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 Post subject: 23-Aug-2011 - New Rewards for Minigames
PostPosted: August 23rd, 2011, 7:52 am 
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We’ve added a veritable bounty of high-level rewards to our minigames, including armour sets to boost Thieving and Runecrafting XP gain, macabre customisation options for dark magic users and an infernally adorable pet Jad. If there’s a minigame that you’ve never tried before, or one that you’ve not played for a long time, now is a terrific time to start!

New equipment

We’ve added 5 entirely new sets of gear which are now available to high-level minigame devotees.

Master runecrafter robes: This set is available to arcane scholars persistently participating in the Great Orb Project. In addition to all the stat bonuses of the lower-level Runecrafting robes, each piece of this set offers a bonus to Runecrafting XP gain, with a total bonus of +2.5% when the whole set is worn.

Black Ibis outfit: Once worn by members of an ancient, secret society, this clothing can be obtained through Pyramid Plunder. In a similar vein to the Master Runecrafter Robes, each article of clothing provides a bonus to Thieving XP gain (with a few exceptions), for a total of +2.5% for the whole set.

ImageHybrid armour: These three new armour sets provide substantial bonuses to multi-talented combatants while playing Castle Wars, Soul Wars, Fist of Guthix and TzHaar Fight Pits:

  • Battle-mage armour: This set is great for warrior-wizards who use both melee and magic to overcome opponents.
  • Trickster armour: Ideal for the cunning combatant who needs to switch between ranged and magical attacks at a moment’s notice.
  • Vanguard armour: Perfect for the versatile frontline fighter who likes to weaken enemies at range before closing to finish the job in melee.

While these hybrid armour sets provide no benefits to statistics outside of PVP minigames, they do look very cool.

Quake with fear, humans!

ImageThe moment it burst forth from its infernal cocoon in the sulphurous depths of the TzHaar City, the infant TzRek-Jad was ready for battle. While domestic life isn’t quite what it envisaged, it can now be acquired by Soul Wars players who are skilled enough to handle it as a pet. When it looks up at you with its big, winsome eyes, you can never be quite sure whether it’s planning to crush your skull or just wants its belly rubbed. However, it doesn’t need feeding and will not run away, and is an excellent deterrent to unwelcome doorstep canvassers.

Customisation Options

Image
Those with no qualms about exploring the most depraved avenues of arcane knowledge can now obtain items from Shades of Mort’ton with which to customise their equipment. First of these is the shade skull, which can be attached to elemental staves or battlestaves by high-level crafters for a newly ghoulish appearance. Those who delve deeper, however, may find a necromancer’s kit which can be used to upgrade the Dagon’hai robes, giving them a Prayer bonus and a new, macabre look.

...and many more!

There are plenty of other great rewards to be won by dedicated minigame players, including:

  • Proximity chinchompas for use in Castle Wars.
  • Glistening shells that grant bonus XP on the Fishing Trawler, as well as tiger sharks to catch and cook, and shark’s teeth to craft into necklaces.
  • New lunar spells including ‘Borrowed Power’, which allows lunar magic users to use selected offensive spells.


To start, play any of the following minigames. See the individual minigame pages for full details of the rewards:



Mod Raven

In other news...

  • In Morytania, as the moon waxes red, the gloom grows close and oppressive and whispers in the dark become harder to ignore. The men and women of Burgh de Rott dare not speak of the impending darkness, but the voices of innocents still ring clearly in that murky fenland town...
  • Players who have unlocked wishes in the Livid Farm minigame have been refunded the produce points spent on them. Wishes are no longer accessible until the Borrowed Power spell has been purchased.
  • Finally, we've made some changes to the way that the 'skulled' status is applied while in the Wilderness. More information can be found here.


Recent Sound Updates: 
Quote:
Thanks everyone for the feedback on the recent sound updates, overall the work we’ve been doing over the past six months has seen a generally positive reaction and we’re thrilled to hear that people have been turning the volume up again!

We are working on tweaking the recent magic audio update to address some of the concerns that have been mentioned; first of all the Ice Barrage spell is getting an overhaul to fix a missing sound bug and is also getting a redesign of the actual sound effect. Secondly we’re going to look generally at how the cast portions of the sounds in the spell books sound and behave so that it’s easier to recognize what spell is being cast.

It’s worth noting that for now in order to hear all combat and magic sounds including both the casting and the impact portions, you need to have your area sound volume slider turned up. Area sounds are heard by everyone around you and not played to just you the player.

Magic sound effects will be having a second update in the near future where we will tackle the lunar spell book as well as iterate on how the sounds behave. For now I hope you enjoy the hard work we’re putting into giving Runescape more life through a detailed and expressive soundscape.

We’ve a lot of exciting plans for the future which will lead to a substantial ramp-up in quality. All of your comments are greatly appreciated and necessary, so the more feedback you can give us along the way the better!


Patch Notes: 
Quote:
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical
  • The sun beams that were causing difficulty to see orbs in the air altar have been removed.
  • Conveyors in a Clan battlefield no longer spin the player when they're climbing an Agility obstacle.
  • The horizontal resize cursor for resizing the friends list separator has been updated.
  • The minecart from Forgiveness of a Chaos Dwarf no longer disappears at the end of the track.
  • The Catherby agility shortcut no longer causes items on the ground to rise when used.

Quests
  • An additional full stop has been removed from Blood Pact's quest information interface.
  • The ‘Axe'll Grease’ task no longer misspells Dagannoth.
  • A typo in the Prisoner of Glouphrie's quest journal has been fixed.
  • The elite Varrock Tasks reward chest has had a typo fixed in the message given when trying to claim the reward early.

Minigames & Distractions
  • Temple Trekking NPCs now attack ghasts in the Ghast Birth event more consistently.
  • The bonecrusher no longer crushes vyrewatch corpses or shade remains.
  • The monkey section of Recipe for Disaster now checks for the correct progress state of Monkey Madness in the quest journal.
  • Artisans' Workshop no longer tells the player to be ‘on a member to heat ingots’ on a free world.
  • Dying in the global Fight Pits now gives a free resurrection per day if the reward has been unlocked.
  • Sir Owen no longer runs on ice during Three’s a Crowd.

Miscellaneous
  • A path has been opened up between the fairy ring and swamp boat in the Mort Myre swamp.
  • Items dropped from the Barrows chest are now printed in a player's Adventurer's Log.
  • The scroll bar on the emotes interface now behaves more consistently when scrolling.
  • The ring of wealth no longer attempts to teleport a player into a pillar at the Grand Exchange.
  • The cave potato, gissel mushroom and all members only fish caught within Daemonheim now state members only on the skill guide.
  • The Wise Old Man no longer refers to Kayle's sling as being a bow.
  • Speaking to Hans about retrieving a Veteran cape tomorrow has had a typo fixed.
  • A second dungeon minimap icon has been removed from Trollheim.
  • The Friends and Friends-chat interfaces no longer have tooltips that go off of the bottom of the screen.
  • The celestial surgebox now highlights the fire wave spell correctly if it contains the correct runes for casting the spell.
  • Logging out at the southern side of the Karamja agility shortcut no longer places the player on the north side.

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 Post subject: Re: 23-Aug-2011 - New Rewards for Minigames
PostPosted: August 23rd, 2011, 8:07 am 
the 'teflon' coated
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Lame update is lame.

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 Post subject: Re: 23-Aug-2011 - New Rewards for Minigames
PostPosted: August 23rd, 2011, 8:24 pm 
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why would they make armor with no bonus outside of a mini game do they want you just to stay there forever????


Anybody have pics? because apparenttly they look cool :/

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 Post subject: Re: 23-Aug-2011 - New Rewards for Minigames
PostPosted: August 23rd, 2011, 9:09 pm 
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66spookyKid66 wrote:
why would they make armor with no bonus outside of a mini game do they want you just to stay there forever????


Anybody have pics? because apparenttly they look cool :/



dude, everyone knows jagex LOVES minigames.
so much so, that they made a minigaming stat! ...although they called it dungeoneering ;)

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 Post subject: Re: 23-Aug-2011 - New Rewards for Minigames
PostPosted: August 25th, 2011, 5:27 am 
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Makes me want to get a few pieces of the gear, preferably trickster or Vanguard.

Although, Black Ibis makes Plunder somewhat worth doing again.

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 Post subject: Re: 23-Aug-2011 - New Rewards for Minigames
PostPosted: August 25th, 2011, 5:32 am 
the 'teflon' coated
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Marik wrote:
Makes me want to get a few pieces of the gear, preferably trickster or Vanguard.

Although, Black Ibis makes Plunder somewhat worth doing again.


"New robes don't work on Pyramid Plunder or Blackjacking because we feel that they are fast enough already"

You just officially got Jagex'd.

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 Post subject: Re: 23-Aug-2011 - New Rewards for Minigames
PostPosted: August 25th, 2011, 5:44 am 
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Magicana Drofulcus wrote:
Marik wrote:
Makes me want to get a few pieces of the gear, preferably trickster or Vanguard.

Although, Black Ibis makes Plunder somewhat worth doing again.


"New robes don't work on Pyramid Plunder or Blackjacking because we feel that they are fast enough already"

You just officially got Jagex'd.


What about monkey knife fighters?

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 Post subject: Re: 23-Aug-2011 - New Rewards for Minigames
PostPosted: August 25th, 2011, 6:43 am 
the 'teflon' coated
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Marik wrote:
Magicana Drofulcus wrote:
Marik wrote:
Makes me want to get a few pieces of the gear, preferably trickster or Vanguard.

Although, Black Ibis makes Plunder somewhat worth doing again.


"New robes don't work on Pyramid Plunder or Blackjacking because we feel that they are fast enough already"

You just officially got Jagex'd.


What about monkey knife fighters?


Works there, I believe.

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 Post subject: Re: 23-Aug-2011 - New Rewards for Minigames
PostPosted: August 25th, 2011, 9:16 am 
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Marik wrote:
Magicana Drofulcus wrote:
Marik wrote:
Makes me want to get a few pieces of the gear, preferably trickster or Vanguard.

Although, Black Ibis makes Plunder somewhat worth doing again.


"New robes don't work on Pyramid Plunder or Blackjacking because we feel that they are fast enough already"

You just officially got Jagex'd.


What about monkey knife fighters?

Monkey knife fighters = Blackjacking -> don't work

Having your friend die to you in fight pits over 500 times = fun.


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 Post subject: Re: 23-Aug-2011 - New Rewards for Minigames
PostPosted: August 25th, 2011, 9:23 am 
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Magicana Drofulcus wrote:
You just officially got Jagex'd.


L O L ! !

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 Post subject: Re: 23-Aug-2011 - New Rewards for Minigames
PostPosted: August 25th, 2011, 9:24 am 
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Might go get the black ibis robes since I still do so much pickpocketing anyway. Plus, I miss Plunder, so it'll give me a good round in there again :)

And... is that a reference to an upcoming Myreque quest, I wonder?

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