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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 10:31 am 
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Kikori wrote:
We've either got a serial killer, a vigilante, or a Jack-Of-All-Trades type.
For the sake of those who don't know, they are respectively: A third-party night killer who wants to be the last man standing, a village-sided night killer, and a village-sided person who has one use of many different roles. We'll know a little more about our helper as we come into night two.

As for the Framer's existence. The only thing that means is that a night-one investigation can't be trusted right now, but I can also trust that the detective spent their night on a self-investigation to determine sanity.

So, first thing's first. Monk. Did you happen to follow someone who went into Scar's home?


The presence of a Framer also nearly confirms the fact that there is a detective, which is consoling.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 10:51 am 
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Unfortunately, while we're pointing out roles.

Godders wrote:
This was once a peaceful village, full of kind, caring people. No laws were ever broken, and everyone basked in the glow in what must have seemed like a utopia, but that was before the troubles came, the town let minor crimes go and turned a blind eye, until one day they found the town Doctor dead in front of his home. So they gathered what they could in an attempt to take back their once peaceful town from these anarchists. Go now, to victory!!! Or a horrible bloody defeat.


I noticed this was in the first post. We may have a backup doctor, but I doubt that. Highly. I do not encourage our detective to come out lightly--or anyone for that matter.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 3:24 pm 
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SHUT UP you weren't even posting!

Kikori wrote:
Unfortunately, while we're pointing out roles.

Godders wrote:
This was once a peaceful village, full of kind, caring people. No laws were ever broken, and everyone basked in the glow in what must have seemed like a utopia, but that was before the troubles came, the town let minor crimes go and turned a blind eye, until one day they found the town Doctor dead in front of his home. So they gathered what they could in an attempt to take back their once peaceful town from these anarchists. Go now, to victory!!! Or a horrible bloody defeat.


I noticed this was in the first post. We may have a backup doctor, but I doubt that. Highly. I do not encourage our detective to come out lightly--or anyone for that matter.


Speaking of this, wouldn't the mafia have seen this too? I'm more than a little shocked that Monk wasn't attacked...

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 4:05 pm 
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We have a Lander not derping, a Topsummoner not summoning logic, a Market not Manning up to multiple games of defending "Let's do this" without doing anything, a soon-to-be Ex Rex, and Fisher's not taking the bait.

I'm just gonna go ahead and say it. I have a special role. Naturally, I don't want to reveal it. But it's a static role--I won't be seen going to anyone's houses in the night.
We have a Framer. That may as well confirm a Detective.
We have a Survivor.
I was roleblocked last night, getting a PM describing how I was kept from doing anything (despite having nothing to do).
We have a night-killer who's not Mafia.

That's enough special roles that I'm starting to think having a role isn't special. Anyone afraid of drawing attention to their role at this point is probably just being silly.

Top. The Mafia may be playing a WIFOM game with us about what I said earlier. If he stays alive long enough without any useful results, we lynch him on suspicion of a false claim early. That or they may have not seen it. I highly doubt the second, though.

Personally, I'm all for continuing the Market vote.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 5:46 pm 
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I reckon that, unless Scar's survivor role doubled up as serial killer, then we have a vigilante... Two separate third parties, one who wants to be the only one left alive, the other just wanting to survive, just doesn't sit right with me. A pro-town vigilante OR player with a one-shot kill is more likely, and frankly if the one-shot kill role is true, and it is a JoAT role, WHY would they use their kill first if they had a detective one? Obviously they got lucky, but all in all, vigilante seems more likely.

Also, Kikori, you aren't alone in your thoughts. I too have a special role, one which is also stationary through the night. Considering the nature of mine, I am curious as to what yours might be which also leaves you static at night.

The fact that we hit the framer is a good thing as it shows us that mafia has power roles, and they are revealed on death... The fact is that there is probably a Godfather too, and this godfather may be one who does not do the kills himself and instead sends off his goons to do it (hence the tracker). As in the last few games, I shall go with my gut instinct at the moment and say Kikori as mafia godfather.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 6:18 pm 
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My role is a vengeful role. When I die, someone else dies.
If you somehow pull this out of your ass and get me killed today, read now before you make yourself look stupid: Whoever hammers me will go down along with me. If you are a villager, do not be the final vote on my lynch unless you want to die. And if you are mafia, feel free to hammer me. I would love to take one of you down with me just to prove my point.

That said, come clean, Henry. What sparked your gut feeling? I highly doubt you're the Detective, silly enough to spend night one not self-investigating, and just as silly enough to trust a night-one reading on a game where the Framer was present. Recall Monk's game: three of four detectives investigated me right off the bat. Number one framer suspect right here, and I know you're smart enough to use a Detective role more wisely. So what's got you hot and bothered this time?

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 6:24 pm 
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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 6:30 pm 
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Kikori wrote:
My role is a vengeful role. When I die, someone else dies.
If you somehow pull this out of your ass and get me killed today, read now before you make yourself look stupid: Whoever hammers me will go down along with me. If you are a villager, do not be the final vote on my lynch unless you want to die. And if you are mafia, feel free to hammer me. I would love to take one of you down with me just to prove my point.

That said, come clean, Henry. What sparked your gut feeling? I highly doubt you're the Detective, silly enough to spend night one not self-investigating, and just as silly enough to trust a night-one reading on a game where the Framer was present. Recall Monk's game: three of four detectives investigated me right off the bat. Number one framer suspect right here, and I know you're smart enough to use a Detective role more wisely. So what's got you hot and bothered this time?


My gut feeling was that you claimed a special role which was passive, rather than active. No, I am not the detective and of course I would not be that stupid. Read my post, I am also a passive role. I couldn't think of a second passive role and the fact that you came forth and said it in the first place was a bit suspicious to me.

That said, your role explanation does, for now, make sense and since the framer is dead, I am happy to let a detective verify you at will. unvote.

At this present moment I would like to hear from Monk...

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 6:36 pm 
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Derp. Mouse wheel went from your first paragraph to the one with your vote and my eyes kinda skipped the second.

I'm getting the feeling this is one of those games where Vanilla Townies are the rarest of the roles. For better or worse I can not say, as the balance has yet to be revealed.

If I may be so bold as to be curious. What's your role entail, Henry? And please don't say "If I told you, the Mafia would have to kill me".

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 6:45 pm 
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I think it unwise to post so often and attempt to monopolize the game by estimating everyones roles. I don't think Kikori's role in this game is to kill, I don't even think he is motivated by winning, I think he just likes to be heard. What is a framer?

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 6:47 pm 
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Sigh........ One of these again?

DOES NOBODY KNOW WHAT A 'NORMAL' GAME ENTAILS?

Waiting on Monk.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 6:53 pm 
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CODfisherMW2 wrote:
I think it unwise to post so often and attempt to monopolize the game by estimating everyones roles. I don't think Kikori's role in this game is to kill, I don't even think he is motivated by winning, I think he just likes to be heard. What is a framer?


A framer will make someone that is a villager appear as mafia if they are investigated by a detective, that night. Anyone know what would have happened if Scar had been framed, he wasn't aligned with town or mafia, judging by what little I know about the survivor role?

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 6:53 pm 
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He would appear as mafia I would imagine.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 6:59 pm 
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[quote="Kikori"]My role is a vengeful role. When I die, someone else dies.
If you somehow pull this out of your ass and get me killed today, read now before you make yourself look stupid: Whoever hammers me will go down along with me. If you are a villager, do not be the final vote on my lynch unless you want to die. [size=75][u]/quote]
I had this role a while back, can't quite place the name.

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Kikori wrote:
Topsummoner wrote:
Riptide wrote:
I used to get you and J@n mixed up. Except your funnier. And nicer. Happy 21st bro!

Oh man Jan, you just got zinged by Riptide. How much does THAT suck?


Well, statistically speaking, slightly more than a giant suckusaur. A dire one.


PenguinGuy wrote:
Lets see if I remember how to play...

EX REX IS MAFIA SCUM FOURTHVOTER UNVILLAGE BLAH BLAH BLAH SCUM BLAH WINE IN FRONT OF ME BLAH BLAH META GAME BLAH BLAH BLAH SMELLS OF ELDERBERRIES BLAH

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 7:02 pm 
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Kikori wrote:
Derp. Mouse wheel went from your first paragraph to the one with your vote and my eyes kinda skipped the second.

I'm getting the feeling this is one of those games where Vanilla Townies are the rarest of the roles. For better or worse I can not say, as the balance has yet to be revealed.

If I may be so bold as to be curious. What's your role entail, Henry? And please don't say "If I told you, the Mafia would have to kill me".


Haha I would like to see them try. Honestly I would :D

I am Bulletproof. I survive nightkills, and the revelation of a vigilante makes the role much more understandable now as there will be multiple kills per night. If you dont believe me, wait until one of them tries killing me at night and fails, I checked and Godders will announce it. Doesn't have to be tonight, vigilante can confirm me whenever they want :)

Again, monk, go

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 7:02 pm 
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CODfisherMW2 wrote:
I think it unwise to post so often and attempt to monopolize the game by estimating everyones roles. I don't think Kikori's role in this game is to kill, I don't even think he is motivated by winning, I think he just likes to be heard. What is a framer?


In a role-heavy game, exactly how would confirming peoples' roles be "monopolizing" a game, or unwise? At the very worst, we organize targets for the mafia. However, in a game like this, everyone is potentially dangerous. We have at least two Investigation roles, at least one roleblocker, at least one killer, and one guy who will explode the final voter in his lynch. We have one role not yet elaborated on that sits at home and waits for something to happen as well.

The game is what it is. If we're made to be dependent on power roles, it will be because they were inserted into the game in such numbers that the most efficient strategy is based around them. And it's shaping up to be that kind of game.

Also, I'm curious exactly how long you've been watching us play if you think my motivation is to be heard rather than to win. :ura:

P.S. Riptide, you borked your BBcode as well. +1 mafia suspicion point. (You forgot the [ in [/quote])

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 Post subject: Re: Mafia: XX - Day One
PostPosted: June 5th, 2012, 7:22 pm 
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It monopolizes the conversations by putting your implications first. Don't get me wrong someones gotta do it. On a related note, this game is a great place to make enemies, and nearly impossible to make friends.

I don't have to watch/read for long Kikori you post twice as often as anyone, and your posts are the most interesting to read, which I think is your greatest advantage. I'm not trying to say you have bad intentions by what you put, but I still think your unwise to be so, in-your-face. I'm sure you've been killed (or attempts) many times, that speaks for itself.

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 Post subject: Re: Mafia: XX - Day One
PostPosted: June 5th, 2012, 7:30 pm 
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CODfisherMW2 wrote:
It monopolizes the conversations by putting your implications first. Don't get me wrong someones gotta do it. On a related note, this game is a great place to make enemies, and nearly impossible to make friends.


I've made / solidified a couple friendships through Mafia. :ura:
And there's a difference between monopolizing the conversation about special roles and putting a focus on them. If we monopolize them, the day phase will be spent twiddling thumbs until the powers behind the scenes come out with results. U-Pick has proven this to be fatal if the powers to be, to be bad at their jobs.

CODfisherMW2 wrote:
I don't have to watch/read for long Kikori you post twice as often as anyone, and your posts are the most interesting to read, which I think is your greatest advantage. I'm not trying to say you have bad intentions by what you put, but I still think your unwise to be so, in-your-face. I'm sure you've been killed (or attempts) many times, that speaks for itself.


Call it a trait I picked up in Legend's, but the early games there were lost due to inactivity, and lack of initiative on the part of the village. Almost nobody spoke up, took risks, and attacked people. That was something I strove pretty damn hard to avoid doing when I started playing. It worked, for the most part, and has continued to work. Full throttle, a lot of logic (whether good or bad), and being willing to actually push people to move in any direction is necessary to win. People can agree with me and play along, people can disagree and suggest their own path. But I'd rather have posts to duke out logic (as logic can be what makes or break's a person's survival) than sit by and do naught but analyze.
The fact that I'm considered a dangerous player by almost everyone who regulars a game speaks a little more than my deaths alone--I'm killed because I attempt to push people to a "breaking point" with their logic. To a mafia member, who is forced to lie to win, this is not a welcome sight if I happen to target them.

So the original statement "I don't think Kikori's role in this game is to kill, I don't even think he is motivated by winning, I think he just likes to be heard." comes back into question. Do you still think I simply want to have my voice heard? We've got a ton of other places on the forum for me to make that my goal, bro.

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 7:47 pm 
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Kikori wrote:
CODfisherMW2 wrote:
So the original statement "I don't think Kikori's role in this game is to kill, I don't even think he is motivated by winning, I think he just likes to be heard." comes back into question. Do you still think I simply want to have my voice heard? We've got a ton of other places on the forum for me to make that my goal, bro


It makes sense that games would get terribly boring without the attacks. But nobody matches you in your variety of opinions, call it logic.

Still makes me uncomfortable.

Kikori

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 Post subject: Re: Mafia: XX - Day Two
PostPosted: June 5th, 2012, 7:50 pm 
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COD, pick your battles. The kind of guy that says he doesn't want to post too much is the kind of guy who will draw a vote from me. CODfisherMW2 What kind of player will you be?

I'd certainly be more active if I weren't working so damn much. Normally I'm on par with Kikori, though that guy must really love to hear himself type...

Kikori, you've been getting a little too big for your britches the last few games. Everyone knows you're the almighty mafia mac-daddy, you don't need to announce it every chance you get. What COD needs to understand is this is just how Kikori plays, for good or ill, as he said. It's hard to get a read on him, though we seem to have a nose for eachother. At any rate, if he is mafia, I'm not getting it just yet.

Topsummoner wrote:
Sigh........ One of these again?

DOES NOBODY KNOW WHAT A 'NORMAL' GAME ENTAILS?


By the way, I know who you are. Which, in turn, means you should now know who I am.

I have a role as well, though I certainly am not going to reveal anything more than that. Since everyone else wants to come out, I might as well also and give the mafia many, many targets. I am town aligned.

I'm begging the mafia to attack me. Begging.

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