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 Post subject: Re: Pirates - Mafia at Sea - Day One!
PostPosted: July 21st, 2012, 7:32 am 
Jess
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Dear scar,
Kikori + penguin guy + top = 3


Dear Market,

I'm glad you wasted your 2000th post, go die in fire.

Love,
Scar

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 Post subject: Re: Pirates - Mafia at Sea - Day One!
PostPosted: July 21st, 2012, 7:33 am 
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Arrrrrr! And so the day draws to an end, with none of the pirates made to walk the plank, and the crew all return to their bunks to rest, not knowing what the night will bring.

Night one begins, let the PMs roll!

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 Post subject: Re: Pirates - Mafia at Sea - Night One, you sickening seadog
PostPosted: July 23rd, 2012, 7:38 am 
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I'd like to remind people that in pretty much every mafia game, there had been a 48 hour night period. Since I didn't actually specify it, making the assumption you would all know this and follow it, I will extend the night for another 24 hours.

Bare in mind that until the 31st, I have no internet in my house so have to travel to a library to get online and expected ALL messages to have been sent by now.

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 Post subject: Re: Pirates - Mafia at Sea - Night One, you sickening seadog
PostPosted: July 23rd, 2012, 12:24 pm 
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Actually in pretty much every mafia game there was technically a 36 hour night period, but I for one tend to host a little more leniently than that. XP

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 Post subject: Re: Pirates - Mafia at Sea - Night One, you sickening seadog
PostPosted: July 24th, 2012, 4:08 pm 
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Well it is slightly longer right now due to my difficulty to get online and my phone isn't great to check all the messages, etc. Should update tomorrow, sorry for the delay

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 Post subject: Re: Pirates - Mafia at Sea - Night One, you sickening seadog
PostPosted: July 24th, 2012, 4:37 pm 
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The pirates awake to find themselves short a crew-member. [b]Godders[b/] was nowhere to be seen, his hamock was covered in blood though. After scouring the deck his head was eventually found on a rope in the water behind them, the rest of his body having been devoured by sharks after he was killed in his sleep and tossed overboard.

Godders - Strong Swimmer (would colour this in blue, for pro-town, but im using my phone and dont know how) - murdered Night One.

Nine remain, five votes to toss a crewmate overboard. Day Two begins.

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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 24th, 2012, 5:27 pm 
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it's [color= blue][/ color] Watch your spelling of it. :P I can edit it in if you'd like.

I'm gonna guess Godders was an at-least-one-shot unlynchable. This is unfortunate; lynching him would have confirmed him.

So Kik is hard-softclaiming drunk. Since this is variant-y, either his condition states he's supposed to post drunkenly or he's using it as cover. or maybe just doing it for fun. He could do anything there.
Penguin is acting Jestery. His posting seems a bit targeted to irritate; it worked for me. Not anymore.
Aragorn, I'm looking for consistency here above all. Inconsistency is indicative of special roles, which you apparently have. The fact that you got defensive over what was literally nothing is the most suspicion I have to go on presently.

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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 24th, 2012, 5:28 pm 
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Whee doubleposting.

I totally forgot to mention that I was roleblocked.


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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 24th, 2012, 6:14 pm 
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Well the role names are different too. Should be fun deciphering what they mean.

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Kikori wrote:
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Riptide wrote:
I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


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Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

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 Post subject: Re: Pirates - Mafia at Sea - Night One, you sickening seadog
PostPosted: July 24th, 2012, 6:16 pm 
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Dr Henry wrote:
Godders[b/]


*Points and laughs before retcheting a bit* Sorry, eb'ryone.

Aragorn
, *Hic*, what sayyetothis outRAGEous claim?

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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 24th, 2012, 6:20 pm 
Burning my Dread.
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*Looks at his last post's bbcode*

Wha?

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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 24th, 2012, 9:26 pm 
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Defending a play style (and rightly so since what you said wasn't accurate) =/= mafia. The last time you jumped around accusing people of all sorts you were mafia, which I find highly suspicious now.

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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 24th, 2012, 10:38 pm 
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Hey Rip, care to give a couple more details?

And since godders died, we should look to scar lol

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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 24th, 2012, 10:44 pm 
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Market Man6, I'll have yer guts for gardeners! *Hic* Have at ye! *Reaches repeatedly for his rapier and fails just as often*

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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 24th, 2012, 10:57 pm 
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Oh? Your gardeners are short on guts and need some of mine? Well, I'm pretty sure I'm better with a blade.

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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 24th, 2012, 10:59 pm 
Burning my Dread.
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The, the PEN is mightier than the s-s-sword! Come on, gents, let's get'a few signat... autogr-auto... uh, a few names on this... somethin'!

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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 24th, 2012, 11:48 pm 
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Sighence wrote:
Penguin is acting Jestery. His posting seems a bit targeted to irritate; it worked for me. Not anymore.


Sighence, as he's just shown, can't afford to have my posts be a joke. Only one alignment truly can't.

I'll let you guess which that is.

Wait a second, that argument didn't work very well the last time it was used... Unvote

Anyways, Strong Swimmer being a lynch immunity role like Monk says makes the most sense. It also seems from Monk's word we have a roleblocker, and a drunk would fit the theme, so I would have to agree with Monk on that point.

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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 25th, 2012, 12:30 am 
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Sighence

Time to stir up this steamy pot of nonsense.

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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 25th, 2012, 9:54 am 
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Market Man6 wrote:
Hey Rip, care to give a couple more details?

Fail to see how my stating that deciphering what Henry renamed the roles is going to be somewhat of a pain requires details. You rolefishing?

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Kikori wrote:
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Riptide wrote:
I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


PenguinGuy wrote:
Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

Right?


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 Post subject: Re: Pirates, Mafia at Sea: Day Two, you scurvy-ridden scound
PostPosted: July 25th, 2012, 11:02 am 
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Riptide wrote:
Market Man6 wrote:
Hey Rip, care to give a couple more details?

Fail to see how my stating that deciphering what Henry renamed the roles is going to be somewhat of a pain requires details. You rolefishing?


Not to put words in his mouth, but he was likely looking for you to attempt to figure out what the roles mean instead of just complaining about them.

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