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RuneVillage.com Where Gamers Escape! 2011-08-03T07:56:06-06:00 http://poorshark.com/ThePub/feed.php?f=17&t=436072 2011-08-03T07:56:06-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283772#p10283772 <![CDATA[Re: Clan Citadels are here!]]>
  • Build Mine plot
  • Upgrade Woodcutter plot to tier 2
  • Upgrade Storagehouse to tier 2 (only the 1k Timber can be done so far, but saves us time next week)
The citadel can't be put in the queue yet as it seems to require a Woodcutter T2 and mine T1. I was quite surprised to see those requirements as I hadn't read anything about them yet.

In total, with the upkeep included, that requires about 9k of Timber. I've also put two Weaponstands in the queue (one is already at 63% completion from last week), but those are mainly decoration and as such not at all essential to the citadel.

Greetings,
Glodenox

Statistics: Posted by Glodenox — August 3rd, 2011, 7:56 am


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2011-08-03T07:13:11-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283768#p10283768 <![CDATA[Re: Clan Citadels are here!]]> Statistics: Posted by Henner — August 3rd, 2011, 7:13 am


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2011-07-30T10:59:59-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283434#p10283434 <![CDATA[Re: Clan Citadels are here!]]> Statistics: Posted by tipsyGnostalgic — July 30th, 2011, 10:59 am


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2011-07-28T02:16:44-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283240#p10283240 <![CDATA[Re: Clan Citadels are here!]]> Statistics: Posted by Tanksandguns — July 28th, 2011, 2:16 am


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2011-07-28T01:11:12-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283233#p10283233 <![CDATA[Re: Clan Citadels are here!]]> Statistics: Posted by Gateux — July 28th, 2011, 1:11 am


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2011-07-27T14:56:22-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283201#p10283201 <![CDATA[Re: Clan Citadels are here!]]>
Greetings,
Glodenox

Statistics: Posted by Glodenox — July 27th, 2011, 2:56 pm


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2011-07-27T13:16:15-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283195#p10283195 <![CDATA[Re: Clan Citadels are here!]]> Statistics: Posted by Tanksandguns — July 27th, 2011, 1:16 pm


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2011-07-27T06:35:00-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283174#p10283174 <![CDATA[Re: Clan Citadels are here!]]> All resources that can be stored in the storehouse remain, all others will spoil.
At tier 1, for example, only 5% of the excess resources will remain. So if you've got 100 resources too much, you'll only have 5 of them left.
Therefore I prefer to spend as much as possible of it.

Of all the excess resources, 5% will be stored, with a maximum of 1k. That percentage raises per citadel level, but it should usually be avoided anyway.

Also, noticed 2 mistakes in my planning: I assumed the warehouse that gets upgraded will already store that amount of resources, which it most likely won't. Also, there are limits as to how many upgrades you can do: 1 large (the keep), 1 medium (storehouse or battlefield) and 2 small buildings (resource plots). I'll have to adjust the plans due to that.

EDIT: here's my adjusted planning. I assumed that you need a T2 Mining spot for Ore and T3 for Precious ore, but this is not certain. Also, I'm not sure about how much timber is needed for a charcoal resource and how much charcoal is needed for a metal bar. If that's not a one for one relationship, week 4 would need changing. For that reason, I'm currently not planning further ahead than week 4. In week 3, we'll be able to see from the Mining Spot whether we can get Ore or not (so whether it's only based on the citadel level and not on the mining spot level).

EDIT2: yet another adjustment made: the storehouse didn't work as I expected, so I've removed that completely. At T1, we'd be able to store 1k if we get like 20k too much. I thought it was like this: you keep 1k of your resources, the rest is only 5% left because it's not in the storehouse. But apparently you don't get to keep 1k of your resources at all.

EDIT3: another piece of information reach my ears: a building or decoration can be put in the queue and paid in parts over several weeks, if necessary. So a structure of 40k resources can be paid 20k in one week and 20k in the next, for example. This will probably require changes again :P

EDIT4: scrap this. Apparently resource patches must be the same level as the citadel before the citadel can be upgraded? Either way, if I don't know all restrictions, I simply can't plan ahead.

Greetings,
Glodenox

Statistics: Posted by Glodenox — July 27th, 2011, 6:35 am


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2011-07-27T05:26:46-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283172#p10283172 <![CDATA[Re: Clan Citadels are here!]]> Statistics: Posted by Ranger Blue — July 27th, 2011, 5:26 am


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2011-07-27T02:56:48-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283171#p10283171 <![CDATA[Re: Clan Citadels are here!]]> Statistics: Posted by Tanksandguns — July 27th, 2011, 2:56 am


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2011-07-26T19:07:00-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283126#p10283126 <![CDATA[Re: Clan Citadels are here!]]>
this is all i have

Statistics: Posted by Market Man6 — July 26th, 2011, 7:07 pm


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2011-07-26T19:04:14-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283125#p10283125 <![CDATA[Re: Clan Citadels are here!]]> Statistics: Posted by Market Man6 — July 26th, 2011, 7:04 pm


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2011-07-26T18:30:43-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283121#p10283121 <![CDATA[Re: Clan Citadels are here!]]>
Also, here's a schedule I drew up for the first few weeks, apart from week 3, all building seem to be possible:
Week 1: 
Upkeep:
Citadel (T1):        1500 Timber
Storehouse (T1):      100 Timber
Battlefield (T1):     100 Timber
Woodcutter (T1):      150 Timber
Total:        1850 Timber

Upgrades & Build:
Citadel (T2): 12000 Timber

Optional Build (to not let resources go to waste):
2 x Topiary:  6000 Timber
---Weaponstand: 15000 Timber (if we get 3k more than planned, this'll be built instead of the topiaries)

Required:       19850 Timber
Best:           20850 Timber

Transfer to next week: 1000 Timber


Week 2: 
From last week:   1000 Timber

Upkeep:
Citadel (T2):     4000 Timber
Storehouse (T1):   100 Timber
Battlefield (T1):  100 Timber
Woodcutter (T1):   150 Timber
Total: 4350 Timber

Upgrades & Build:
Mining Plot (T1):  700 Timber
Woodcutter (T2):   800 Timber

Optional Build (to not let resources go to waste):
Weaponstand:     15000 Timber

Required:        19850 Timber
Best:            20850 Timber

Transfer to next week: 1000 Timber

Available, but can't be built:
Citadel (T3): 17500 Timber, 15000 Stone
Storehouse (T2): 1000 Timber, 400 Stone
Battlefield (T2): 400 Timber, 800 Stone
Firemaking Kiln (T1): 300 Timber, 500 Stone


Week 3: 
From last week:   1000 Timber

Upkeep:
Citadel (T2):     4000 Timber
Storehouse (T1):   100 Timber
Battlefield (T1):  100 Timber
Woodcutter (T2):   180 Timber
Mining Plot (T1):  170 Timber
Total: 4550 Timber

Upgrades & Build:
Storehouse (T2):      1000 Timber,   400 Stone
Firemaking Kiln (T1):  300 Timber,   500 Stone
Mining Plot (T2):      500 Timber,   400 Stone
Citadel (T3):        17500 Timber, 15000 Stone
Total: 19300 Timber, 16300 Stone

Optional Build (to not let resources go to waste):
?

Required:            22850 Timber, 16300 Stone
Best:                23850 Timber, 17300 Stone
Total resources: 41150

Transfer to next week: 1000 Timber, 1000 Stone

Available, but can't be built:
Furnace (T1):      200 Timber, 500 Stone (only 2 small buildings allowed)
Battlefield (T2):  400 Timber, 800 Stone (only 1 medium building allowed)
Woodcutter (T3):   750 Timber, 300 Stone, 50 Metal Bars

Note: we may need to split this up in 2 weeks, then we can upgrade more resource buildings as well
Also, this fully depends on whether we can get the ores and precious ores from the mining plot right away or after upgrading. Right now, I assume you need a T2 Mining plot for Ore and T3 for Precious ore. If that's not the case, this should be adjusted.


Week 4: 
From last week:      1000 Timber,   1000 Stone

Upkeep:
Citadel (T3):        3500 Timber,   3000 Stone
Storehouse (T2):      160 Timber,     70 Stone
Battlefield (T1):     100 Timber
Woodcutter (T2):      180 Timber
Mining Plot (T2):     110 Timber,     80 Stone
Firemaking Kiln (T1):  75 Timber,    115 Stone
Total: 4125 Timber, 3265 Stone

Upgrades & Build:
Battlefield (T2):     400 Timber,    800 Stone
Mining Plot (T3):     600 Timber,    600 Stone
Furnace (T1):         200 Timber,    500 Stone
Total: 1200 Timber, 1900 Stone

Optional Build (to not let resources go to waste):
?

Required:            4325 Timber,   4165 Stone
Best:                5525 Timber,   5365 Stone
Total resources: 10890

Transfer to next week: 1200 Timber, 1200 Stone

Available, but can't be built:
Furnace (T2):         300 Timber,    600 Stone (only 2 small buildings allowed)
Firemaking Kiln (T2)  400 Timber,    550 Stone (only 2 small buildings allowed)
Woodcutter (T3):      750 Timber,    300 Stone,                     50 Metal bars
      for smelting    +50 Timber                   +50 Charcoal    +50 Ore
Storehouse (T3):     1600 Timber,    800 Stone,                    300 Metal bars
      for smelting   +300 Timber                  +300 Charcoal   +300 Ore
Citadel (T4):                      17500 Stone,                  15000 Metal bars, 15000 Precious bars
      for smelting +30000 Timber                +30000 Charcoal +15000 Ore        +15000 Precious ore

In this week we don't really have a lot to do, if we want to go forward towards the next citadel level as fast as possible. I do wonder how a clan of 20 people can ever get to Citadel T4, if it requires like 90k resources. That'd be roughly 90k/1.5k = 60 people, unless it's not a 1 on 1 charcoal per bar requirement...

Greetings,
Glodenox

Statistics: Posted by Glodenox — July 26th, 2011, 6:30 pm


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2011-07-26T17:31:35-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283107#p10283107 <![CDATA[Re: Clan Citadels are here!]]> Statistics: Posted by Lou — July 26th, 2011, 5:31 pm


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2011-07-26T17:25:05-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283106#p10283106 <![CDATA[Re: Clan Citadels are here!]]>
I'm missing out the fun :(

Statistics: Posted by Dark Paladin — July 26th, 2011, 5:25 pm


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2011-07-26T15:02:22-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283095#p10283095 <![CDATA[Re: Clan Citadels are here!]]>

Statistics: Posted by Tanksandguns — July 26th, 2011, 3:02 pm


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2011-07-26T14:54:16-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283093#p10283093 <![CDATA[Re: Clan Citadels are here!]]>
8)

Statistics: Posted by hiker — July 26th, 2011, 2:54 pm


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2011-07-26T14:46:21-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283090#p10283090 <![CDATA[Re: Clan Citadels are here!]]>
We have the permissions and stuff settled then, Glode? Or does hiker need to get on and set some up still?

Statistics: Posted by Tanksandguns — July 26th, 2011, 2:46 pm


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2011-07-26T14:03:28-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283082#p10283082 <![CDATA[Re: Clan Citadels are here!]]>
Greetings,
Glodenox

Statistics: Posted by Glodenox — July 26th, 2011, 2:03 pm


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2011-07-26T10:41:55-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436072&p=10283076#p10283076 <![CDATA[Re: Clan Citadels are here!]]> Statistics: Posted by Snake1235 — July 26th, 2011, 10:41 am


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