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 Post subject: Re: D&D
PostPosted: March 22nd, 2013, 7:48 pm 
My milkshake brings all.
Minor King
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 Post subject: Re: D&D
PostPosted: March 22nd, 2013, 10:58 pm 
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Jeff: Hey guys! Guess what?
Shana: You're doing this on time?
Jeff: ... Hah. Ha ha. Oh yeah, hah.
Shana: I see you're in stitches. Shall I start whilst you roll around laughing?
Jeff: ...
Shana: Okay. Due to past experience of sleeping quarters where people share a room, everyone--myself, Maercis, and Biff--opted to camp out for the night. Pleasant sleep, just barely long enough to feel any bit rested.
Jeff: No bugs for anyone, thankfully. Or accidental arrowings in the night.
Shana: Just an early rise and order to meet up with our Captain again. Day one, mission two: recover medical supplies that were stolen by bandits who had a habit of going from hideout to hideout on their way to wherever their goal was. Two hour trip, easy enough. Nothing on the way, also easy enough.
Jeff: Well, not counting inanimate objects...
Shana: Stones falling from the ceiling do count, but they managed to not crack any of our skulls open. Thankfully, they were our only real trap to worry about. Where living things were concerned, we found nary a bandit ready for us. Only one, dead. Clawed and lifeless, withered up rather profusely despite what was supposed to be a very recent death, considering they only were in the hideout a couple days.
Jeff: Note to self, remember Nature does not cover undead creatures when determining possible times of death.
Shana: Spoil sport, that was supposed to appear later!
Jeff: Sorry.
Shana: Accepted. The medical supplies were found easily enough, as well as some food that we have yet to agree to take back.
Jeff: After all, bandits would never contaminate a food supply in hopes of it spreading something bad to enemies!
Shana: Yes, that. Since we weren't given an exact measure of how many supplies we were supposed to bring back, the idea that some were elsewhere in the cave was, of course. So with only one path to follow, deeper inside, I took the first step. A Wight gave me a very pleasant greeting, tried to scratch an itch on my back.
Jeff: Now she gets the concept of 'humor'.
Shana: In fact, I get both! Personally, I like spelling the sense of humor version as h-u-m-o-r, while reserving h-u-m-o-u-r for making a reference to one's bodily fluids. So while it was after my 'humour', I was not yet in a good 'humor' about the attempt.
Jeff: Yay for the Greek philosophy of humor!
Shana: And for body armor. It failed quite miserably in most of its attempts to cause pain, so instead it brought up two allies--skeletal guards with very large axes--while attempting to animate the mauled corpse lying outside the room. Biff's holy power was particularly useful, and though my hammer had a hard time landing on such frail targets, little Lesale was able to land many useful bites.
Jeff: And nobody thought having a little pet Pseudodragon would help. I'm sure James will appreciate the name you gave it... if he reads hero lore at all.
Shana: He might be prompted to thanks to that note. If not, you can always explain the joke.
Jeff: But that ruins the fun!
Shana: Oh well. The fight went fairly smoothly once the Wight was smote, just carrying on for a little while of back and forth swings. The bandit corpse had a little gold on it, and the Wight itself had some jewelry to add to our bounty of two very large, sharp axes. Not a bad day, minus the pain.

More exp. +20 gold apiece.
We now have two great axes, bronze and gold jewelry, and medical supplies. More food if we want it.

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 Post subject: Re: D&D
PostPosted: March 27th, 2013, 6:50 pm 
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If anyone's wondering why I haven't spent much time in this thread lately, here's why:

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Edit: fixed a minor scaling issue


Continental map. I've only labelled the major geographic areas that would be of current significance to the party. For reference: that red dot towards the centre? That's the entire county that the party started in at the beginning of this campaign.

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 Post subject: Re: D&D
PostPosted: March 28th, 2013, 5:19 pm 
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So, do you Fuzzy Bunny want to have a session this weekend? Preferably at an hour where half the group isn't groggy and listless and in need of sleep?

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 Post subject: Re: D&D
PostPosted: March 28th, 2013, 10:19 pm 
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That's awesome.

I'm available Sunday, Tuesday and Wednesday.

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 Post subject: Re: D&D
PostPosted: March 29th, 2013, 12:21 pm 
My milkshake brings all.
Minor King
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Easter Sunday, so likely not.

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 Post subject: Re: D&D
PostPosted: March 29th, 2013, 8:52 pm 
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To hell with it; I'm going with sunday. I've also revised the campaign information.

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 Post subject: Re: D&D: Noon/afternoon PST Sunday
PostPosted: March 29th, 2013, 11:32 pm 
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Good luck with that. I work 4 to 10 my time.
Tuesday and Wednesday work for me as well, though.

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 Post subject: Re: D&D: Bah
PostPosted: March 30th, 2013, 6:10 pm 
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I hate you all.

Actually it's just as well; Sunday has become... "inconvenient".

I'll work out a timeframe soon. Read the updated campaign information if you give a damn; I'll probably post some more crap for you to digest soon as it is.

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Imagine a perfect beach
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 Post subject: Re: D&D
PostPosted: March 30th, 2013, 6:19 pm 
My milkshake brings all.
Minor King
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Ex Rex wrote:
Easter Sunday, so likely not.

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 Post subject: Re: D&D
PostPosted: March 30th, 2013, 6:24 pm 
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Ex Rex wrote:
Ex Rex wrote:
Easter Sunday, so likely not.


Well it's a good thing the party isn't going to have a session without its resident snot-eating half-orc paladin that somehow succeeds all of the knowledge checks then.

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Imagine a perfect beach
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 Post subject: Re: D&D: Bah
PostPosted: April 5th, 2013, 1:04 am 
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Re-evaluating my DM methods. Please stand by.

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 Post subject: Re: D&D: Bah
PostPosted: April 5th, 2013, 9:07 am 
Burning my Dread.
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We broke him.

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 Post subject: Re: D&D: Bah
PostPosted: April 9th, 2013, 6:34 pm 
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So, I should officially say that the campaign is currently on hold until I work out some details.

I'm not planning on continuing until two things are definitely worked out: firstly, what our "regular" group is going to be. I've decided that we're going to have it organised as a single, coherent group (as one does), and only have sessions when said group is available. This is as opposed to the previous method of "have session when x number of players are available". So, a regular commitment from everyone is expected, albeit now at a more relaxed schedule. I'm assuming everyone who's already committed regular activity is going to be on board anyway.

Secondly, I'm taking the time to discuss the specifics (mainly roleplay) of all of your characters individually, something I really should have done before I ever started the campaign, but, well... Over-eagerness and time constraints made me a lazy Fuzzy Bunny in that respect.

I've already spoken to Kik and Rex, so for the rest of you, expect me to try and get ahold of you individually for an hour or so in the coming days.

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Imagine a perfect beach
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 Post subject: Re: D&D: Bah
PostPosted: April 9th, 2013, 10:02 pm 
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Going to be busy this week, though I will be infinitively more available after this weekend, probably for a while.

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 Post subject: Re: D&D: Bah
PostPosted: April 9th, 2013, 10:02 pm 
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Going to be busy this week, though I will be infinitively more available after this weekend, probably for a while.

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 Post subject: Re: D&D: Bah
PostPosted: April 19th, 2013, 5:20 pm 
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Alright, so that lengthy process has finally been addressed. I'll likely confer with everyone one more time before trying to work out a schedule for all of this. I also encourage everyone to speak with your fellow players and talk about backgrounds, roles, tactics, etc. and see what everyone has to bring to the table. If you have any ideas for how to make this campaign fit your group, I'll at least listen.

I'd also like to work on teaching everyone the mechanics a little better, but don't worry; I'm not going to run a lecture course on any of this crap.

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Imagine a perfect beach
Without a mermaid
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Without a time
Imagine a perfect Eden
Without a friend, without a serpent
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 Post subject: Re: D&D: Bah
PostPosted: April 20th, 2013, 1:06 am 
My milkshake brings all.
Minor King
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Eadwulf wrote:
I'd also like to work on teaching everyone the mechanics a little better, but don't worry; I'm not going to run a lecture course on any of this crap.

YOU CAN'T MAKE ME LEARN, SCUMBAG!

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 Post subject: Re: D&D: Bah
PostPosted: April 20th, 2013, 10:09 pm 
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Ex Rex wrote:
Eadwulf wrote:
I'd also like to work on teaching everyone the mechanics a little better, but don't worry; I'm not going to run a lecture course on any of this crap.

YOU CAN'T MAKE ME LEARN, SCUMBAG!


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YOU'LL BE LITERATE AND LIKE IT!

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Imagine a perfect beach
Without a mermaid
Imagine a perfect hideaway
Without a time
Imagine a perfect Eden
Without a friend, without a serpent
"Feeling lonely and content at the same time,
I believe, is a rare kind of happiness"


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 Post subject: Re: D&D: Bah
PostPosted: April 20th, 2013, 10:23 pm 
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After Wednesday for something like this would be best; it's test/paper time until then.


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