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 Post subject: Re: Clan Citadels are here!
PostPosted: July 27th, 2011, 2:56 am 
RV's Thespian
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Is that all we can transfer over week to week is 1k wood?

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 27th, 2011, 5:26 am 
Priest of Saradomin
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It increases with the level of the storeroom, but only by 200 it seems. The idea is to get people back there every week, and it does mean we can upgrade cosmetic things as well.

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 27th, 2011, 6:35 am 
Tweaking all the time
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We can transfer more, but it goes like this:
All resources that can be stored in the storehouse remain, all others will spoil.
At tier 1, for example, only 5% of the excess resources will remain. So if you've got 100 resources too much, you'll only have 5 of them left.
Therefore I prefer to spend as much as possible of it.

Of all the excess resources, 5% will be stored, with a maximum of 1k. That percentage raises per citadel level, but it should usually be avoided anyway.

Also, noticed 2 mistakes in my planning: I assumed the warehouse that gets upgraded will already store that amount of resources, which it most likely won't. Also, there are limits as to how many upgrades you can do: 1 large (the keep), 1 medium (storehouse or battlefield) and 2 small buildings (resource plots). I'll have to adjust the plans due to that.

EDIT: here's my adjusted planning. I assumed that you need a T2 Mining spot for Ore and T3 for Precious ore, but this is not certain. Also, I'm not sure about how much timber is needed for a charcoal resource and how much charcoal is needed for a metal bar. If that's not a one for one relationship, week 4 would need changing. For that reason, I'm currently not planning further ahead than week 4. In week 3, we'll be able to see from the Mining Spot whether we can get Ore or not (so whether it's only based on the citadel level and not on the mining spot level).

EDIT2: yet another adjustment made: the storehouse didn't work as I expected, so I've removed that completely. At T1, we'd be able to store 1k if we get like 20k too much. I thought it was like this: you keep 1k of your resources, the rest is only 5% left because it's not in the storehouse. But apparently you don't get to keep 1k of your resources at all.

EDIT3: another piece of information reach my ears: a building or decoration can be put in the queue and paid in parts over several weeks, if necessary. So a structure of 40k resources can be paid 20k in one week and 20k in the next, for example. This will probably require changes again :P

EDIT4: scrap this. Apparently resource patches must be the same level as the citadel before the citadel can be upgraded? Either way, if I don't know all restrictions, I simply can't plan ahead.

Greetings,
Glodenox

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 27th, 2011, 1:16 pm 
RV's Thespian
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So is our current excess timber going to go to waste this week?

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 27th, 2011, 2:56 pm 
Tweaking all the time
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No, I'll make sure that there's at least *some* job on which they'll be used. Even if it's a decoration that won't be finished yet by the end of the week. An example would be the Weaponstack, which requires 15k Timber. We'd just have to add 2k Timber to it next week (only if we have resources to spare, that is).

Greetings,
Glodenox

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 28th, 2011, 1:11 am 
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Do i Have to be on P2P to get on Clan Citadels? also how do I join RV Clan on Clan Citadels??

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 28th, 2011, 2:16 am 
RV's Thespian
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Yeah, sadly. Citadels are P2P only.

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 Post subject: Re: Clan Citadels are here!
PostPosted: July 30th, 2011, 10:59 am 
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Once I get a new computer (Whenever that happens), I'll check it out. :3

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 Post subject: Re: Clan Citadels are here!
PostPosted: August 3rd, 2011, 7:13 am 
Another Way to Die
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What are the goals this week?

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 Post subject: Re: Clan Citadels are here!
PostPosted: August 3rd, 2011, 7:56 am 
Tweaking all the time
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Everything that can be set to be built or upgrades has been set. Therefore, this week we can do the following:
  • Build Mine plot
  • Upgrade Woodcutter plot to tier 2
  • Upgrade Storagehouse to tier 2 (only the 1k Timber can be done so far, but saves us time next week)
The citadel can't be put in the queue yet as it seems to require a Woodcutter T2 and mine T1. I was quite surprised to see those requirements as I hadn't read anything about them yet.

In total, with the upkeep included, that requires about 9k of Timber. I've also put two Weaponstands in the queue (one is already at 63% completion from last week), but those are mainly decoration and as such not at all essential to the citadel.

Greetings,
Glodenox

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