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RuneVillage.com Where Gamers Escape! 2011-09-18T03:55:23-06:00 http://poorshark.com/ThePub/feed.php?f=118&t=436526 2011-09-18T03:55:23-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10292321#p10292321 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]>
MAN THOSE WERE FUN TIMES.

But eventually I got burnt out and, while I liked the idea of playing, I lacked the motivation. Which is why I never got involved in public mafia. I think it's just one of those games that gets old easily despite still sounding fun.

Statistics: Posted by Christopher — September 18th, 2011, 3:55 am


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2011-09-17T23:27:18-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10292291#p10292291 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Jackstick wrote:

Iffy wrote:
Monk Basher wrote:
I know for me, if there's no reason for me to speak, I try not to. If I'm mafia, it's all the less to hang me on. If I'm town, it's all the less to kill me on. I still watch the thread and at the very least post once a day, quite often much more, but in a game where what you say will be what gets you killed, I can't blame people for not wanting to speak up.
In the original first few games, people would speak up with their thoughts, they'd become under suspicion, and then they'd frantically defend themselves.

These days, sometimes they speak up with their thoughts, they become under suspicion, and then they go "dude I don't care; if you kill me you're just hurting the town", the end.

The way people approach the game has drastically changed in these couple of years, it's just not the same.

So true. I used to write entire books to defend myself from accusations. I checked mafia upon waking up, between classes... basically every time I was on a computer.

Nowadays I have zero motivation to even check if the topic has new posts in it. I'll post like 5 times during an entire game, and most of those posts are either Day 1 BS or voting for whoever has the most votes.

Of course, when it's all over I sign up for the next game like the quick-learner I am! :awesome:


So THAT'S how you perfected your incredible playstyle.

Statistics: Posted by Landerpurex — September 17th, 2011, 11:27 pm


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2011-09-17T23:13:58-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10292287#p10292287 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Landerpurex wrote:

Scar wrote:
Well then our big focus should maybe be on how to get the playstyle to shift back the other way. Perhaps we could find a way to make people want to participate?

Would anyone be opposed to trying a varient of Mafia where what you can do is based off of how much you post? Say if you're a detective and you don't post at all, then your Investigation will always fail. But if you post one non-spam post during the day you have a 50% chance of the Investigation working, 2 posts 100% and then more than that and you start to gain things like maybe if you post 5 non spam posts in one day you will have a chance of protecting the same person you investigated.

Obviously the powers would need to be re-balanced, but I think an incentive based game like that could work and be active. If people are interested I would be more than happy to come up with and host a variant that we could try to play to see how viable of a solution it is.


Couldn't hurt, but I'm not sure this would work.


Well it's always worth a shot. I should have ample time on Tuesday to work out the particulars and then I can post them here and we can at the very least discuss it if not get a signup list going.

Statistics: Posted by Scar — September 17th, 2011, 11:13 pm


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2011-09-17T21:22:24-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10292278#p10292278 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Iffy wrote:

Monk Basher wrote:
I know for me, if there's no reason for me to speak, I try not to. If I'm mafia, it's all the less to hang me on. If I'm town, it's all the less to kill me on. I still watch the thread and at the very least post once a day, quite often much more, but in a game where what you say will be what gets you killed, I can't blame people for not wanting to speak up.
In the original first few games, people would speak up with their thoughts, they'd become under suspicion, and then they'd frantically defend themselves.

These days, sometimes they speak up with their thoughts, they become under suspicion, and then they go "dude I don't care; if you kill me you're just hurting the town", the end.

The way people approach the game has drastically changed in these couple of years, it's just not the same.

So true. I used to write entire books to defend myself from accusations. I checked mafia upon waking up, between classes... basically every time I was on a computer.

Nowadays I have zero motivation to even check if the topic has new posts in it. I'll post like 5 times during an entire game, and most of those posts are either Day 1 BS or voting for whoever has the most votes.

Of course, when it's all over I sign up for the next game like the quick-learner I am! :awesome:

Statistics: Posted by Jackstick — September 17th, 2011, 9:22 pm


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2011-09-17T16:57:59-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10292263#p10292263 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Scar wrote:

Well then our big focus should maybe be on how to get the playstyle to shift back the other way. Perhaps we could find a way to make people want to participate?

Would anyone be opposed to trying a varient of Mafia where what you can do is based off of how much you post? Say if you're a detective and you don't post at all, then your Investigation will always fail. But if you post one non-spam post during the day you have a 50% chance of the Investigation working, 2 posts 100% and then more than that and you start to gain things like maybe if you post 5 non spam posts in one day you will have a chance of protecting the same person you investigated.

Obviously the powers would need to be re-balanced, but I think an incentive based game like that could work and be active. If people are interested I would be more than happy to come up with and host a variant that we could try to play to see how viable of a solution it is.


Couldn't hurt, but I'm not sure this would work.

Statistics: Posted by Landerpurex — September 17th, 2011, 4:57 pm


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2011-09-17T14:07:40-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10292252#p10292252 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]>
Would anyone be opposed to trying a varient of Mafia where what you can do is based off of how much you post? Say if you're a detective and you don't post at all, then your Investigation will always fail. But if you post one non-spam post during the day you have a 50% chance of the Investigation working, 2 posts 100% and then more than that and you start to gain things like maybe if you post 5 non spam posts in one day you will have a chance of protecting the same person you investigated.

Obviously the powers would need to be re-balanced, but I think an incentive based game like that could work and be active. If people are interested I would be more than happy to come up with and host a variant that we could try to play to see how viable of a solution it is.

Statistics: Posted by Scar — September 17th, 2011, 2:07 pm


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2011-09-14T13:56:53-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291815#p10291815 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Monk Basher wrote:

I know for me, if there's no reason for me to speak, I try not to. If I'm mafia, it's all the less to hang me on. If I'm town, it's all the less to kill me on. I still watch the thread and at the very least post once a day, quite often much more, but in a game where what you say will be what gets you killed, I can't blame people for not wanting to speak up.
In the original first few games, people would speak up with their thoughts, they'd become under suspicion, and then they'd frantically defend themselves.

These days, sometimes they speak up with their thoughts, they become under suspicion, and then they go "dude I don't care; if you kill me you're just hurting the town", the end.

The way people approach the game has drastically changed in these couple of years, it's just not the same.

Statistics: Posted by Saten Ruiko — September 14th, 2011, 1:56 pm


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2011-09-14T13:35:17-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291812#p10291812 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Statistics: Posted by Sighence — September 14th, 2011, 1:35 pm


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2011-09-14T00:25:06-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291765#p10291765 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Statistics: Posted by Rory — September 14th, 2011, 12:25 am


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2011-09-13T19:02:09-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291720#p10291720 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Landerpurex wrote:

I'm insulted, so is topsummoner


Putting it lightly...

Statistics: Posted by Topsummoner — September 13th, 2011, 7:02 pm


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2011-09-13T18:28:28-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291711#p10291711 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]>
(And did. (To achieve the same result.))

I don't get you people.

Statistics: Posted by Saten Ruiko — September 13th, 2011, 6:28 pm


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2011-09-13T05:11:03-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291649#p10291649 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Yeah, also Top hasn't done anything.

Statistics: Posted by Rory — September 13th, 2011, 5:11 am


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2011-09-13T04:57:05-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291647#p10291647 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Paidea wrote:

Paidea is alive


Am intrigued.

Statistics: Posted by Landerpurex — September 13th, 2011, 4:57 am


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2011-09-13T01:44:48-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291634#p10291634 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]>
As for regular Mafia, this is just my opinion, but we should have a formula along the lines of the following:
-9 players
-2 mafia, 7 town
-1 vanilla mafia
-1 mafia with powers (hooker, stalker, interceptor, framer, lawyer, janitor, witch, driver, godfather, hitman etc.)
-4 vanilla townies
-1 investigative townie (cop, insane cop, tracker, watcher, detective, etc.)
-1 protective townie (doctor, bodyguard, shield, blacksmith, visiting granny, etc.)
-1 flavor townie (drunk, hunter, oracle, mortician, miller, vigil, angel, governor, jailer, etc.)

Smaller games mean there is less overall room for inactivity, and people get less bored with being vanilla. Also, games finish quicker and are easier to follow because a general idea of the setup is understood.

I'm up for playing or hosting too.

Statistics: Posted by Paidea — September 13th, 2011, 1:44 am


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2011-09-13T01:15:16-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291631#p10291631 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Scar wrote:

I'd love to be active this game, if I hadn't been killed for such wonderful reasons D1.


I have no idea what you are talking about 8-[

You could ask each person to post twice per Day, once roleplaying; the other not.

Statistics: Posted by Godders — September 13th, 2011, 1:15 am


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2011-09-12T19:55:39-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291614#p10291614 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Statistics: Posted by Scar — September 12th, 2011, 7:55 pm


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2011-09-12T14:28:23-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291585#p10291585 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Statistics: Posted by Steely Mallon — September 12th, 2011, 2:28 pm


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2011-09-12T14:00:13-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291582#p10291582 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Kikori wrote:

Don't you have a roleplay to be updating?


No. :shifty:

Quote:

What is the "perfect game" for our current crew, then? Invitation only of names that would for sure be active and set on thinking, with a good amount of the basic roles--Godfather, a couple goons, doctor, detective, either vigilante, Serial Killer, or Jack of All Trades, maybe a Stalker-Watcher-Tracker type role or back-up Doctor. Fairly strict time limits, and having the drive to actually stick to them.


This is a great idea. Just saying. Not even fairly strict deadlines. VERY strict. It'd be like public, legends mafia. By invite-only...and if you wanna participate but don't get invited, maybe you ought to think about upping your activity in other games.

Statistics: Posted by Landerpurex — September 12th, 2011, 2:00 pm


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2011-09-12T12:42:51-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291573#p10291573 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]> Statistics: Posted by Dr Henry — September 12th, 2011, 12:42 pm


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2011-09-12T12:19:56-06:00 http://poorshark.com/ThePub/viewtopic.php?t=436526&p=10291570#p10291570 <![CDATA[Re: Lander's Mafia Blog-This Week...you guys are pathetic.]]>
Mafia, I'm afraid to say, is pretty much a dead trend. With lax time constraints comes feeling like one can put off posting their argument. With a larger variety of roles, feeling one can trust the roles to pack the punch needed and answer curiosities one would be afraid to voice. With few roles, feeling unsure that one's voice would be enough to weed out the mafia. With a personalized role, such as Upick, the (lack of) satisfaction in what power you gain from the role may simply be enough, and interest in using it decreases as the game degrades.

What is the "perfect game" for our current crew, then? Invitation only of names that would for sure be active and set on thinking, with a good amount of the basic roles--Godfather, a couple goons, doctor, detective, either vigilante, Serial Killer, or Jack of All Trades, maybe a Stalker-Watcher-Tracker type role or back-up Doctor. Fairly strict time limits, and having the drive to actually stick to them.

Statistics: Posted by Kikori — September 12th, 2011, 12:19 pm


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