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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 1st, 2013, 6:40 pm 
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Jackstick you are dead.



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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 1st, 2013, 6:54 pm 
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So does Jack generally not defend himself when he has 6/8 votes necessary for a lynch?

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 1st, 2013, 7:11 pm 
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FriskyAlpaca wrote:
So does Jack generally not defend himself when he has 6/8 votes necessary for a lynch?

Here's a better question: What argument would he be defending himself against at this point? Would anyone here give two :bunny:?

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 1st, 2013, 7:28 pm 
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True. I view Jacks style in the same regard as the inactives. As a townie part of your goal is to provide evidence that you have the towns best interest in your favor. You do that by adding to the discussion and casting confident votes. Cracking jokes and voting for the already deceased is pointless fluff and should be cut.

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 1st, 2013, 7:34 pm 
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FriskyAlpaca wrote:
True. I view Jacks style in the same regard as the inactives. As a townie part of your goal is to provide evidence that you have the towns best interest in your favor. You do that by adding to the discussion and casting confident votes. Cracking jokes and voting for the already deceased is pointless fluff and should be cut.

...and then we have players who get so into the game that they call each other idiots and freak out over a single player's bad call. We can worry about lack of contributing when there's actual discussions that aren't being contributed to. Day 2 is a day lacking in discussion.

Y'all seriously need to lighten up.

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 1st, 2013, 7:35 pm 
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This train stinks hard.

Lander, it's not like you to not post an explanation for your vote at all - at least not when you're town-aligned. Care to expound?


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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 1st, 2013, 7:44 pm 
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These chatrooms have got me yurning for progress. Maybe it is just the Mafia Philosophy I am developing but I like lynches and deaths, that and it is like christmas waiting to find out if you were right or who died during the nigh. Votes and deaths are the only thing I am able to draw accurate conclusions from.

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 1st, 2013, 7:47 pm 
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FriskyAlpaca wrote:
These chatrooms have got me yurning for progress. Maybe it is just the Mafia Philosophy I am developing but I like lynches and deaths, that and it is like christmas waiting to find out if you were right or who died during the nigh. Votes and deaths are the only thing I am able to draw accurate conclusions from.

This sounds like the ramblings of a madman.

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 1st, 2013, 8:01 pm 
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Madman, grad student, same thing.

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 1st, 2013, 8:24 pm 
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I enjoy Jackstick's posts though. They are pretty funny, and lighten the mood a bit.

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 2nd, 2013, 1:05 am 
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FriskyAlpaca wrote:
These chatrooms have got me yurning for progress. Maybe it is just the Mafia Philosophy I am developing but I like lynches and deaths, that and it is like christmas waiting to find out if you were right or who died during the nigh. Votes and deaths are the only thing I am able to draw accurate conclusions from.


A fair assumption, at first. But what do you do with the information upon death?

And I voted for Jack because someone needs to die and he certainly doesn't deserve to live.

Or would you rather me create another four day long fiasco as I cling to one minor mistake or mishap to generate a truckload of activity? That stuff grows old, man.

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 2nd, 2013, 1:06 am 
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Landerpurex wrote:
FriskyAlpaca wrote:
These chatrooms have got me yurning for progress. Maybe it is just the Mafia Philosophy I am developing but I like lynches and deaths, that and it is like christmas waiting to find out if you were right or who died during the nigh. Votes and deaths are the only thing I am able to draw accurate conclusions from.


A fair assumption, at first. But what do you do with the information upon death?


Or rather, what do you do with it when you learn of their death.

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 2nd, 2013, 1:35 am 
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Jack's at 6/8 votes...what exactly is the basis for this? I mean rambling like a jester doesn't exactly seem to be a coherent mafia style?

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 2nd, 2013, 2:06 am 
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Once a player has died you generally learn their role or at the very least their alignment. It allows for a better vote and discussion analysis.

Not doing anything doomed us last game.

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 2nd, 2013, 3:23 am 
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FriskyAlpaca wrote:
Once a player has died you generally learn their role or at the very least their alignment. It allows for a better vote and discussion analysis.

Not doing anything doomed us last game.


Not finding the demon sooner doomed us last game, I still think he was overpowered too.

It's day 2, we're not going to lose if we don't get a lynch today. I don't see how he's a more viable lynch than say Godders for rolefishing.

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 2nd, 2013, 4:20 am 
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Aragorn Ix wrote:
FriskyAlpaca wrote:
Once a player has died you generally learn their role or at the very least their alignment. It allows for a better vote and discussion analysis.

Not doing anything doomed us last game.


Not finding the demon sooner doomed us last game, I still think he was overpowered too.

It's day 2, we're not going to lose if we don't get a lynch today. I don't see how he's a more viable lynch than say Godders for rolefishing.


I'm sorry i forgot rolefishing was frowned upon, i just wanted to figure out what special power role was used in this game.

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 2nd, 2013, 4:46 am 
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Well this has escalated quickly.

I voted for Jackstick hoping that perhaps he might want to be serious and add his thoughts to the mix. That clearly has not worked.

However, as far as acting scummy goes, he isn't. He is acting like he always acts. The train that has sprung up is pretty bad, but thankfully it means that Day Two HAS been productive.

The way I see it, either Jackstick is mafia (could happen but not much evidence suggesting this at the moment) and he hasn't been hammered by other mafia because they don't want to...

Or he is villager, hasn't been hammered because there are already mafia ON the train.

My FoS is on Frisky, for voting twice and question Blue on why he chose not to vote for Jack.
Also FoS on Squid, because the whole 'Jackstick you are dead' doesn't sit right with me.

Even though I didn't intend for Jack to be lynched from my vote, his lack of caring when close to lynch isn't very helpful for the town, so I agree with Lander that if someone is going to be lynched today, might as well be him. At least then we can look at the voters today, and the non-voters, and use it to get information.

That said, I highly doubt anyone will want to vote for Jackstick after this post, knowing that whatever he flips as, it will probably be twisted against them in some way :lol:

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 Post subject: Re: Mafia 24: Day 2
PostPosted: May 2nd, 2013, 9:21 am 
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Day 2 has ended, 8 hours past due. The town failed to secure a lynch, again.

Night 2 has begun.

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Bloodypurex wrote:
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His logic is flawless. Topsummoner

I concur. We must lynch him now for the sake of the metagame, we MUST teach people that they can't go around claiming "anniversary" and expect leniency. Topsummoner.


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 Post subject: Re: Mafia 24: Night 2
PostPosted: May 3rd, 2013, 1:08 pm 
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FriskyAlpaca, a ... umm... is dead. It appears as though someone cleaned up the crime scene, leaving no clues about FriskyAlpaca's true identity.

Day 3 has begun. 13 people remain, so 7 votes to lynch.

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Bloodypurex wrote:
The Rocky Horror wrote:
Paidea wrote:
And you're not dead yet? Topsummoner

~Paidea

His logic is flawless. Topsummoner

I concur. We must lynch him now for the sake of the metagame, we MUST teach people that they can't go around claiming "anniversary" and expect leniency. Topsummoner.


Last edited by Paidea on May 8th, 2013, 6:17 pm, edited 1 time in total.
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 Post subject: Re: Mafia 24: Day 3
PostPosted: May 3rd, 2013, 1:29 pm 
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So, Marketman, why did I follow you to my place N1, but not last night?

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