 Post subject: Re: Minecraft
PostPosted: July 26th, 2011, 3:09 pm 
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Oh God,
THEY'RE TAKING MY BLOCKS

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 Post subject: Re: Minecraft
PostPosted: July 26th, 2011, 3:55 pm 
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Gentlemen - Notch has added Herobrine.

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 Post subject: Re: Minecraft
PostPosted: July 26th, 2011, 3:57 pm 
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Notch has added Slenderman.

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 Post subject: Re: Minecraft
PostPosted: July 26th, 2011, 4:43 pm 
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I already want to hide in my house from those Endermen :shock:


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 Post subject: Re: Minecraft
PostPosted: July 26th, 2011, 5:51 pm 
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Will this all be in 1.8? Yayyyyyyy. :D

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 Post subject: Re: Minecraft
PostPosted: July 26th, 2011, 6:56 pm 
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Those things scare the crap out of me.

Also I will burn them all if they take anything from me.

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 Post subject: Re: Minecraft
PostPosted: July 26th, 2011, 11:29 pm 
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I assume they can't pick up lava,fire, or obsidian.

If that's the level I have to take it to keep these jerks out of my house....
THEN IT WILL BE DONE.

I imagine it'll be fairly minor the amount of their interaction with things.
Perhaps even limited to rare occurrences or areas.

I mean.. it's worse enough I have to make a thick walled building, with cacti around that
then a ledge to keep spiders out.

If I have to make a wall of fire and a lake of lava, then things need to be toned down.

Besides, it took me eons to make my castle..

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 Post subject: Re: Minecraft
PostPosted: July 26th, 2011, 11:39 pm 
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I doubt they'll come in swarms to totally undo buildings. Besides, given their size, a cactus wall seems effective enough.

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 Post subject: Re: Minecraft
PostPosted: July 28th, 2011, 10:33 am 
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Endermen can now teleport.

We are all Fuzzy Bunny.

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 Post subject: Re: Minecraft
PostPosted: July 28th, 2011, 10:26 pm 
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So wait, are they hostile?


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 Post subject: Re: Minecraft
PostPosted: July 28th, 2011, 11:08 pm 
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"The Endermen are peaceful. If you look straight at them, they freeze and look at you. When you look away again, they run fast. And teleport."

"They run TOWARDS you, not away. So if you happen to look at one, do not look away."

"(they stop being peaceful if you look straight at them)"

Scary, is what they are.

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 Post subject: Re: Minecraft
PostPosted: July 29th, 2011, 12:33 am 
Jess
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Reminds me of the Weeping Angels from Doctor Who. They're stone angel statues that are frozen when you see them, but if you so much as blink they can move quick enough to kill you.

S'yea nice to see Notch incorporating nightmares from other series into the game.

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 Post subject: Re: Minecraft
PostPosted: July 29th, 2011, 1:10 am 
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So it's almost like staring at a cat, you have a stare-off and suddenly it wants to kill you.

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 Post subject: Re: Minecraft
PostPosted: July 29th, 2011, 8:45 am 
Jess
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Notch posted a bit about them on his Blog, he seems very keen on making them as creepy as possible.

Quote:
The psychology of the reticle and the feeling of control

This blog post contains extensive spoilers about a new mob in the adventure update. Don’t click “read more” unless you want spoilers!

Fear is one of the easiest emotions to evoke, but doing so in a way that doesn’t frustrate or fatigue the player is more difficult. I find this fascinating. What parts of fear are fun, and what parts aren’t fun?

One of the biggest game design decisions in Minecraft is that all (well, most) negative things that affect the world or the player should happen near the player, and be clear to the player. That’s why creepers only explode near players, and that’s why fires stopped spreading indefinitely. This is somewhat related to my dislike of mazes in game design, where the player has no way of knowing or figuring out before hand what decision is the correct decision. Don’t penalize the player for things they can’t control.

Last weekend, I started working on a new mob because I was frustrated with the slow progress on some town code I was writing, and for some reason I decided to make yet another creepy one. It’s dark, it has long and narrow limbs, moves very slowly, and will pick up blocks and move them around. I wanted this to be a mob you only saw in the distance and a mob you’d be afraid of, but when I playtested it, it mostly felt like a regular zombie. There’s was a distinct mismatch between looking creepy and not actually playing creepy. When I made it move faster towards the player when attacking, and deal more damage, it got more difficult and I started respecting it, but it never felt creepy or scary.

So I thought some about what “creepy” actually is, and it’s more about trying to avoid something from happening than it is about actually having that thing happen. If you know something bad can happen if you do the wrong thing, you will start thinking about your actions, and that might make things more scary.

So I made it passive until you looked straight at it. And that was scary. Suddenly you could walk up to these looking beasts (they’re three meters tall) and watch them as they moved their blocks around, but as soon as you happened to look straight at them, they’d attack. And by “straight at them”, I mean putting the reticle on top of them. You can keep them visible on screen and actually look straight at them in real life, but as soon as your in game character looks straight at them, boom.

Still, that was more scary than creepy. It’s like a jump scare in a movie. You know it might happen at any time, and when it happens you freak out a bit. I wanted something a bit more psychological. So to really drive home the point of looking at them being bad, I made the Endermen freeze and turn towards you when you look at them. As long as you look straight at them, they stand perfectly still and look straight at you. As soon as you look away, they will run (very fast) towards you.

And they teleport. If they’re too far away to reach you in a short period of time, they will teleport about once per second. They try to make sure they always teleport to somewhere you can see, as I don’t want to confuse the player as to what is happening.

When they attack, you know it’s your fault. When you happen to look at one, you can keep looking at it to figure out how to deal with it, but you know it WILL reach you very fast once you stop looking at it.

And that, my friends, is creepy. Possibly too creepy.

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 Post subject: Re: Minecraft
PostPosted: July 29th, 2011, 9:56 am 
Tweaking all the time
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That is quite creepy, although I usually have my bow and arrows with me, which should remove the creepy element quite quickly for me ^_^;

Greetings,
Glodenox

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