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 Post subject: Oct-24-2012 - Halloween 2012: Haunted Houses
PostPosted: October 24th, 2012, 9:50 am 
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Halloween 2012: Haunted Houses
15 hours ago

Haunted Houses (Free-to-Play and Members)

It's that time of year again: the veil between worlds waxes thin and restless souls wander the night.

No-one's happier about that than Brother Heinous. This mad monk's planning to collect the essence of these ghosts to fuel a curse against Falador and Varrock, and he needs a horde of unscrupulous minions to help him gather ectoplasm for his vile ritual. The only foil to his foul plan is Brother Righteous: a Saradominist monk who's also seeking ectoplasm to strengthen the magical barriers protecting the two towns.

This is where you come in. Once you've reported to your chosen monk in either Falador or Varrock, listen out for the global announcements in your chat window every 2 hours, indicating spectral incursions across Gielinor. When this happens, ghosts will spawn in houses across the world. They're easily exorcised with a right-click and reduced to ectoplasm, but you'll have to find them first! Speak to the monks for clues, work together with your friends, and get hunting for those haunted houses!

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Bring back enough ectoplasm and you'll not only increase the score of your chosen side - which will be tracked throughout the event by our Community Team - but you'll also earn points to spend on robes to show off your allegiance to Team Heinous or Team Righteous. The robes' colours can be switched on the fly, for the morally flexible among you.

Collect the whole set, and you'll earn the right to buy an ectoplasmator. This strange device will give you Prayer XP for each ghost you kill, much as a bonecrusher would for a creature that drops bones. You can only claim the item while wearing a full set of robes, of a colour linked to the side you're claiming the item from: wear the unhallowed version to claim it from Brother Heinous, or the hallowed version to claim it from Brother Righteous.

It's going to be the side with the most support that prevails, so get involved with the community to further your chosen cause! The RuneScape Community Team are running dual campaigns for the duration of this event: Mod Sabre representing the cackling hordes of Team Heinous and Mod Mike the dewy-eyed defenders of Team Righteous. Visit your thread of choice to pledge your support.

Mod Wilson





How to start seeking out Haunted Houses

Speak to Brother Heinous or Brother Righteous, in either Varrock Square or Falador Park.

Listen out for announcements every 2 hours and seek out ghosts in the houses of Gielinor. Speak to the monks for clues.

The ghosts can only be seen from close up, and will only spawn in buildings in built-up areas. Team up to find them!

Requirements

Free players and members alike can participate and claim the cape, but you must be on a members' world to claim the full set and the ectoplasmator.





In Other News

- From Friday, there'll be a range of spooky delights available on the Squeal of Fortune. These include creepy candy that'd give a zombie a sugar rush, a ghoulish mask that can turn you into an incorporeal entity, and much more!
- Solomon's selling an infernally amazing range of armour and weapon reskins inspired by that hellacious lord of the Abyss, K'ril Tsutsaroth. If you like your gear spiky, dark and just plain spectacular, indulge in a set or two at Solomon's General Store.

Random events will no longer activate in the game:

- If you are in an event upon log-in, you will still need to complete the event.
- It is no longer possible to obtain points towards random event costumes and emotes. You will still be able to spend any remaining points for the immediate future, and we encourage you to do so.
- Another method of obtaining the costumes and emotes will be introduced to the game in the near future.
- All music tracks linked to random events will be automatically unlocked.

- We’ve updated all human face models, in accordance with player feedback.


The patch notes archive can be seen here.

Discuss this here.


Patch Notes:

Hidden: 
24th October 2012

Graphical:

- A missing half-roof east of Taverley has been fixed.
- Cerlyn's skin colour now matches his chathead colour.
- Some slight clipping issues have been fixed with Doric and Boric's chatheads.
- Some clipping issues have been fixed around the Goblin Village.
- Areas to the south of the baby blue dragons in Taverley Dungeon no longer force walking around their edges.
- Some floating wall pieces have been removed in Taverley Dungeon.
- An animation in the Diamond in the Rough final boss fight will now play more consistently.
- A grapple hidey-hole now has an updated animation.
- Longbows no longer clip through the player's body as they are being strung.
- Flickering effects have been fixed around the platform edges in the Brimhaven Agility Dungeon.
- Entering the station from the Another Slice of HAM quest with bloom on no longer causes the screen to go bright white.
- Entering the final cutscene of the Path of Glouphrie quest no longer causes the screen to go white with bloom enabled.
- The Kharidian Genie Cave should no longer cause a white screen if entered with bloom enabled.
- Removed the water from the goblin tomb to prevent players' feet from disappearing.
- The arrow effect from the Boogie Bow now lines up correctly with the player.
- Training bows no longer stretch when walking.
- Short bows are now drawn using the string rather than the limbs.
- Some rock formations near Al Kharid no longer let implings fly through them.
- When chopping an evil tree with no hatchet equipped, your equipped weapon is no longer displayed every time you swing at the root.
- The camera is now raised in a certain point in Pollnivneach to prevent viewing through scenery.
- Stiles's animation has been fixed so that his head isn't trapped in a lobster cage.
- Some monks in the Great Brain Robbery have had their animations tweaked to lessen the stretching of their height.
- A picture in the Falador Salon now shows the image with bloom turned on.
- The Falador herb farming patch has been levelled out.
- The fruit tree patch in the Tree Gnome Stronghold now has a Farming-style border of stones.
- A bed in the Necromancer's building is no longer facing the wrong way.
- A tree in the elf lands is no longer split into two halfway up the trunk.
- Fixed issues with archaeologists Kerner and Abigail ready animations stretching.
- Emotes from Solomon's General Store are no longer broken by combat.
- The Break Dance emote no longer causes head-stretching issues.

Quests, Challenges & Achievements:

- It is no longer possible to enter the elf lands by walking past some scenery without the prerequisite quests completed.
- Quests that cannot be pinned no longer give the "pin" option.
- The Some Like It Cold quest is now checking the right quest completion state in the Adventurer's Log.
- The dossier during the Black Knights' Fortress quest no longer disappears too quickly.
- Deathtouched Darts now work against the Balance Elemental.
- A minor typo has been corrected in Veliaf's dialogue.
- Several minor grammatical errors have been corrected in While Guthix Sleeps.
- A typo has been corrected in the Dwarven Cannon quest journal.
- Some typos in the Diamond in the Rough and Stolen Hearts quests have been fixed.

Skills & Minigames:

- Several safespots have been removed from Soul Wars.
- Penguins that are disguised as pumpkins now have sounds attached to their ready animation.
- Audio has been added to Ranged sections of Balthazar Beauregard's Big Top Bonanza.
- An issue with the message displayed when evading events while Temple Trekking has been fixed.
- A typo in the Soul Wars guide books has been fixed.

Other:

- Random events have been turned off. All music tracks will now unlock automatically from these events. Points can still be spent, and an alternative method of obtaining costumes and emotes will be introduced in the future.
- The Scarecrow Mask can now be equipped by free-to-play players.
- The world map blue marker has been removed for when directing players towards a goblin raid.
- The counter on killing up to 15 goblins now states when it hits 15/15.
- It is no longer possible to get two pairs of cooking gauntlets by placing one pair in your tackle box.
- A force-walk tile in the Kalphite Lair has been removed.
- The "Attack 5" track now unlocks correctly upon entering the King Black Dragon's lair.
- You should no longer start dying from thirst in a corner of the desert strykewyrm area.
- Players can no longer stand underneath a strykewyrm for so long before it decides to knock the player back.
- An issue with a bandit spawning in a cliff in Pollnivneach has been fixed.
- It is no longer possible to buy multiple copies of a Dungeoneering ability before the player has used their ability scroll.
- The "Deactivate" option is no longer given on hairstyles in the Customisation Interface.
- Gillie Groats no longer gets confused between mountains and fences.
- If a home teleport animation is interrupted, the audio will now cut off sooner.
- Entering the Blood Altar no longer changes your active music track.
- The "Spiritual" music track has been removed, as it was identical to "Taverley Ambience II"
- The sound of the wind and the waves can now be heard around the inner rim of the Lunar Isle.
- All non-coins currency shops now use a "jingle" when an item is bought.
- The Dragon Scimitar's special attack now has a sound effect attached.
- A typo in the Wise Old Man's speech has been fixed.

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 Post subject: Re: Oct-24-2012 - Halloween 2012: Haunted Houses
PostPosted: October 24th, 2012, 11:01 am 
Marketeer
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Will do this tonight.
No time to do it this weekend!! Be ex pee weekend!

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 Post subject: Re: Oct-24-2012 - Halloween 2012: Haunted Houses
PostPosted: October 24th, 2012, 2:32 pm 
Yep Im still fuckin here
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Probably won't get around to doing this.

I must say that one of those new armour sets in the store looks pretty cool.

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 Post subject: Re: Oct-24-2012 - Halloween 2012: Haunted Houses
PostPosted: October 24th, 2012, 5:42 pm 
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No random events? Aw man. :c

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Kikori wrote:
Topsummoner wrote:
Riptide wrote:
I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


PenguinGuy wrote:
Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

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 Post subject: Re: Oct-24-2012 - Halloween 2012: Haunted Houses
PostPosted: October 24th, 2012, 5:47 pm 
Yep Im still fuckin here
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Totoro wrote:
No random events? Aw man. :c


Best part of the update!

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 Post subject: Re: Oct-24-2012 - Halloween 2012: Haunted Houses
PostPosted: October 24th, 2012, 5:50 pm 
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Lou wrote:
Totoro wrote:
No random events? Aw man. :c


Best part of the update!

I LOVE random events. Fuzzy Bunny love them.

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Hidden: 
Kikori wrote:
Topsummoner wrote:
Riptide wrote:
I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


PenguinGuy wrote:
Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

Right?


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 Post subject: Re: Oct-24-2012 - Halloween 2012: Haunted Houses
PostPosted: October 24th, 2012, 5:57 pm 
Marketeer
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Random events were a nuisance. Always interrupting you and making you lose drops. And the rewards were pretty lame.

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 Post subject: Re: Oct-24-2012 - Halloween 2012: Haunted Houses
PostPosted: October 24th, 2012, 9:45 pm 
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Lou wrote:
Probably won't get around to doing this.

I must say that one of those new armour sets in the store looks pretty cool.

Image
That's an interesting armor set but gosh darn there's just so many polygons on it it's distracting. The waist and shoulders especially feel like they need to be a little more simplistic.

But at the same time they had simplicity for years, so I guess it's fair enough that they get pretty heavy-handed now that their engine can run it.

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