Yep, another guide remake my yours truly! Next up, the Cooking Guild!
For this one, I had Boa help me out. T'was fun.
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By: Boa1891, Goten, and Lord Thief
Edited By: Euph and King Zonk
Coded By: Mattwshere
Special Thanks to: ZinyX
Level To Enter: 66 Magic, 62 with the use of a Magic Potion, 63 with a Wizard Mind Bomb/Magic Essence Potion, or 60 with a +6 boost from Evil Dave's Stew of DOOM!
Location: Just west of Yanille Bank.
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The Magic Guild! A tower in which the greatest Mages in all of RuneScape come to train their skills, and stock up on Rune Stones! Above is a map providing some of the easiest ways to get to the Magic Guild.
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~ The Entrance ~
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The entrance to the Magic Guild - Two large doors leading into a tower of magic and wonder. To enter, you must have a Magic level of 66.
Right next the the entrance is a bell. By ringing this bell, you will summon Zavistic Rarve, the Grand Secretary of the Magic Guild. By speaking with him, he will inform you of what the Magic Guild has to offer. (He also plays a role in "The Hand in the Sand" quest.)
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~ The First Floor ~[/align]
When you first step into the Magic Guild, you will find yourself on the first floor of this tower. There are many different features within the first floor.
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The first NPC you may notice when stepping into the Magic Guild is Wizard Distentor. He runs the Magic Guild, and also aids countless RuneCrafters in gathering Rune Essence by teleporting them to the Rune Essence Mine.
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The next NPC you may notice wondering around is the brightly colored Professor Imblewyn. He is a Gnome Wizard who is visiting the Magic Guild in order to research and expand his knowledge of the magical arts. While playing the Gnome Restaurant Minigame (Found in the Grand Tree), you may be asked to deliver some tasty Gnomish cuisine to this fella'.
Other NPCs within this room are two Level 9 Wizards. They serve no real purpose, though it is quite odd that level 9 wizards would be able to meet the level 66 Magic requirement!
You may also notice the extra doorway at the other end of the room. This is an "emergency exit" of sorts for people who got into the Magic Guild by using some method of stat boost to meet the requirements, and the stat boost has worn off.
There is also a staircase and a ladder within this room. The staircase leads up to the second floor, whereas the ladder will take you down to the basement. We'll come back to the basement later, and for now head up to the second floor!
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~ The Second Floor ~[/align]
The second floor is mostly for buying the great magic equipment that the Magic Guild has to offer.
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The wizard to stand out the most on this floor would be the Robe Store Owner. Walking around in his fancy Mystic Robes and Magic Skill Cape, he's got a stock of Mystic Robes to sell at a fair price. He'll also sell you a Magic Skill Cape for 99,000 gold coins - If you have level 99 magic, that is!
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There is one more shop to be seen here. The owner of the Magic Guild Shop - The rather plain looking wizard who even lacks the fancy blue cape that the level 9 Wizards wear - Sells a fine selection of Rune Stones and Magical Staffs.
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The prices of Runes and Staffs are as shown below. (Prices will vary depending on the stock of that item.)
- Rune Stones
- Fire Rune 4 Gold Pieces
- Water Rune 4 Gold Pieces
- Air Rune 4 Gold Pieces
- Earth Rune 4 Gold Pieces
- Mind Rune 3 Gold Pieces
- Body Rune 3 Gold Pieces
- Soul Rune 1250 Gold Pieces
- Nature Rune 120 Gold Pieces
- Chaos Rune 90 Gold Pieces
- Blood Rune 300 Gold Pieces
- Law Rune 240 Gold Pieces
- Death Rune 180 Gold Pieces
- Staffs
- Battle Staff 7,000 Gold Pieces
- Air staff 1,500 Gold Pieces
- Water staff 1,500 Gold Pieces
- Earth staff 1,500 Gold Pieces
- Fire staff 1,500 Gold Pieces
This floor also holds a couple more Level 9 Wizards. Again, I don't understand how they could possibly have Level 66 Magic.
You'll find another staircase leading to the third floor right across from the staircase that takes you from the first floor to the second floor.
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~ The Third Floor ~
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The highest floor of the Magic Guild! Here, you'll find three Magic Portals, two Empty Vial respawns on a table, and three more Level 9 Wizards.
On the West, South and East Walls are Magical Portals. These Portals will Teleport you to the other Wizard Towers in RuneScape. The locations are as follows:
- West Door: Sorcerer's Tower
- East Door: Blue Wizards' Tower
- South Door: Black Wizards' Tower
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~ The Mage Training Dungeon ~
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Remember that ladder to the dungeon on the first floor I was telling you about? Well, this is where it leads to - The Mage Training Dungeon! Here, you'll find Wizard Frumscone, and his cage full of Level 24 Zombies!
This is a great place to train with battle magic, or even Range. Keep in mind that the gate to the cage doesn't open, so you won't be able to get to any of the drops, or any Arrows you may be using if training Range. That is, not unless you use your magic skills and get them with the Telekinetic Grab spell!
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~ Non-Player Characters (NPCs) ~[/align]
This is a list of all NPCs within the Magic Guild.
- Zavistic Rarve: The Gran Secretary of the Magic Guild. He plays a part in "The Hand in the Sand" quest.
- Wizard Distentor: He runs the Magic Guild. He can teleport players to the Rune Essence Mine.
- Professor Imblewyn: A visitor to the Magic Guild. He's a part of the Gnome Restaurant MiniGame.
- Robe Store Owner: He runs a shop that sells Mystic Robes. He also sells mages with who have achieved 99 in the magic skill a Magic Skill Cape for 99,000 coins.
- Magic Store Owner: He sells various Runes and Magic Staffs.
- Wizard Frumscone: He summons training Zombies into a cage down in the basement for mages to practice their battle spells on!
- Wizards (Level 9): These users of the magic arts can be found all throughout the Magic Guild.
- Zombies (Level 24): These are found in the Magic Guild Basement, inside of a cage. You can train Magic or Range on them!
That covers just about everything there is to know about the Magic Guild!
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