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 Post subject: Clan Citadels are here!
PostPosted: July 26th, 2011, 3:18 am 
Tweaking all the time
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People, we need to get things going, please log into RuneScape to help us out!

It's all fresh, so the organisation of it may be a bit problematic, but we'll get there :D

Greetings,
Glodenox

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 3:19 am 
RV's Thespian
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Yep! We need 1 more person to log in so we can get started! :D So if you're reading this and have members, LOG IN!

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 3:45 am 
Tweaking all the time
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5 people are there... we try... nothing.

Then we read the forums:
Can't Access Citadel? - Mod Emilee wrote:
Hey all,

Just to reassure you, we are aware of the issue and hope to get it fixed ASAP.

Thank you for your patience.

:facepalm:

Greetings,
Glodenox

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 4:19 am 
RV's Thespian
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Now we have permission problems...

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 6:32 am 
Tweaking all the time
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Note: we've found a way around the issue. Should be fine now :)

Greetings,
Glodenox

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 8:30 am 
DAT RUMP. ºAº╕
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I was the one who initiated the ritual :awesome: I guess old habits die hard.

The Citadel is pretty awesome, you should all go check it out if you haven't already. We're stuck with a single resource, Timber (woodcutting), until we get to Tier 2 - Which could be next week if we reach 13,850 timber resources before then. So everyone should try to contribute as much as they can. :^_^: (I was the first person to reach max resource for the week :laugh:)

WE NEED MORE RESOURCES.


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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 10:07 am 
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I will be on after work!!!!!!! I am very excited for this! :D
Give me about 8 more hours till I log on RS and I will get all the resources I can

There is a weekly maximum of resources I can collect??! :(

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 10:15 am 
i praise feist
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Resource Spoiling

Every resource that isn't spent in one build tick will spoil, and will be removed from the resource pool. This is to stop large clans being able to shoot through the lower tiers by stockpiling up massive amounts of resource and then sitting back and doing nothing. It brings clans back each week – it also encourages clans to spend their resource pool and not just sit on it.

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 10:23 am 
Tweaking all the time
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Yup, 1000 resources per person.
We've already hit our target for this week, but any extras can be used for other things :)

We won't let extra resources go to waste. Although it's quite a bit less useful, it's something.

Greetings,
Glodenox

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 10:28 am 
Marketeer
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Hmmm. K.
I will just have to wake up real early next tuesday and get on before work. THEN my resources will be useful ;)

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 10:41 am 
Supreme Overlord
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What is this, exactly? Building a Citadel for your clan?

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 2:03 pm 
Tweaking all the time
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Basically, yes. It's a place where you can work together on building and maintaining a structure. And by gathering at least 100 out of 1000 resources, you get access to a clan ring that allows you to get about 18k of extra exp in a skill (currently only Woodcutting) by multiplying your experience with 1.5 for a while.

Greetings,
Glodenox

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 2:46 pm 
RV's Thespian
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I'll gather my 1000 tonight!

We have the permissions and stuff settled then, Glode? Or does hiker need to get on and set some up still?

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 2:54 pm 
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tanks... i was on last night and set permissions... glode, as well as the chat mods have about all the permissions you can have.... you should be able to do pretty much anything...

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 3:02 pm 
RV's Thespian
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Ok! That must have been right after I logged out. Thanks, Hiker! :D

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 5:25 pm 
♫ Hakuna Matata ♫
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Pictures.. Pictures.. Pictures..

I'm missing out the fun :(


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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 5:31 pm 
Yep Im still fuckin here
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Yes, let us see how our citadel looks! I'm f2p and am very curious as to how it looks

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 6:30 pm 
Tweaking all the time
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Well, if you look at the portal in the F2P worlds, you can see what a completed citadel looks like. At the moment, there's not a lot to be shown at the moment. Next week we'll be have the citadel in the night, that would be a more interesting picture, I think.

Also, here's a schedule I drew up for the first few weeks, apart from week 3, all building seem to be possible:
Week 1: 
Upkeep:
Citadel (T1):        1500 Timber
Storehouse (T1):      100 Timber
Battlefield (T1):     100 Timber
Woodcutter (T1):      150 Timber
Total:        1850 Timber

Upgrades & Build:
Citadel (T2): 12000 Timber

Optional Build (to not let resources go to waste):
2 x Topiary:  6000 Timber
---Weaponstand: 15000 Timber (if we get 3k more than planned, this'll be built instead of the topiaries)

Required:       19850 Timber
Best:           20850 Timber

Transfer to next week: 1000 Timber


Week 2: 
From last week:   1000 Timber

Upkeep:
Citadel (T2):     4000 Timber
Storehouse (T1):   100 Timber
Battlefield (T1):  100 Timber
Woodcutter (T1):   150 Timber
Total: 4350 Timber

Upgrades & Build:
Mining Plot (T1):  700 Timber
Woodcutter (T2):   800 Timber

Optional Build (to not let resources go to waste):
Weaponstand:     15000 Timber

Required:        19850 Timber
Best:            20850 Timber

Transfer to next week: 1000 Timber

Available, but can't be built:
Citadel (T3): 17500 Timber, 15000 Stone
Storehouse (T2): 1000 Timber, 400 Stone
Battlefield (T2): 400 Timber, 800 Stone
Firemaking Kiln (T1): 300 Timber, 500 Stone


Week 3: 
From last week:   1000 Timber

Upkeep:
Citadel (T2):     4000 Timber
Storehouse (T1):   100 Timber
Battlefield (T1):  100 Timber
Woodcutter (T2):   180 Timber
Mining Plot (T1):  170 Timber
Total: 4550 Timber

Upgrades & Build:
Storehouse (T2):      1000 Timber,   400 Stone
Firemaking Kiln (T1):  300 Timber,   500 Stone
Mining Plot (T2):      500 Timber,   400 Stone
Citadel (T3):        17500 Timber, 15000 Stone
Total: 19300 Timber, 16300 Stone

Optional Build (to not let resources go to waste):
?

Required:            22850 Timber, 16300 Stone
Best:                23850 Timber, 17300 Stone
Total resources: 41150

Transfer to next week: 1000 Timber, 1000 Stone

Available, but can't be built:
Furnace (T1):      200 Timber, 500 Stone (only 2 small buildings allowed)
Battlefield (T2):  400 Timber, 800 Stone (only 1 medium building allowed)
Woodcutter (T3):   750 Timber, 300 Stone, 50 Metal Bars

Note: we may need to split this up in 2 weeks, then we can upgrade more resource buildings as well
Also, this fully depends on whether we can get the ores and precious ores from the mining plot right away or after upgrading. Right now, I assume you need a T2 Mining plot for Ore and T3 for Precious ore. If that's not the case, this should be adjusted.


Week 4: 
From last week:      1000 Timber,   1000 Stone

Upkeep:
Citadel (T3):        3500 Timber,   3000 Stone
Storehouse (T2):      160 Timber,     70 Stone
Battlefield (T1):     100 Timber
Woodcutter (T2):      180 Timber
Mining Plot (T2):     110 Timber,     80 Stone
Firemaking Kiln (T1):  75 Timber,    115 Stone
Total: 4125 Timber, 3265 Stone

Upgrades & Build:
Battlefield (T2):     400 Timber,    800 Stone
Mining Plot (T3):     600 Timber,    600 Stone
Furnace (T1):         200 Timber,    500 Stone
Total: 1200 Timber, 1900 Stone

Optional Build (to not let resources go to waste):
?

Required:            4325 Timber,   4165 Stone
Best:                5525 Timber,   5365 Stone
Total resources: 10890

Transfer to next week: 1200 Timber, 1200 Stone

Available, but can't be built:
Furnace (T2):         300 Timber,    600 Stone (only 2 small buildings allowed)
Firemaking Kiln (T2)  400 Timber,    550 Stone (only 2 small buildings allowed)
Woodcutter (T3):      750 Timber,    300 Stone,                     50 Metal bars
      for smelting    +50 Timber                   +50 Charcoal    +50 Ore
Storehouse (T3):     1600 Timber,    800 Stone,                    300 Metal bars
      for smelting   +300 Timber                  +300 Charcoal   +300 Ore
Citadel (T4):                      17500 Stone,                  15000 Metal bars, 15000 Precious bars
      for smelting +30000 Timber                +30000 Charcoal +15000 Ore        +15000 Precious ore

In this week we don't really have a lot to do, if we want to go forward towards the next citadel level as fast as possible. I do wonder how a clan of 20 people can ever get to Citadel T4, if it requires like 90k resources. That'd be roughly 90k/1.5k = 60 people, unless it's not a 1 on 1 charcoal per bar requirement...

Greetings,
Glodenox

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 7:04 pm 
Marketeer
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pictures!!!!!!!

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 26th, 2011, 7:07 pm 
Marketeer
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more pictures

this is all i have

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