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 Post subject: Dev Blog - Prestige
PostPosted: October 11th, 2013, 10:17 pm 
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Dev Blog - Prestige

In this Dev Blog, Mod Jack talks about the new Prestige System, which will bring new life to competitive RuneScape levelling and allow high-level players to enjoy the game afresh. Read on to find out more!

Long, long ago, in the mists of time, the Runescape hiscore table was a place where the best players competed daily for the top spot. Then one day the first player reached 200M, and that race ended. Nowadays, no matter how hard you work, you’re never going to see that prestigious rank 1 because someone else got there first.

You may also remember a time when a 99 was a rare thing that made you stand out from the crowd. These days there are so many 99s that some players treat 99 as if it’s the bare minimum requirement for respect, rather than the achievement it really is.

Prestige is going to change all this. With this update, due to arrive at a Runescape near you some time in November, the hiscore tables will unlock and once again the top spot will be occupied by the player who worked the hardest, not the one who got there first.

But what is Prestige?

It’s actually really simple. The Prestige System will allow you to choose any of your current 99s, click a button and reset that skill to level 1. That means you can level it to 99 again. You’d do this because once Prestige goes live, the hiscore table will be sorted firstly by your Prestige level (the number of times you’ve prestiged the skill), then your current level, then your current XP (i.e. the progress you've made since you last reset the skill).

Here’s an example of what the hiscores might look like:
Player Prestige Level XP
Darrrlek 3 2 450
Murderiffic 2 99 26,068,862
Sum of Awe 2 97 20,400,000
Xontax 2 12 4,800
Acceler8or 1 87 8,200,000
Monkey Bait 1 83 5,400,000
TwoTimesTwo 0 99 157,000,000
Ffarquar 0 99 14,000,000

That’s not all, though. To really separate the legendary from the merely awesome, the amount of XP you need to level up increases by 100% of the base total for every time you’ve reset the skill. That means that reaching 99 for the second time takes 26M, reaching 99 for the third time takes 39M, and so on. That increase will be spread across all levels, so it takes two, three, four times as long to reach each individual level as well as to reach 99.

If you do reset a skill, you’re not trapped at low level. It would suck if a new quest came out and your Prestige level wasn’t high enough yet, or if you just wanted to go bossing for a bit and couldn’t. As such, you can turn off Prestige and revert to your previous skill level of 99. While it's switched off, you can’t earn XP towards your Prestige level. When you turn it back on, you keep going from whatever Prestige level you reached when you turned it off. You can only make this switch while you’re in a bank, and we’re considering adding a gold cost to it to make it clear that you’re not supposed to be flipping it willy-nilly.

The Overall category of the Top Players hiscore table has an additional restriction. If we sorted it by your total number of resets, everyone would just reset the easier skills a bunch of times. Instead, the Overall table will be topped by whoever has reset all skills the most times. The Overall Top Players table might look something like this:
Player All Skills Total Prestige Total Levels Total XP
Immortalzor 2 57 6993 762,000,000
Twinkage 1 60 8453 889,000,000
Ruminati0n 1 52 6498 492,000,000
Chai Latt3 0 29 4221 328,000,000
XX Nuff XX 0 22 3258 296,000,000
mondo1987 0 0 2365 283,000,000
ar1gato 0 0 1300 5,400,000

There are also some amazing titles, emotes and cosmetic overrides for showing off your Prestige accomplishments in game and on the forums. You’ll able to prove which skills you’ve reset, and how many times you’ve reset them, in a showy way.

You need to be a member and have 99 in a skill to use the Prestige System, but because it resets your skill level, beyond that everyone is on a level playing field. This makes it a true race from a fair start for all 99s.

We’re not forgetting the accomplishments of those who already hit 200M in the old tables, and those who haven’t yet reached it. You’ll still be able to view the old hiscores on the website, with the same rankings. We store your lifetime XP, which is all XP ever earned in that skill regardless of whether or not you've reset it. You’ll still be able to make progress towards 200M in your lifetime XP - which is still the cap - and earn your rank on the old hiscores.

We hope there will be some other positive side effects on the game as well. At the moment, since only the highest level content is relevant to the most dedicated players, this skews the economy towards certain things and away from others. With Prestige, players will be competing at all skill levels making items and areas that haven’t been relevant for a long time suddenly of interest again.

We're still ironing out the details of the Prestige system, and we want to know what you think. If you have any thoughts on how the Prestige System should work, ideas on how it should be improved or anything you're worried about, head on over to the forums and let us know.

Mod Jack & Mod Verrah


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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 11th, 2013, 11:40 pm 
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Interesting idea. There was someone who proposed it before but many disagreed because it is too much like call of duty's multiplayer. I definitely would not aim to prestige many if any of my skills. I wonder if there will be a max prestige level


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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 12th, 2013, 12:05 am 
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I think this is finally an update that will be good!
The prices of resources will begin to level out! Now things like guam or iron will be in more demand

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 12th, 2013, 10:43 am 
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I didn't think of that. That will be a plus for this update


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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 12th, 2013, 3:30 pm 
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Seems interesting, I wonder how this will turn out.

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 12th, 2013, 5:49 pm 
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Market Man6 wrote:
I think this is finally an update that will be good!
The prices of resources will begin to level out! Now things like guam or iron will be in more demand


I'm not convinced. I assume most people that do this will get past those resources quite quickly. I know I'm doubting whether I will prestige.

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 12th, 2013, 5:58 pm 
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Magicana Drofulcus wrote:
Market Man6 wrote:
I think this is finally an update that will be good!
The prices of resources will begin to level out! Now things like guam or iron will be in more demand


I'm not convinced. I assume most people that do this will get past those resources quite quickly. I know I'm doubting whether I will prestige.


Won't they need more and more of the early game resources as they prestige multiple times though? So it might create a demand?

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 12th, 2013, 7:14 pm 
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... I don't even. There's literally no point to a prestige system in RuneScape, of all games. They're really running out of ideas.

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 12th, 2013, 7:45 pm 
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Aragorn Ix wrote:
Magicana Drofulcus wrote:
Market Man6 wrote:
I think this is finally an update that will be good!
The prices of resources will begin to level out! Now things like guam or iron will be in more demand


I'm not convinced. I assume most people that do this will get past those resources quite quickly. I know I'm doubting whether I will prestige.


Won't they need more and more of the early game resources as they prestige multiple times though? So it might create a demand?


Don't forget these people will likely have max cash piles. So if I were in their position, I'd scale the resources I buy based on what gives me the most XP. That's not necessarily low level items. Of course there will be a slight increase, as they do need to level out of those early stages of the skill.
I'd suspect it will effect skills like Smithing (Iron) than Herblore (Guam). They do need double the xp per level after all.

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 13th, 2013, 5:44 am 
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Lmao this game is just embarrassing itself now. Unfortunately those who are addicted will just completely lap this up, like I myself would have a few years ago.

New content update: Relive old skill grind infinity times. Those poor Fuzzy Bunny that were always like "I'll just get 200M then I will quit" will be playing for life.

Yo dawg, I heard you like leveling, so we put your old Runescape levels in yo Prestige levels so you can continue to level while you level.

The saddest thing is this will keep the masses busy.

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 23rd, 2013, 7:32 am 
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I was wrong, something even funnier has happened - the feedback was so bad they ran a poll to see if they should introduce prestige (desperate times I guess) and it is getting roasted by the playing population.

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 23rd, 2013, 11:19 am 
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Lollol!
Thats quite funny. Its even funnier that I thought it was a good idea and everyone else hates it :P

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 24th, 2013, 5:21 pm 
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They did? Can you link to that? I'd be interested to see it.

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 25th, 2013, 6:35 am 
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http://services.runescape.com/m=news/pr ... estigepoll

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 25th, 2013, 10:25 am 
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Muscular Ape wrote:
Lmao this game is just embarrassing itself now. Unfortunately those who are addicted will just completely lap this up, like I myself would have a few years ago.

New content update: Relive old skill grind infinity times. Those poor Fuzzy Bunny that were always like "I'll just get 200M then I will quit" will be playing for life.

Yo dawg, I heard you like leveling, so we put your old Runescape levels in yo Prestige levels so you can continue to level while you level.

The saddest thing is this will keep the masses busy.

They will no longer be having infinite skill grinds! Poll just decided that it is not happening. Even the old me from 6 years ago wouldn't have wanted to use prestige myself. I can see how most also don't.


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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 25th, 2013, 1:50 pm 
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^ I can't see how 39% of players actually voted for it.

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 25th, 2013, 3:08 pm 
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I was somewhat surprised, though. Thought more would have wanted it because of the competitive aspect, but it's better this way for most with interest in the game. I'd be surprised if anyone actually has the patience to get multiple levels of prestige for nearly all their skills.


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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 25th, 2013, 4:17 pm 
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purpieman wrote:
I'd be surprised if anyone actually has the patience to get multiple levels of prestige for nearly all their skills.


In the same way it is unheard of for a person to have two accounts with all 99stats

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 26th, 2013, 12:31 am 
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Muscular Ape wrote:
http://services.runescape.com/m=news/prestige-poll-results?utm_source=twitter&utm_medium=social&utm_campaign=devblog&utm_content=prestigepoll
Huh. That's pretty awesome. The breakdown of the polls is very interesting as well. There was a considerable spike among maxed players against Prestige.

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 Post subject: Re: Dev Blog - Prestige
PostPosted: October 27th, 2013, 2:55 am 
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Jaron wrote:
Muscular Ape wrote:
http://services.runescape.com/m=news/prestige-poll-results?utm_source=twitter&utm_medium=social&utm_campaign=devblog&utm_content=prestigepoll
Huh. That's pretty awesome. The breakdown of the polls is very interesting as well. There was a considerable spike among maxed players against Prestige.


Can you blame them? Heh, I'd hate the idea even more if I had a 200M exp skill.

The funny thing is one of the reasons they wanted to implement this was because of the general criticism that skills have become too easy to level. Hence the exp requirements increasing after each prestige level. Maybe they shouldn't have kept making skills easier and easier in the first place.

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