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 Post subject: 12-Oct-2011 - The Pit
PostPosted: October 12th, 2011, 8:41 pm 
the 'teflon' coated
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Welcome, pesky human, to The Pit! The name’s Scrambles the Werewolf, and I’d like to commend you on your exceptional taste in distractions and diversions.

What’s that? You don’t remember how you got here? Well, you showed a general nimbleness at one of RuneScape’s many agility courses. Snotgut, my sidekick, has written a list of the agility courses and dropped it in a summary box at the bottom of this newspost for you. Go have a look once we’ve finished talking. You see, by gracefully completing several agility laps, you were lucky enough to catch the Talent Scout’s eye and he called you over with his big blue fist. After a chat, he whisked you to The Pit to see ol’ Scrambles and Snotgut, so that you could test your luck on one of our six knee-knocking ‘surprises’:

Floor is Lava
High-Low There
Karaoke
Put the Thing in the Other Thing
Punch the Hungry Sheeps
Crate Expectations

That’s them right there. Proud of those titles, we are. We’ll pick which game you play – at random, of course, as there are no favourites here. Fail at the task and we’ll hand you some of that XP you adventurers seem to like nowadays. Won’t be much, mind: roughly the same you’d have got from the agility course you just left. Knock our hairy socks off with your agility skills, though - beating the diabolical tasks we set you - and you’ll be taken backstage for a bumper batch of XP, a chance to gamble it all, and a gorilla mask. Why a gorilla mask, I hear you ask? Because we think you’ll look...uh...dashing in it. Ha!

Once we’re finished, you’ll be dropped back where you started, where you may/may not have a memory of what happened at the dreaded, befuddling, fantastical Pit! Mwahahahaha!

Scrambles (AKA mod_giragast)
Agility Werewolf and RuneScape Content developer

Summary:

How to start The Pit:

Complete successful laps at the following courses and you might catch the Talent Scout’s fist eye:
Gnome Stronghold Agility Course (basic and advanced)
Agility Pyramid
Barbarian Outpost Agility Course (basic and advanced)
Ape Atoll Agility Course
Wilderness Agility Course
Werewolf Agility Course
Dorgesh-Kaan Agility Course

Requirements to start The Pit:

None. As long as you are a member, you can enter The Pit at any level – simply complete successful laps of an Agility course and then talk to the Talent Scout if you are lucky enough to attract his attention (a yellow arrow will appear above the Talent Scout if you can play The Pit).

In other news...

If you’ve got a level 99 Agility skillcape, you can get a sneak peek at The Pit by simply talking to the Talent Scout.

You can now type up to 255 characters in a private message.

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 Post subject: Re: 12-Oct-2011 - The Pit
PostPosted: October 13th, 2011, 5:30 am 
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Most of the games are luck based, unfortunately, with only one being pure 'skill' and one partially and the rest almost complete luck.
I went using my cape so I don't know how many laps it takes to get there, but it doesn't seem to be that many, and as the xp is apparently what you would get at the course in the same amount of time, it should be a nice distraction.

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 Post subject: Re: 12-Oct-2011 - The Pit
PostPosted: October 13th, 2011, 8:38 am 
We rob banks.
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Wait, what?

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 Post subject: Re: 12-Oct-2011 - The Pit
PostPosted: October 13th, 2011, 11:28 am 
Rogue of Void
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The D&D pretty much sucks. I don't even know why it should've been a main update to begin with since it's pointless once you get the mask. Most of the challenges are essentially luck-based with a less than 50% chance of even winning.

I'm personally going to ignore the scout once I get my mask, provided I ever win a challenge.

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 Post subject: Re: 12-Oct-2011 - The Pit
PostPosted: October 13th, 2011, 2:52 pm 
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I had hopes for this D&D too. Dangit. Gorilla mask is kinda neat too, but we have enough things to put on our heads....

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 Post subject: Re: 12-Oct-2011 - The Pit
PostPosted: October 15th, 2011, 5:55 pm 
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Does the gorilla mask even do anything? :-|

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 Post subject: Re: 12-Oct-2011 - The Pit
PostPosted: October 15th, 2011, 9:10 pm 
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Jiimmi wrote:
Does the gorilla mask even do anything? :-|


Nope. No stats or emotes or anything like that. Although it does look kinda cool when worn...

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 Post subject: Re: 12-Oct-2011 - The Pit
PostPosted: October 15th, 2011, 9:38 pm 
Marketeer
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based off of the title i thought they had released that 'pit' where you can go and re-fight those quest bosses....

this was a let down

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 Post subject: Re: 12-Oct-2011 - The Pit
PostPosted: October 16th, 2011, 12:37 am 
DAT RUMP. ºAº╕
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Trash wrote:
I had hopes for this D&D too. Dangit. Gorilla mask is kinda neat too, but we have enough things to put on our heads....

Your sig pretty much says all there is to be said.


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