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 Post subject: [gr]Skyrim Review
PostPosted: November 25th, 2011, 7:41 pm 
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By far, the most exciting news in the last year was the announcement of the latest entry in the Elder Scrolls series, Skyrim. Along with this announcement was a vast amount of detail on what would be included in the final product, as it would be released in less than 12 months, on November 11. The game is now out, and the biggest question series fans have had is this: Is it going to live up to previous games in the series?

I have to say what excited me was the announcement that this game would attempt to walk the line between Morrowind and Oblivion; Morrowind being one of my favorite games from childhood, and Oblivion being a technically good follow up set in a fairly generic setting. This is a pretty tall order. The magic of Morrowind, anyone can tell you, was in the discovery. You never knew what powerful ring you would find in that tomb across the river, or what daedric relic you'd pull out of the abandoned dwemer tower just outside of town.

Oblivion did away with this system, simply rewarding you these one of a kind items through quests; sure, a dungeon might provide a bunch of loot, but none of it had "pizzazz". None of it belonged to some great, unnamed warlock, and it certainly didn't belong to a demigod. You had to go talk to those guys in person, and you had to make sacrifices, but only when you hit the right level. Not the right level? Go back to Rockmilk and wait for those bandits and marauders to kill each other! Maybe after about ten delves you'll have fired your bow enough to get a level or two. It kind of got... boring. Not that other games don't have ridiculous amounts of grinding, but in a game claiming to be bigger and better than Morrowind, I expect even more relics to be dug up, not to just be handed to me for running between vendors and grabbing a shovel.

Skyrim, I'm happy to say, walks the line and leans toward the Morrowind side of the series. There's no telling what you'll find in any given cave, be it a powerful enemy wielding a magic weapon or a dragon wall providing you with immense power. The quests to find powerful artefacts often trigger just from discovering the tomb or strange item, so you still get the thrill of finding the artefact without feeling like you're a means to an end.

The world is wonderfully alien, just as it was in the good old days of the series. Expansive plains have herds of mammoths and giants wandering through, with beautiful mountains always in view. Rivers and streams flow through the landscape and look wonderful, although they are as much a nuisance as they are a beauty to look at. Often, there is no good way to cross a river without walking for what seems like miles out of your way. Attempting to wade across often goes awry, as there typically isn't a good way to climb out of said river. At this point, the best you can hope to do is survive the waterfall inevitably waiting 200 feet downstream and hope that you'll come out somewhere close to an actual road on the other side.

That's not to say that Oblivion's additions to the series were completely cut from the game; if anything, its shortcomings were tweaked until they became strengths for the game. While it didn't provide much in the way of setting, the fourth game in the series did a few things right: It simplified everything, and it added randomness in items. Skyrim expands on this.

Previous entries in the series required you to build your character around your Attributes, which governed skills, of which several selected as Major and [sometimes] Minor. You could only level up by increasing one of these selected skills, and then you had to weigh the pros and cons of increasing an attribute. These dilemmas are no more. Attributes: Gone. Major Skills: Nope nope. Minor Skills: That's been out of fashion for like ten years! All skills start the same, save for racial bonuses. You don't pick a class. You don't make a class. Whatever you use increases, and when a certain number of skill increases has been achieved, you level. You choose to increase your Health, Magicka, or Stamina bars, and then you get a perk to use to specialize in something. That's it. While I DO miss the challenge of increasing my luck, it's even better that I don't have to worry about respecializing in things after I've made my character. That isn't even a concern until after level 15 or so.

Building on the simplification of "Blade, Blunt, and Marksman", the weapon distinction has now become "One handed, Two handed, and Archery", with different sub-specializations within each skill tree that are up to you. One handed weapons include daggers, maces, swords, and one handed axes, and are great for damage dealers who don't want to take any damage. It goes hand in hand with the stealth tree, which only serves to make assassin characters even more overpowered (a common complaint I've heard of the game). From here you have the option to dual wield, a new feature to the series. It dramatically decreases your ability to block an attack, but the idea here is that you aren't going to be hit before this happens. Two handed is for people who don't mind getting punched in the face a couple times while swinging there weapon. These include greatswords, axes, and warhammers. Where does archery fit into all this? Very neatly, since it's so much more powerful than it ever was before. Put enough points into it, and it’s just as effective as any other weapon you could use.

Delving dungeons simply for magic items is always beneficial, especially at lower levels. Don't wear heavy armor, but still REALLY want that archery bonus? With the return of the Enchantment skill, items can be destroyed to learn their properties for use in making new ones. This means that equipment gathering is no longer the endless cycle of finding and selling and paying your first born to the Mage's Guild to make stuff temporarily better.

Oh, and dragons. With how late this review/rant is coming out, you've probably heard a lot about them already. Not a whole lot I can say on that matter except that they are far more fun than any of the other boss fights I have been involved with in this game up to this point. Fight them. Relish them, but remember that they are common throughout this game. If I had a nickel for every time I came out of fast travel and had to save a town, I wouldn’t have much money, because I don't think I've killed more than 20 dragons, and only like half those attacked towns. But I still feel like a boss.

Last, the main quest. I'm not going to get too much into this, because I honestly haven't done much with it. This shouldn't be a problem for many fans of the series, as no one really plays through it. From what I've seen of other people playing it, it is greatly improved story wise from Oblivion. What I can tell you is that guilds are back, with the Fighter's Guild and Mage's Guild being replaced by awesome. Dark Brotherhood is more disturbing than ever, and the Thieves Guild is... changed...

While a great game in and of itself, it stacks up with the best of the Elder Scrolls series. If you enjoyed any of those, give it a shot. It's definitely the best entry in the series. If you didn't, check it out anyway. Enough has changed that you may find yourself a new fan.

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 Post subject: Re: Skyrim Review
PostPosted: November 27th, 2011, 1:36 am 
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Wow seriously? No comments yet? 10+ pages in the thread and no one looks at the review...

I give props to the man [above] who wrote this. RV's first official game review is out.
Pretty much hit the nail on the head with this. Brings back examples from previous games and supports them with given facts about reviewed game. Not trying to be a pro critic or anything but yeah, nice job. Don't know what else to say really...someone else, maybe? I don't know much else to add.

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 Post subject: Re: Skyrim Review
PostPosted: November 27th, 2011, 11:14 pm 
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Obviously, if you're looking for comments on the game (or more specifically, comments on various bugs as well as the epic lag on ps3) you can sift through my comments in the thread in game discussion.

That said, this was an incredible, comprehensive review and I feel it was unique because you spent a bit of time comparing it to the other big name games in the series. I would have expected nothing less from you. ;)

I disagree that it is the best game in the series. I think that title still belongs to Morrowind, for reasons you stated. The amount of epic loot in that game was mind boggling. Bloodmoon is still one of (if not THE) best series/expansions I've ever played. That was something I didn't realize about Skyrim until I actually was looking at a guide to help me out with my daedric quests, I realized there were only a few dozen unique artifacts in this game, which I feel is unacceptable. I remember in Morrowind in some random tomb there was an uber powerful bow tucked away on a ledge above the coffin that you literally could only find on accident. Then there were those wicked necromancer robes that fortified your conjuration by like 50, but you got burned by the sun when you wore them. I miss things like this, but it seems Skyrim makes up for it with its' huge scope and other strengths.

I don't follow you on leveling up to get certain things or whatever you were saying there. I agree that there are very, very few unique items just out in the field but I feel these have been replaced with lots and lots of generic magical items, which doesn't much matter to me. They're for selling, not for using 90% of the time.

Lastly, I finished the main storyline. It has some pretty cool aspects, but I found it lacking for the most part. It felt very generic to me. But of course, the main quest is not the reason we play the Elder Scrolls series. I will say, however, (information following is about the end of the main story)

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that the end of the main quest was INCREDIBLE. It was very well done, the feeling you get is indescribable while in Sovngarde, especially in the hall of valor, with the epic music in the background, chatting with Olaf One-eye and Ysgramor is awesome...running into Kodlak and Ulfric (or General Tullius if you sided with the Stormcloaks I assume) was a great experience. This seems to be a pattern with Bethesda and the Elder Scrolls, mediocre main story with a really great ending. Mehrunes Dagon and Azura, the Nerevarine and the red mountain...both great endings to 'meh' stories.


So yep. That's my say, I guess. Feel free to use anything I say in the final version of this. :awesome:

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 Post subject: Re: Skyrim Review
PostPosted: November 29th, 2011, 10:07 am 
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Rayseima wrote:
Wow seriously? No comments yet? 10+ pages in the thread and no one looks at the review...


I'm too busy playing it to comment :laugh:

Have a level 40 heavy-armor 1H warrior as my first character, started over since I had done DB, Companion, and Stormcloak (Civil War) quests and had a lot of maps unlocked and I didn't want to "beat" the game

Currently have a lvl 40 Thief-Archer which is insanely fun to play. Done Thieves Guild and Imperial (Civil War) quest, gonna go complete MQ today on it (always stopped after killing the Kynesgrove dragon) then either work towards the 100k trophy (currently at 35k) or start over as a mage and do Winterhold College and whatnot.

Pickpocketing + Thieves Guild = Great money. Once you get a good pickpocket level, everyone has stuff worth 500+ gold, and if you have 3 perks into the bonus pickpocket perk, nearly everything is a 90% steal even when someone is looking at you lol, and since I have Thieves Guild maxed out, if I fail I just pay off bounty without losing my stolen items and I can pickpocket the same person again for the item I wanted + sell to several vendors that have 4k gold 8)

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