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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: October 30th, 2010, 6:52 pm 
The Mage of Doom
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I trust no one has died yet, and that there has been one sane party member since my temporary leave.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: October 30th, 2010, 7:43 pm 
Burning my Dread.
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No-one has died. Could've let Muffin and Pyro sit to die. :awesome:

I'm attempting to be sane.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: October 30th, 2010, 7:46 pm 
The Mage of Doom
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Not good enough. I expect nothing but being sane, not attempting to be sane. :spite:

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: October 30th, 2010, 7:55 pm 
Burning my Dread.
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Muffin + Swifty = The personification of insanity.
Muffin + Pyro = The arbiters of insanity.
Muffin + Kikori = The tag team of insanity.
Swifty + Kikori = The diplomats of insanity.
Swifty + Monk = The shenanigans of insanity.
Tanks + Pyro = The magical side of insanity.
Tanks + Kikori = The smallest possible combination of insanity.

:?: I couldn't figure out how to factor Top in. He's pretty much neutral.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: October 30th, 2010, 8:38 pm 
The Mage of Doom
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You and Tyler are the least insane? What the hell did you do to him since I have been gone?

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: October 30th, 2010, 8:55 pm 
Burning my Dread.
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He had to nuke me, Pyro, and Muffin due to a game of "Keep Kikori from getting his holy symbol back" that they both got knocked unconscious over.
Hence, I could've let them die.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: October 30th, 2010, 10:30 pm 
It's tough, but I play.
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I never got the symbol. I cast radiant spells on it uselessly. Then you took Muffin's sword and I tried to reclaim it by subdueing you so that we could move on in life to which your counter left me with 1hp.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: October 31st, 2010, 2:49 am 
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DragonCrusher1 wrote:
You and Tyler are the least insane? What the hell did you do to him since I have been gone?

I've been pretty mild since you've been gone. Granted, I've only played once or twice. Don't worry, Justin. I'll return to my normal, awesome form.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: October 31st, 2010, 2:05 pm 
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I thought we established that none of that symbol business ever happened.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: October 31st, 2010, 7:18 pm 
It's tough, but I play.
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bluecoat wrote:
I thought we established that none of that symbol business ever happened.


When Muffin and I are involved, nothing is established.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: October 31st, 2010, 7:27 pm 
Burning my Dread.
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Leanan Sidhe wrote:
When Muffin and I are involved, nothing is established.


kikori kid wrote:
Muffin + Pyro = The arbiters of insanity.


Yyyeah...

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: November 3rd, 2010, 3:05 pm 
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*reads last page*
(totally lost)
xD I've got a few books on D&D, never actually read them and learned to play :P

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: November 3rd, 2010, 3:27 pm 
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yogirl223 wrote:
*reads last page*
(totally lost)
xD I've got a few books on D&D, never actually read them and learned to play :P

Now's your chance. We just finished the second adventure, so now's a good time to jump in.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: November 3rd, 2010, 4:26 pm 
The Mage of Doom
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Any chance of those small summaries then? :v

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: November 3rd, 2010, 10:59 pm 
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DragonCrusher1 wrote:
Any chance of those small summaries then? :v

I actually got started and got a good way into one massive one, but I had a lot of crap to do this week. Right now my focus is getting the next adventure in a working state.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: November 4th, 2010, 5:09 pm 
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I'll try to be on for this one. What's our usual time?

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: November 4th, 2010, 8:15 pm 
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Tahu 1000 wrote:
I'll try to be on for this one. What's our usual time?

There hasn't been one, because schedules have been so chaotic. We've been doing evenings on various days, because that's when there are generally four people around to pester me.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: November 5th, 2010, 2:54 am 
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Double posting to get attention. I made more progress on the adventure tonight than I thought, so how's about tomorrow afternoon? I'll be on around 1 o'clock pac, so I figure we can play anytime tomorrow that we have 4-5 players.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: November 5th, 2010, 3:35 am 
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bluecoat wrote:
Double posting to get attention. I made more progress on the adventure tonight than I thought, so how's about tomorrow afternoon? I'll be on around 1 o'clock pac, so I figure we can play anytime tomorrow that we have 4-5 players.

Class until 4pm Mountain Time. Should be free after that, though.

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 Post subject: Re: THE MOST DANGEROUS D&D CAMPAIGN
PostPosted: November 5th, 2010, 6:53 am 
It's tough, but I play.
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If I'm awake I'll join. Then I'll be around significantly less for DnD. Blame Call of Duty for getting so many reserves.

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