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 Post subject: Re: Krazy Mafia - Day Three
PostPosted: August 26th, 2016, 2:41 pm 
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Topsummoner wrote:

Doesn't it seem highly unlikely that the kill wouldn't happen in the night with so many night movement roles running around? What's the point of them then but to sow confusion? How do you think the kills could be carried out in the day anyways without the congregation noticing? That doesn't make any sense to me. I find it far more likely that some of the claimed roles are lying.

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If you do lynch me, subsequently lynch Top and do not let him get in a word edgewise.


:?:


So by my calculations, I have been lynched and we are now in twilight. And the OP explicitly states that posts are allowed during twilight. So here's my final thoughts and my ODP.

In reference to the above, it makes perfect sense once you've figured it out. A bunch of town aligned night roles running around, messing with each other, when it is PAINFULLY OBVIOUS who the mafia are. Or the poisoners, or whatever. The people who claim they have no roles when that's the easiest thing to do as mafia in a game like this where it is very easy to get caught in a lie.

Defeat, you're probably town after all, but you've made a mistake, bud. I can only hope after I die you all revisit everything I've been saying and revisit the voting patterns of Top and Aragorn. DO NOT rely on these roles. Lynch topsummoner, then lynch aragorn and secure a town win. If I have to die to prove my innocence so people will know my intentions with everything I've said, so be it.

And in closing I say, I hate you all and good luck to the mafia. This game was obviously rigged in your favor, as everyone is too focused on gleaning information from roles that ultimately don't seem to be telling anyone anything.

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 Post subject: Re: Krazy Mafia - Day Three
PostPosted: August 26th, 2016, 3:29 pm 
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Love you bud.

I thought for sure that laughing emote was "I am the Jester, get played", I wouldn't have even been mad because let's be honest, nobody'd have guessed that.

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 Post subject: Re: Krazy Mafia - Day Three
PostPosted: August 26th, 2016, 4:19 pm 
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And so it finally comes to pass that everyone alive points a finger in one direction. Landerpurex holds his head high with pride that he set his thoughts in order, laid well and true behind him as he walks to the center of the town with Topsummoner, Spirographed, SparkyAMS, and Aragorn IX at his sides. A noose is hung, and soon a body swings from it for the moments it takes before sleep takes the hanging body.

At the base of the tree, however, erupts a fit of coughing. Despite gathering his strength to avoid the upheaval, SparkyAMS finds himself no match for the blood that soon stains his feet before he slumps under Landerpurex, the two finding rest together.

Those still alive can only shudder at the sight before looking from one house to the next, finally taking a few tentative steps together to one house to investigate its contents.

Landerpurex's house reveals a collection of hunting guides devoted to the following of game and prey, as well as a fair few silly, small gifts from friends and family elsewhere with animal track motifs. "Who's ever heard of a coffee mug with deer tracks in a ring around it...?" A journal lies open at his bedside, noting a hopeful attempt to figure out who may have gone where, but seemingly out of frustration, forgetfulness, failure, or fatigue, it's unfortunately blank beyond the hopeful prologue written at its front. It seems the town has just removed one of its hopeful helpers working against this Mafia threat...

Landerpurex - Tracker, Lynched Day Three.

The group nods at each other and makes their way over to SparkyAMS' house, hoping for something more helpful and pleasant to come of it. Given the nature of his claims and the description of his skills, the group proceeds with an understandable slowness through the area around his house before making it inside. Sure enough, there lies a collection of ropes, knotted every which way, alongside crates, wires, and a couple tools for roughing it in the woods. It doesn't take much to convince the survivors that Sparky indeed was out to set traps, but a thorough look up and down his house reveals nary a trap nor piece of anything incriminating against him.

SparkyAMS - Trapper, Killed Day Three.

The surviving figures funnel back out of his home, and cast wary eyes at one another. This threat has been present for an unfortunately long time now, and seems to have suffered nary a blow. As the villagers turn to their homes, a few faces swallow hard in fear of what may be to come.

Night Three
Night Three ends Sunday, August 28, at 5:30 a.m. CST
(Though in all likelihood all actions will be sent and the game resumes sometime Saturday)

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 Post subject: Re: Krazy Mafia - Night Three
PostPosted: August 26th, 2016, 5:24 pm 
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For once, there is a visible lack of numbers as the townsfolk gather back at the square. It doesn't take long to realize who's missing... Frank 4.0.1 is gone. His body, however, is quite visible. It rests in a messy, bloody heap at the foot of Spirographed's window. Aragorn IX and Jackstick take an instinctive step towards it before feeling a blade at the back of each of their necks, cold steel meeting skin and sending shivers down both the survivors' spines.

"Well", pipes up Spirographed, "I'd say that plan worked out. You two can join us, or die."

Topsummoner smirks and hangs his blade loosely back at his side. "I even promise to make it quick, unlike Sighence and Sparky..."

Game Over. Mafia win.

Role reveals, action history, host's notes, and "What the Fuzzy Bunny is up with this variant" explanation soon.

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 Post subject: Re: Krazy Mafia - Night Three
PostPosted: August 26th, 2016, 5:26 pm 
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What the Fuzzy Bunny did I say.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 5:27 pm 
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The oven dinged for my meal, but I'll just say, this was one hell of a fun game to host and watch. I'll get to the reveals and explanations as soon as I can.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 5:31 pm 
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My role was definitely pretty overpowered, even with all the town roles flying around. I still had lots of fun and hope the rest of you did too, and, for what it's worth, my 6am realization of my retardation about Frank was a real event and I was being completely genuine in admitting I was wrong.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 5:33 pm 
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I hate the mafia. But I hate you more...

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 5:44 pm 
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Bullshit vanilla townie role...

Sorry lander but the way you tried to twist my vanilla status on me made me go for you. Before that i was all for lynching top.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 6:18 pm 
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Mafia Stalker (Spirographed)

You are the Mafia Stalker. Aside from having a profession that makes you look like a creepy individual, you have a talent for figuring out what peoples' jobs are given long enough exposure to their work. Every night phase, you can elect to stalk an invidual and figure out what exactly they're doing. It doesn't concern you who they're doing it to, that would take too long to figure out and distract you from your mission. No, you want to learn their job, to know if they're someone worth the bullet with their name on it now, or later.
Layman's terms: In the night phase, give me a name and I'll give you their role title.
As a member of the Mafia, you win when the Mafia have control of 50% of the population or more, since at that point the stalemate of power would make it impossible to successfully stop your team's efforts. You lose if all of your faction are killed.
[DM's Notes] Standard issue role-learning role. The act of stalking someone involves following them if they leave their own house, which can trigger the Trapper, Watcher, and Insomniac to see them.
After Game Notes: Funny that he was only able to learn Aragorn IX's role. I wasn't expecting so many successful roleblocks.

Ninja (Topsummoner)

You are the Ninja. A master of stealth, subtlety, and subterfuge, you are well suited to assisting your diabolical cohorts with their schemes. If sent to perform the night kill, you have the benefit of being nigh impossible to trace. You yourself are impervious to being seen, heard, followed, or spied upon, and leave no trace of your movements under normal circumstances. However, your methods come at a price. The cleanest crime is the one no-one can identify, and murder is no exception. You aren't one to simply slit a throat and move on; you have been trained to insert a rather subtle but powerful toxin that lingers, weakens its victim, and waits almost a full day before triggering a system breakdown in the victim. It assures a little more time for the victim, but never fails at its job.
Layman's terms: You can be investigated, protected, killed, muted, and roleblocked, but you can not be watched, tracked, stalked, or otherwise spied upon. If you are responsible for the night kill, the victim will live until the end of the immediately following Day phase, and die of a heart attack. They will be made aware privately of feeling weak upon joining the group in the day phase.
As a member of the Mafia, you win when the Mafia have control of 50% of the population or more, since at that point the stalemate of power would make it impossible to successfully stop your team's efforts. You lose if all of your faction are killed.
[DM's Notes] The wildcard of being noticed, the potential bane of the Mafia for the kill style. I look forward to Topsummoner's reaction to this one. The Ninja waits exclusively for the victim at their home.
After Game Notes: There seemed to be a misconception somewhere along the line that the Ninja is immune to nearly everything. Given the nature of Stalkers as investigators of roles, the Ninja was vulnerable to the Stalker's investigation, and the Trapper's / Insomniac's roleblocks and/or name reveals. This is the role that made me wish heavily for a ninth player.


Stalker (Frank 4.0.1)

You are the Stalker. Aside from having a profession that makes you look like a sick individual, you have a talent for figuring out what peoples' jobs are given long enough exposure to their work. Every night phase, you can elect to stalk an invidual and figure out what exactly they're doing. It doesn't concern you who they're doing it to, that would take too long to figure out and distract you from your mission. No, you want to learn their job, to know if they're someone worth bringing the spotlight to.
Layman's terms: In the night phase, give me a name and I'll give you their role title.
As a member of the Village, you win when the Mafia are completely eliminated.
[DM's Notes] Standard issue role-learning role. Like the Mafia Stalker, this role follows its target to wherever they may visit, triggering the Trapper, Watcher, and Insomniac if they apply.
After Game Notes: The Stalker was supposed to be the first, strongest line of defense against the Ninja. I'm a bit sad that he got roleblocked as often as Spiro did; it's really funny in its own way that both Stalkers got jack diddly from their roles. Almost force-vanilla'd the game a bit.

Watcher (Sighence)

You are the Watcher. With your trusty binoculars and well positioned blinds and curtains, you're pretty darn good at taking a look where you want to without drawing too much attention to yourself! You could pretty easily get a few glances around someone's home during the night if you wanted to, and try to watch and see if someone is entering or leaving the house.
Layman's terms: In the night phase, give me a name and I'll tell you who visits their house that night.
As a member of the Village, you win when the Mafia are completely eliminated.
[DM's Notes] As reliable as an Insane detective, but as powerful as a Detective. This one's up to dumb luck, but the odds of something happening are at least nice. The Watcher stays at home.
After Game Notes: Nothing about this role is truly new or imbalanced. It was meant to be the "I can confirm a villager's claim" or, if the Ninja died, the "I am suddenly the most likely source of a hammer against a direct Mafia kill". Someone has to die night one, though.

Tracker (Landerpurex)

You are the Tracker. Your practice with following peoples' footsteps is second to none, and you can try to use it by following in someone's footsteps... literally. It may be a challenge to some, but to you, it's a way of life. Given the threat, it might come in handy to know who has gone where, when.
Layman's terms: In the night phase, give me a name and I'll tell you where they have visited on which night.
As a member of the Village, you win when the Mafia are completely eliminated.
[DM's Notes] Follows the newest tracks first. If the Tracker follows someone actively performing a night action, they notice them and follow them, though always too late to figure out what their role is. If they try to word it as "I pick a person to see who's visited them" instead of their role, insert snarky comment about the Tracker's own tracks being the most recent and following them back and forth endlessly. Because they visit potentially many houses, they can trigger the Trapper, Watcher, and Insomniac quite easily.
After Game Notes: I'm sad Lander didn't activate the snarky response bit I had thought up. I am also VERY sad, yet amused, that he had the gut feeling against Topsummoner night one. He picked the perfect person to track, but sadly couldn't track Top due to immunity. The fact that it still pegged Top as "You didn't go anywhere, and given the game, that's an oddity in itself" had me on the edge of my seat from that point on.

Trapper (SparkyAMS)

You are the Trapper. Typically a hunter set on finding wildlife to turn into a good meal, you get the feeling your talents could be just a little more useful with this current issue. You COULD always set some lethal ones, but it would probably be for the best if you didn't draw such attention to yourself. Simply snagging a ne'er-do-well cad on the prowl and hanging them upside down by the ankle for the night sounds like a good way to go. And if they're not sneaky enough, you could always find out just who it is when you come back and let them out!
Layman's terms: In the night phase, give me the name of a player whose house you'd like to set up traps around. A trapped player is considered roleblocked for the night, and has a 50% chance to escape your trap. If they fail, you learn the name of the roleblocked player. This effect stacks for any number of roles visiting a single trapped house.
As a member of the Village, you win when the Mafia are completely eliminated.
[DM's Notes] Paging doctor roleblocker? This is probably the only Doctor-style role in the game that can indefinitely protect themselves in the night and catch a Mafia responsible. Naturally, don't tell them that. If the target tries to enter or flee the Insomniac's home before the Trapper elects to trap their house, think of it as talking through a window for the duration of the night. The results of the roleblock will never change regardless of conversation happening or the player fleeing the house. A trapped player will be roleblocked from leaving their own house.
After Game Notes: There was a misconception from Sparky about the success rate of his role. It's divided into two halves, however. Anyone who touches one of his traps around a person's house (whether an outsider arriving or its inhabitant leaving), they're roleblocked, period. The 50% chance lies in if they escape and save their identity, or hang around for Sparky to learn their name. I was torn on if I should have forbid the option to self-protect, but the logistics of trapping one's own house are far different than treating one's own wounds, after all. I'm happy with the judgement to make sure Sparky simply didn't know of the option, leaving it to the lack of a rule and lack of direction to pick his own targets. His was supposed to be the role that prolonged the game the furthest due to the likelihood of people visiting a constantly changing, trapped house. I'm satisfied with the result.

Insomniac (Jackstick)

You are the Insomniac. It's not that you can't sleep, you're just an incredibly light sleeper who may as well just stay up all night and clean your house or something. There are too many shifting lights and loud sounds going on for you to really rest. This has come in handy for better and worse before. Your attention to what goes on in the night has been the alarm that scared a robber and the friendly sound for a friend in need in the night. Given the circumstances, it's safe to say you'll be treating anyone who comes to your doorstep as an enemy, but anyone who really wants to break in will find a way... You'll just have the chance to have a word with them, if you can help it.
Layman's terms: In the night phase, if anyone tries to visit your house, I'll send them a PM that you're aware of their presence, with the option to turn away or press forward. If they turn away, they lose their night action. If they press forward, you will be notified who it is, and for that night phase alone, you will be allowed to converse privately with them. Their action will resolve as normal regardless of conversation.
As a member of the Village, you win when the Mafia are completely eliminated.
[DM's Notes] Arguably the biggest wrench in the gears for the Mafia, and the biggest boon for the Village. The roleblock effect does not exclude investigation style roles from seeing where a player has gone. It only causes their action to end at the exact point that they choose to flee, if they do. So a Stalker following someone to Jackstick's house, or a Tracker noticing someone's most recent tracks are to Jackstick's house, still will yield the information that he was visited. Fleeing from there will simply stop the role from resolving.
After Game Notes: Seeing so many people pile up on his house Night One was hilarious. It's also one of the few things about the game I'm still in the dark about.
There's one thing to clarify here about the conversations that may have taken place. I asked Jackstick to please keep the chats themselves separate. Six of eight of the players here talk together on Discord. However, Lander and Aragorn have not migrated into it. What should have for all intents and purposes been "Jack, Sparky, and Frank all hang out and talk together at Jack's house tonight" wouldn't be possible if, say, it were Jack, Lander, and Frank. No reliable group chat method. For the sake of keeping it fair for everyone, I had to nix a full-on group conversation.
With that in mind, whatever Jack may have talked about Night One with Frank or Sparky is beyond me. It was a pseudo-Mason style situation where it was very possible for three of six villagers to band together and really work together against the Mafia. I'd be delighted to hear from the three involved with its one use on what exactly was talked about. The role itself I am absolutely in love with as a whole, too.

Villager (Aragorn IX)

You are the Villager. A good guy with good intentions who happens to be caught in a tragedy, it's up to you to use your admittedly admirable powers of deduction, logic, and social skills to piece together a rather complex puzzle of whom deserves life or death, to be decided on by your fellow men. You have a chance in the day to convince others that a certain neck belongs in the noose, and can only cross your fingers that you are not taken by surprise in the night.
Layman's terms: Vote on a majority lynch in the day, pray for your life in the night.
As a member of the Village, you win when the Mafia are completely eliminated.
[DM's Notes]: Aragorn is "the" Villager. Ever so subtle hint that he is the one and only.
After Game Notes: I had two more Villagers roles and one more Mafia role to add into this game if it came to twelve or more players, but it never came to it. Still, Aragorn's placement as the one single vanilla player was unfortunately forcibly added to be exploited exactly as it was. The idea of a "vanilla" player in a game like this is supposed to be questionable. Since I like Village wins, I'm a bit dismayed that this logic was turned on Aragorn well before it was turned on Top.

Night Actions: 
Night One
SparkyAMS traps Jackstick's house. SparkyAMS notices Spirographed still in his trap.
Frank stalks Jackstick. Jackstick notices Frank, Frank sticks around. Frank is Trapped. Frank succeeds the escape roll.
Spirographed stalks Frank. Jackstick notices Spirographed. Spirographed flees. Spirographed is Trapped. He fails the escape roll.
Topsummoner poisons Sighence.
Landerpurex tracks Topsummoner. Topsummoner is immune to tracking.
Sighence watchers Landerpurex.

Night Two
SparkyAMS traps Landerpurex's house. SparkyAMS notices Landerpurex still in his trap.
Frank 4.0.1 stalks Landerpurex. Frank is Trapped. Frank succeeds the escape roll.
Landerpurex tracks Aragorn IX. Landerpurex is Trapped. Landerpurex fails the escape roll.
Spirographed stalks Aragorn IX. Spirographed learns Aragorn IX is a Villager.
Topsummoner poisons SparkyAMS.

Night Three
Spirographed kills Frank 4.0.1
Frank 4.0.1 stalks Spirographed


Despite the flawless victory for the Mafia, I am very happy with how the balance of the variant came to pass. The Mafia were always in trouble after Day One, and the mix of needing to rely on roles vs. being able to work through it via logic seemed pretty sound. I just really, really, really wish there was a ninth player. One more day to talk, one more role to contend with... The timing was absolutely perfect for the final showdown of who is what and on which side.

Loved hosting and watching this game.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 6:27 pm 
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Topsummoner wrote:
My role was definitely pretty overpowered, even with all the town roles flying around. I still had lots of fun and hope the rest of you did too, and, for what it's worth, my 6am realization of my retardation about Frank was a real event and I was being completely genuine in admitting I was wrong.


You son of a bitch! You'd think after all the games of mafia I've played that someone other than Frank would listen to me.

That said, Top's role is outrageously overpowered because it relies solely on Frank's investigation (or I guess sparky's trap....?). And I really don't see how anyone could have caught Defeat in the night when his defense is "I'm a tracker/stalker in a game full of trackers/stalkers".

I think my initial position that our best bet at winning was a good old fashioned scumhunt was correct.

NOW the only thing I want to discuss was Defeat's vote on Top D3. Crafty. It would have essentially guaranteed your win later on had that lynch train carried through. But why so early?

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 6:28 pm 
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Landerpurex wrote:
You'd think after all the games of mafia I've played that someone other than Frank would listen to me.


That, and between Top, kikori, and myself, we can always, always, ALWAYS tell when eachother are mafia. It's almost uncanny.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 6:34 pm 
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Landerpurex wrote:
That said, Top's role is outrageously overpowered because it relies solely on Frank's investigation (or I guess sparky's trap....?).

Isn't that true of the Godfather? In a traditional game, the false investigation report should cement their victory. In this game, there are at least two roles able to catch the Ninja properly, AND the fact that a role that can't be seen doing anything in the night should already be suspicious. I recall a game where a Godfather was investigated, cleared, and still killed later on because a couple people had proper ScumHunt® gut feelings against him.
Landerpurex wrote:
And I really don't see how anyone could have caught Defeat in the night when his defense is "I'm a tracker/stalker in a game full of trackers/stalkers".

Spiro was two votes from being lynched day two because he was successfully roleblocked, identified, and nobody had properly died. The logic worked out.
Secondly, Frank was also a Stalker. Despite the game being full of watchful or investigative people, it should be incredibly unlikely for two people to have the same role; Villager Stalker calls B.S. to Mafia Stalker, lynch-test should ensue.
Thirdly, if Topsummoner indeed dies, Spiro becomes many times more vulnerable as the only remaining night killer, having to do so directly. Every role becomes able to undo his existence at that point.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 6:38 pm 
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With the information that's come to light (i.e., my role not being immune to Frank's, Sparky's and Jackstick's), I feel a lot better about the result of this game than before. I thought my role was OP, but it really only protected me from Lander.

We went for the poison kills on the first two nights largely to dodge any potential protection or detection roles and I never really thought about dodging Sparky because I didn't think it was an issue. Glad it worked out the way it did ^_^;

Very well played to Lander btw. As usual you had everything figured out, but I guess I've acquired a silver tongue recently or something. Two games in a row I've bullshitted my way out of crappy situations. :weird:

Landerpurex wrote:
That, and between Top, kikori, and myself, we can always, always, ALWAYS tell when eachother are mafia. It's almost uncanny.


Seriously. Maybe it's because we invariably end up at odds if we're on different sides, so we've just gotten used to what that feels like. It's fun every time though.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 6:40 pm 
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Topsummoner wrote:
With the information that's come to light (i.e., my role not being immune to Frank's, Sparky's and Jackstick's), I feel a lot better about the result of this game than before. I thought my role was OP, but it really only protected me from Lander.


It would've protected you from Sighence as well. Frank wouldn't be able to actually follow you to your destination, either, only learn your role.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 6:51 pm 
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I'd like to note, that had the game gone to another day (if say, there were another player), we the mafia were most likely royally screwed. We probably would have tried to make a case that Spiro followed Jackstick or something who killed Frank, but I don't think Aragorn would have fallen for it.

So by virtue of not signing up to be the 9th player, Pyro single-handedly threw this game. The poetry continues.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 6:53 pm 
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Top wrote:
I'd like to note, that had the game gone to another day (if say, there were another player), we the mafia were most likely royally screwed. We probably would have tried to make a case that Spiro followed Jackstick or something who killed Frank, but I don't think Aragorn would have fallen for it.


Well I investigated Spiro last night in order to actually confirm his story. So if I could have seen the next day I might have been able to get people to lynch Spiro at least... though, I don't get the feeling too many people had me marked as "town" so perhaps no one would have believed me anyways? Oh well... Strange games and strange roles.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 6:59 pm 
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Frank 4.0.1 wrote:
Top wrote:
I'd like to note, that had the game gone to another day (if say, there were another player), we the mafia were most likely royally screwed. We probably would have tried to make a case that Spiro followed Jackstick or something who killed Frank, but I don't think Aragorn would have fallen for it.


Well I investigated Spiro last night in order to actually confirm his story. So if I could have seen the next day I might have been able to get people to lynch Spiro at least... though, I don't get the feeling too many people had me marked as "town" so perhaps no one would have believed me anyways? Oh well... Strange games and strange roles.


You'd have been dead anyways bud. Post your mafiality chart.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 7:01 pm 
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I had an incredibly fun time with this whole game. Kikori, thank you.

How about that N1????

I was on the edge of my seat the whole time after that. Honestly, I think what saved us immediately after that was Frank's play-style. I think you ended up hurting the town, homie. I'm ok with it. I'd really like to know what Frank and Jack talked about, though, because I really felt like they were a team of a sort.

Landerpurex wrote:
NOW the only thing I want to discuss was Defeat's vote on Top D3. Crafty. It would have essentially guaranteed your win later on had that lynch train carried through. But why so early?


Well, honestly, I put myself in the town's shoes, and totally thought Top was acting scummy from D1. I kind of wanted to create distance between us, but when he was one away from a lynch, letting it ride seemed like the best solution, even if it was only me left. I thought I could keep Aragorn on my side by reiterating the fact that he was vanilla. I thought I could win you, Lander, over with the fact that I started the train on Top. I knew Sparky was already dead. That left Jack and Frank. They honestly worried me. I legitimately thought Frank might be a Jester, or that Frank and Jack had somehow confirmed each other. I did NOT believe that someone "hacked" his account and posted for him. I planned on leading you and Aragorn to lynch Frank.

To recap: I thought Top would get lynched D2, 3 or 4 anyway. Why not start it? I mentioned, in our chat, that lynching him could be a good plan, but didn't tell him that I wasn't going to get off that train.

This whole game was up and down for me. I had a lot of fun with my role, as lame as it initially was.

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 Post subject: Re: Krazy Mafia - Day Four - Mafia Win
PostPosted: August 26th, 2016, 7:01 pm 
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I made it Day 2 just didn't bother to post it... I felt like if I posted it I would have gotten lynched considering so many votes were cast at me. :?:

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