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 Post subject: Venting frustration
PostPosted: January 9th, 2012, 1:17 am 
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This time without excessive drinking. If you don't play Gears of War 3, you won't understand:

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 Post subject: Re: Venting frustration
PostPosted: January 22nd, 2012, 3:53 am 
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I don't play Gears of War, though that looks cruel.

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 Post subject: Re: Venting frustration
PostPosted: January 26th, 2012, 11:44 am 
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That weapon looks scary.

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 Post subject: Re: Venting frustration
PostPosted: January 26th, 2012, 3:29 pm 
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If the movie Seven were set in the future, that would be one of the weapons.

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 Post subject: Re: Venting frustration
PostPosted: January 26th, 2012, 4:30 pm 
Hello Ladies.
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Defeat wrote:
If the movie Seven were set in the future, that would be one of the weapons.


Which one?
-Sawn-off Shotgun
or
-Retro Lancer

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 Post subject: Re: Venting frustration
PostPosted: January 26th, 2012, 4:31 pm 
(soothzayer)
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The bottom one, of course. Reminds me of the Lust killing...but in the future.

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 Post subject: Re: Venting frustration
PostPosted: January 28th, 2012, 5:02 am 
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A bayonet as some kind of phallic symbol... Freud was right.

Just to clarify, "W+M1" refers to the W key plus the Mouse1 button, which by default tend to be forward and fire, respectively, in shooters. The term itself is something of a metaphor for the strategy (or rather, the lack thereof) in online shooters to just run at the opponent and shoot them. This is very undesirable and often faulty in games that have any tactical elements and is generally associated with inexperienced or inept players, and if something inherent in an otherwise tactical game contributes to this, it's often seen as a design flaw.

In short, I'm slamming both of these weapons because they tend to strongly encourage the kind of rush tactics that everyone (except me, apparently) was bitching about in the first two games. The most controversial offender seems to be the sawn off shotgun... Personally I started out pretty neutral to that gun, instead reserving my vitriol for the retro lancer. Although after a while I realised that, whilst the retro lancer's charge attack is extremely annoying at times and its firing strategy is comparable to using a .50-cal machinegun as an assault rifle (i.e. it doesn't matter if 90% of your shots miss if it only takes two to drop someone), it's actually a rather balanced weapon.

That god damn shotgun on the other hand is basically nitroglycerin on a stick personified. Just rush and shoot; you literally don't even have to try to aim the thing if someone's within your entire forward 180 degree range at pissing distance.

All this aside, anyone good with the hammerburst will be able to ruin pretty much anyone at range. Unfortunately, I tend to prefer objective-based game types (e.g. king of the hill) and those often degrade into random blindfire-ridden Fuzzy Bunny.

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 Post subject: Re: Venting frustration
PostPosted: January 28th, 2012, 12:01 pm 
(soothzayer)
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Intersting.

I wish there was any form of talking between players available for Goldeneye for Wii. I know I feel the same way about some of the weapons on that game as you do on this one.

There are a few stages, however, with indoor sections and a couple that are all indoor. In those stages I almost always use a shotgun. It is the best to use tactically.

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 Post subject: Re: Venting frustration
PostPosted: January 31st, 2012, 3:22 pm 
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Cool

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 Post subject: Re: Venting frustration
PostPosted: February 5th, 2012, 1:36 pm 
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Eadwulf wrote:
That god damn shotgun on the other hand is basically nitroglycerin on a stick personified. Just rush and shoot; you literally don't even have to try to aim the thing if someone's within your entire forward 180 degree range at pissing distance.


It's closer to 360 degrees, in my personal experience - I've been killed by that shotgun while standing behind the user.

Epic's attempt at balancing that gun is utterly pitiful. In my view, balancing a gun by having a pitiful ammo count does not prevent the majority of (M1 + W)s from getting multiple no-skill kills.

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 Post subject: Re: Venting frustration
PostPosted: February 5th, 2012, 5:47 pm 
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Ventrue wrote:
Eadwulf wrote:
That god damn shotgun on the other hand is basically nitroglycerin on a stick personified. Just rush and shoot; you literally don't even have to try to aim the thing if someone's within your entire forward 180 degree range at pissing distance.


It's closer to 360 degrees, in my personal experience - I've been killed by that shotgun while standing behind the user.

Epic's attempt at balancing that gun is utterly pitiful. In my view, balancing a gun by having a pitiful ammo count does not prevent the majority of (M1 + W)s from getting multiple no-skill kills.


Indeed. They just amplified the problem with the original gnasher shotgun. They were attempting to reduce rushing caused by having a shotgun capable of one-shot kills by providing a shotgun capable of... multiple one-shot kills. And the ammo/reload mechanic, please, this is a shooter! A gun could cause impotency while blaring pop music in your ears, but if it can kill someone in one shot, people are going to abuse it.

Also, one thing that really needs to be stressed about the sawn-off's idiotic mechanics is that it literally has no range; it doesn't fire pellets, and hard aiming is pointless. It is quite literally an explosion on a stick; if you don't catch someone in the immediate melee-range blast radius, you're not going to cause damage.

Really, this is just another chapter in a long legacy of video game developers not knowing how the hell shotguns really work.

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