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 Post subject: Mafia: Lightning Round II: Mafia Win!
PostPosted: September 7th, 2010, 7:42 am 
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Mafia: Lightning Round II

The Rules:
  • Unless altered or contradicted below, all standard rules apply.
  • Day phases last from 11am CDT to 1am CDT.
  • Night Phases last from 1am CDT to 11am CDT.
  • Night roles may send their PMs early (during the day prior) if they know their target beforehand, as night may now fall at a more inconvenient time.
  • Complete deadline lynching is in effect: The person with the most votes at the end of the day will be lynched. In case of a draw, no one will be lynched.
  • Players may vote for "no lynch." At the end of the day, if "no lynch" has more votes than any player, no one will be lynched.
  • Players may also "unvote," by which they do not cast a vote for a lynch themselves, but also do not contribute a vote for "no lynch."
  • If a a majority of votes is reached, the death of that person is guaranteed, regardless of point in the day. The day will still end at 1am CDT (as not to deprive you of much-needed time), but all new and changed votes after the majority had been reached will not matter.

Players:
1) kikori kid
2) landerpurex
3) Monk Basher
4) Scar
5) Seakip
6) TheAnimal
7) Thyker

Deceased:
1) Ex Rex - Villager, lynched Day 1.
2) DragonCrusher1 - Detective, killed Night 1.
3) Aragorn Ix - VIllager, lynched Day 2.
4) Topsummoner - Jailer, killed Night 3.
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Day 1: 11 players, 6 votes to lynch.

Look at this town. It's a boring dump. Needs blackjack. And hookers. To be honest the town part isn't even that necessary. And this mafia here is just the group to make it so. They're dead set on killing everyone they see just so they can make this dump an illicit activities paradise. Some boring 'ol villagers want to keep this boring 'ol town boring, though, and will go to very unboring lengths to do so. Keep an eye on them, this is bound to be exciting!

Day 1 ends at 1am CDT in approximately 16 hours.

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Last edited by Steely Mallon on September 10th, 2010, 5:03 pm, edited 11 times in total.
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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 8:44 am 
Burning my Dread.
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Bzzzzz. No town needs prostitutes. ¬¬

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 8:48 am 
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http://www.youtube.com/watch?v=z5tZMDBXTRQ

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 8:52 am 
Big, dirty shithawks.
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Topsummoner.

That is all.

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 8:54 am 
Burning my Dread.
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Now you've got the right idea, Steely. :p

Lander's first poster aside from me. Lander.

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 10:29 am 
My milkshake brings all.
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Kikori for thinking prostitutes are a bad thing. Mmmmmmmm hookers....

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 11:02 am 
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Hookers

Kik speaks for the good of all.


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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 2:52 pm 
My milkshake brings all.
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Fine...Hookers, at least if they're dead they don't have to be paid.

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 2:56 pm 
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Ex Rex


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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 3:00 pm 
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ohai brosefs

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 3:12 pm 
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Do we really want to take the hookers out before N1, though?


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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 3:31 pm 
DON'T LOSE YOUR WAY
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A town without hookers is like a strapping roughneck without a toothpick. That is to say, HE IS A RATHER PISS-POOR EXCUSE FOR A ROUGHNECK IF YOU ASK ME.

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 5:00 pm 
Burning my Dread.
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I'll be at work 'til the night phase comes. Figures. ¬¬

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 5:34 pm 
My milkshake brings all.
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Seakip wrote:
Do we really want to take the hookers out before N1, though?

You're too picky, it doesn't matter if they're alive or dead come N1 :shifty:

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 5:57 pm 
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Ex Rex wrote:
Fine...Hookers, at least if they're dead they don't have to be paid.


What is this? GTA? Haha.

Monk Basher

Law of averages says he has to be mafia at somepoint :P

The Hooker role is a role-blocker isn't it?

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 7:36 pm 
Big, dirty shithawks.
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In light of me having two joke-votes on me and being in danger of being lynched, Kikori Kid.

Gotta be careful with those joke votes when we're complete deadline lynching, fellas.

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bluecoat is the tracker, Market Man6 is the detective, Paidea is the watcher, Super Saiyan Goku is the Doctor, Stone Cold Steve Austin is the Janitor, and I'm the Godfather.


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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 7:37 pm 
Big, dirty shithawks.
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Err, ex rexnub unvoted him.

Ex Rex

8-[

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bluecoat is the tracker, Market Man6 is the detective, Paidea is the watcher, Super Saiyan Goku is the Doctor, Stone Cold Steve Austin is the Janitor, and I'm the Godfather.


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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 8:55 pm 
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My this day was productive. I don't feel the same motivation to win this game that I did the last one. ._.

The blackjack and hookers in the first post were a Futurama reference. Come ON guys ._. (lol didn't even notice that steely posted a video of it too)

Unvote

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 10:04 pm 
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Hi.


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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 10:19 pm 
My milkshake brings all.
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Monk Basher, to even out the votes since Lander's an idiot and put 2 votes on me :?:

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