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RuneVillage.com Where Gamers Escape! 2009-09-21T11:20:51-06:00 http://poorshark.com/ThePub/feed.php?f=12&t=429023 2009-09-21T11:20:51-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3530719#p3530719 <![CDATA[Re: rv2]]>
On a final note, what Dark Paladin said is true - The Website forum's activity puts the rest of RV to shame. :wink:

Statistics: Posted by Christopher — September 21st, 2009, 11:20 am


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2009-09-19T18:44:20-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3530176#p3530176 <![CDATA[Re: rv2]]>
As for why i am not helping, well it is because i am working on my own projects. ATM it is MSSW5, but i got a few improvements that i need to add to dimg.biz, and i am making a torrenting site with my friend (we are like 75% done), and i am making another more grown up site (not a pron site lol) that will be launching in a few weeks. If you want a link and a beta password send me a PM, but i wont be posting it here lol. Also i am a 3rd year computing science student, so school is pretty rough.

@Dark Paladin
I am pretty sure most people here have forgotten me, so better to have a bad reputation that no reputation i guess :P Also if you remember my leaving topic, or could view some of my posts in the mod forum you would see that this is not against my character to do. I hate seeing projects fail.

Statistics: Posted by dustin — September 19th, 2009, 6:44 pm


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2009-09-19T17:40:35-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3530158#p3530158 <![CDATA[Re: rv2]]>
Jenny, Jackstick and Glode are doing an outstanding job with managing the team and the forum. Seriously, I've seen payed organizations that are doing worse, and we're all doing this in addition to our actual work in real life! And about our activity... I often think we might even be more active than the rest of the forum, you guys need to work on your own activity. You should have some respect towards the website team. We can't always deal with the hassle you all start, we already do the development diaries in addition to the workload, isn't that enough?
Man, I'd expect better from you dustin. :|

Statistics: Posted by Dark Paladin — September 19th, 2009, 5:40 pm


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2009-09-19T17:32:43-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3530155#p3530155 <![CDATA[Re: rv2]]>
We have indeed attempted to set deadlines for features, but very quickly it showed that it was impossible to effectively set those for tasks due to this being a complete volunteer project which is totally dependant on the amount of free time that the members have.

As for me spending most of my time there: I'd say I spend 75% of my time in there. The other 25% is keeping the current setup working properly and sometimes improving the forum.

So really: we're working on it, the situation really isn't as you described it and we *are* making progress.

- Greetz Glodenox :cheese:

Statistics: Posted by Glodenox — September 19th, 2009, 5:32 pm


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2009-09-19T17:14:22-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3530153#p3530153 <![CDATA[Re: rv2]]> Statistics: Posted by Frogger — September 19th, 2009, 5:14 pm


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2009-09-19T15:46:15-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3530138#p3530138 <![CDATA[Re: rv2]]>
dustin wrote:

sounds like the exact same replies i have been hearing for a year and a half, here let me predict what is happening in the web developers forum

1) there have been 3 "lets it get it together" or "cmon guys" topics created in the last 8 months, the user or users that created these feels overworked.

2) 25% of the leaders haven't posted in that forum in over 2 weeks, another 50% do nothing but make heartless encouragement, the final 25% do 80% of the groups work, and have debated leaving on several occasions

3) 80% of the topics are created by 4 different users

4) one leader attempted to assign tasks to people, these tasks had deadlines, this resulted in a spike in activity, then a sudden drop because it was like work


1. We don't need any 'lets get it together' topics. Just today (sept 19, still about 7hrs left of this day), we've had 43 posts in the Website Team forum, and three new topics have been created. Two of those topics are about new features. The third topic is about something we could possibly do after RV2, so believe it or not we're able to make plans for the future of RV while working diligently on the project that will save this fansite.

2. There are three leaders of the RV2 project (Glodenox, a5chow, and myself). A5chow is the project manager, Glodenox is in charge of coding, and I'm in charge of design. We all spend most of our RV time in that forum, and most of our freetime working on RV2. None of us have ever threatened to leave the team.

3. Most new topics are created by project leaders, so you're right on that one, but it doesn't prove anything bad. ;) We have plenty of active non-leaders.

4. We do assign tasks to people, and believe it or not, the tasks get done.



Anyway enough about us, what about you, dustin? What are you doing to help RV? You're not in any guide teams, you're not in the database team... you're not in any of the usergroups that keep RV alive. What's stopping you from joining any of those teams? Maybe you were an active helper before... in fact I know you were because you used to be a mod and a member/leader of the RVET, but what are you doing right now, in a time when RV needs all the help it can get? Perhaps you should consider getting up and doing something instead of sitting around and accusing RV's hardest workers of doing nothing.

Statistics: Posted by Jackstick — September 19th, 2009, 3:46 pm


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2009-09-19T14:33:32-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3530110#p3530110 <![CDATA[Re: rv2]]>
Dustin, it'll come out when it comes out. They're working hard on it, I can tell you that much. The development diaries that were posted (and unfortunately deleted by the time warp; it's just easier to blame Jackstick/Henner sneezing/mucus-covered Jackstick for it :wink: ) proved that there is an immense amount of work being done to carefully craft the new site from the souls of little children art programs and many lines of code, and/or whatever else is involved.

Everyone else, you know what you're doing is going to be great and well-appreciated in the end, to say the very least. Keep on doing what you're doing, and we'll be here and applauding when you're done.

*Presses smite button* Locked!

Statistics: Posted by Snake1235 — September 19th, 2009, 2:33 pm


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2009-09-19T13:30:09-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3530087#p3530087 <![CDATA[Re: rv2]]>
1) there have been 3 "lets it get it together" or "cmon guys" topics created in the last 8 months, the user or users that created these feels overworked.

2) 25% of the leaders haven't posted in that forum in over 2 weeks, another 50% do nothing but make heartless encouragement, the final 25% do 80% of the groups work, and have debated leaving on several occasions

3) 80% of the topics are created by 4 different users

4) one leader attempted to assign tasks to people, these tasks had deadlines, this resulted in a spike in activity, then a sudden drop because it was like work

Statistics: Posted by dustin — September 19th, 2009, 1:30 pm


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2009-09-18T12:15:34-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529796#p3529796 <![CDATA[Re: rv2]]>
Honestly guys, I'm just gonna repeat what everyone else has said. I've seen what the team are working on, and I gotta say I am very excited about it. They have put so much work into this, the team hasn't actually stopped working on it since the day it was announced. You just gotta have a little patience. The sexiness is worth it.

Statistics: Posted by Gamestar — September 18th, 2009, 12:15 pm


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2009-09-18T09:09:34-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529786#p3529786 <![CDATA[Re: rv2]]>
I do want to say though is that when it is released, the main aspects of the site will be completed. The extra features that have been in the works will come at a later date, and we'll of course keep you updated.

Hopefully we'll get another DD (Development Diary) out to you guys before the actual release to the site, just so we don't leave you guys hanging more than we already have.

Statistics: Posted by Frogger — September 18th, 2009, 9:09 am


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2009-09-17T20:37:56-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529675#p3529675 <![CDATA[Re: rv2]]> not ever complete and upload RV2 until it is completely ready. So the best thing anyone has been able to give, up until what Jenny had said was, "When it's ready."

Statistics: Posted by Animal — September 17th, 2009, 8:37 pm


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2009-09-17T16:49:03-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529637#p3529637 <![CDATA[Re: rv2]]> Statistics: Posted by Nish — September 17th, 2009, 4:49 pm


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2009-09-17T11:57:57-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529599#p3529599 <![CDATA[Re: rv2]]> Zilla wrote:

What does the website team need? I am willing to help but I don't know how to code or do graphics or anything like that.

I pmed Cheff about maybe editing some of the guides if they need help with that. If you guys can use someone with little time and talent, let me know what I can do.


We're getting the Guide Writers forum started up again, so we will probably need editors soon (I'm not sure though, because I'm not an editor and I've never really had anything to do with guide editing.. so I'll let the Editor leaders address that). I'm sure they would appreciate your help, though! :D

RV2 will definitely attract new users, but we also need to give those users what they want. It would be really nice if we could have new quest guides up within 12 hours of the update. Guides get written, edited, and then coded/uploaded, so having a strong team of editors will certainly speed things up.

Statistics: Posted by Jackstick — September 17th, 2009, 11:57 am


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2009-09-17T11:50:43-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529597#p3529597 <![CDATA[Re: rv2]]>
In terms of editing guides? This is your best bet for editing guides - unless you meant editing in the sense of updating older guides in the writers forum.

Statistics: Posted by twinArmageddons — September 17th, 2009, 11:50 am


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2009-09-17T11:44:44-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529595#p3529595 <![CDATA[Re: rv2]]>
I pmed Cheff about maybe editing some of the guides if they need help with that. If you guys can use someone with little time and talent, let me know what I can do.

Statistics: Posted by Zilla — September 17th, 2009, 11:44 am


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2009-09-16T20:01:04-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529466#p3529466 <![CDATA[Re: rv2]]> dustin wrote:

you guys really should set yourselfs a feesable date, and not have all these approximations, people are more motivated when they have a clear timeline
We've been working extremely hard on this project, and have been working even harder since the setback with the rollback. Time and time again we've set deadlines, but this just isn't a project we can declare a release date for - There's too many ever-changing factors.

It'll come out when it comes out, and we're working at full force. If you want to see it out faster, join the Website team (or guide writers/coders/etc) and help out. :)

Aside from that, !echo Jackstick.

Statistics: Posted by Christopher — September 16th, 2009, 8:01 pm


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2009-09-16T19:34:26-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529453#p3529453 <![CDATA[Re: rv2]]> we're working very hard right now.

Please remember that this is a volunteer project. We are not getting paid for the hard work we're putting into RV2, we're doing it because we desperately want RV to continue existing. I cannot even begin to express how important this project is to us, and how hard we're working on it.

We can't be the only ones working, though. The Website Team is not the only team responsible for the survival of RV and the release of RV2. You may have noticed that we're pretty behind on quest guides. Luckily, there aren't really that many new quest guides that need to be written (but there are still plenty of older guides that need to be updated, and some other guides that need to be writen). If you want to help out with that effort, please read this topic and consider joining the Guide Writers, we plan to start things up again as soon as possible. The guides are important for RV's survival and important for the release of RV2. It would be very nice to have top-notch guides for the release of RV2.

Sitting around asking 'when is RV2 gonna come out?' will not speed up the process! If you want to help RV, then do something. Join one of the guide teams, or the database team, and be a part of the effort to keep RV alive and to help us grow. I know it may not be as fun as the Website Team (which is not fun AT ALL, by the way. It is a completely thankless job and we usually get more crap than respect for the work we do), but the guides and the database are the foundation of RV, They need to be constantly maintained by active users. Without guides and databases, we would have no chance of success, even with RV2.

Some people think that we've been working on this project for 3+ years, and that is not true. There have actually been two RV2 projects. The first RV2 project kinda died. I won't go into detail, but ehh yeah, it kinda died. A5chow and Glodenox basically had to reboot the project. They both worked very hard to get things organized so that we could start working again. Work on the design and coding started sometime around November 2008. The reason it is taking this long is because we are not simply improving or building on RV1. We are redesigning just about everything, and we are also working on some really cool features. All we ask is for your patience and maybe a little bit of support. :D

Statistics: Posted by Jackstick — September 16th, 2009, 7:34 pm


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2009-09-16T19:24:26-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529445#p3529445 <![CDATA[Re: rv2]]> Noen wrote:

well i imagine they don't want to set a "feesable" date and then let everyone down. you know, get everyone's hopes up

Thanks Noen, that explains it quite well. Even if we don't "publish" a date, we end up disappointing ourselves, lol.

Statistics: Posted by A5chow — September 16th, 2009, 7:24 pm


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2009-09-16T19:23:34-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529444#p3529444 <![CDATA[Re: rv2]]> Statistics: Posted by Nish — September 16th, 2009, 7:23 pm


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2009-09-16T19:23:27-06:00 http://poorshark.com/ThePub/viewtopic.php?t=429023&p=3529443#p3529443 <![CDATA[Re: rv2]]> dustin wrote:

you guys really should set yourselfs a feesable date, and not have all these approximations, people are more motivated when they have a clear timeline

Well, we've been setting them in the past but things have always come up and then we end up not being able to meet them. Eventually, we just got tired of setting dates. However, ever since the accidental roll-back occurred, we've been pushing it as hard as possible to get it out because we need this now more than ever.

Statistics: Posted by A5chow — September 16th, 2009, 7:23 pm


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