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RuneVillage.com Where Gamers Escape! 2010-03-12T15:18:49-06:00 http://poorshark.com/ThePub/feed.php?f=118&t=431172 2010-03-12T15:18:49-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571255#p3571255 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> Tahu 1000 wrote:

Also, I'm surprised you not only believed Thyker when he claimed detective when you already had a dead one and Kikori tried to protect him after Monk had come up innocent.


Anyone who doesn't believe me is mafia.

Statistics: Posted by Thyker — March 12th, 2010, 3:18 pm


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2010-03-12T13:53:15-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571235#p3571235 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> Tahu 1000 wrote:

No new roles. All of them are just what they sound like. But yeah, I was thinking 1:4--1:3 was mafia:total. My bad.
I still think the town's biggest mistake was not getting a lynch D2. Also, I'm surprised you not only believed Thyker when he claimed detective when you already had a dead one and Kikori tried to protect him after Monk had come up innocent.


It's not unprecedented that we have more than one detective, I recall a main game where frank and I were both detectives. One of us was sane and the other was insane.

But yeah, not to whine but it does seem now that the ratio was a bit off. After I had realized that the town had killed 2 scum I thought out win was inevitable, but meh. Pretty good lying on the mafia's part. Paidea and blue are both lucky I died so early. :weird:

Statistics: Posted by Landerpurex — March 12th, 2010, 1:53 pm


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2010-03-12T13:07:42-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571229#p3571229 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> I still think the town's biggest mistake was not getting a lynch D2. Also, I'm surprised you not only believed Thyker when he claimed detective when you already had a dead one and Kikori tried to protect him after Monk had come up innocent.

Statistics: Posted by Tahu 1000 — March 12th, 2010, 1:07 pm


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2010-03-12T02:20:47-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571198#p3571198 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]>
Also, Tahu, can you post the role list/descriptions for any new roles?

Statistics: Posted by Steely Mallon — March 12th, 2010, 2:20 am


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2010-03-12T00:42:54-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571192#p3571192 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> Quote:

5:16 = 1.32, meaning three villagers per mafia.

:-k
Quote:

A regular ratio would have been 4:16, meaning a perfect 1:4 game.

Who is to say 1:4 mafia to total is perfect? This game was 1:3.2, and the town had three power roles. There was no problem in balance with this game. The only problem was Tahu confirming some players, and the village's inability to lynch any mafia.

~Paidea

Statistics: Posted by Paidea — March 12th, 2010, 12:42 am


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2010-03-11T23:42:18-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571183#p3571183 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> Five of them were mafia.

5:16 = 1.32, meaning three villagers per mafia.
A regular ratio would have been 4:16, meaning a perfect 1:4 game.

Look at it from a different perspective. To win a flawless game, the mafia would require ten people to be alive; a mere six to die. That means that, by lnyches and night kills alone, the game could have ended in three days. Add in possible (and proven, in Tanks' case) vigilante kills, two days. For sixteen players, that's quite ridiculous, in my opinion.

Statistics: Posted by Kikori — March 11th, 2010, 11:42 pm


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2010-03-11T22:11:40-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571175#p3571175 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]>
Mafia to total ratio was 1:3.2

Wasn't excessive at all.

~Paidea

Statistics: Posted by Paidea — March 11th, 2010, 10:11 pm


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2010-03-11T21:41:37-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571169#p3571169 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]>
No worries though, it was still a generally good game, although lynching Monk was a facepalm. Wasn't around at all that day after my first post, wish I could have been more active. :|

Statistics: Posted by Steely Mallon — March 11th, 2010, 9:41 pm


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2010-03-11T21:07:37-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571166#p3571166 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]>

Statistics: Posted by J Assassin — March 11th, 2010, 9:07 pm


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2010-03-11T12:03:14-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571070#p3571070 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> Tweedy wrote:

Notice how this is the first mafia game in ages that I haven't been in, and the villagers lose? Coincidence?


And I was killed N1. :weird:

Statistics: Posted by Landerpurex — March 11th, 2010, 12:03 pm


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2010-03-11T08:11:45-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571043#p3571043 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> Topsummoner wrote:

Yes


Oh Snap!

Fun game guys, fun game indeed.

Statistics: Posted by Scar — March 11th, 2010, 8:11 am


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2010-03-10T23:25:21-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3571001#p3571001 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> Statistics: Posted by Topsummoner — March 10th, 2010, 11:25 pm


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2010-03-10T23:15:29-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3570998#p3570998 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> Statistics: Posted by Tweedy — March 10th, 2010, 11:15 pm


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2010-03-10T20:52:33-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3570973#p3570973 <![CDATA[Re: Mafia: Unlucky 13: Day 1. Game start!]]> Thyker wrote:

Hi, I am mafia

Statistics: Posted by Thyker — March 10th, 2010, 8:52 pm


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2010-03-10T20:42:32-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3570971#p3570971 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> Statistics: Posted by Topsummoner — March 10th, 2010, 8:42 pm


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2010-03-10T20:40:52-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3570970#p3570970 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]>

Statistics: Posted by Thyker — March 10th, 2010, 8:40 pm


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2010-03-10T20:30:03-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3570965#p3570965 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]>

Statistics: Posted by Kikori — March 10th, 2010, 8:30 pm


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2010-03-10T20:06:39-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3570959#p3570959 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> Topsummoner wrote:

OHAY! LET'S LYNCH ANIMAL FOR BEING A TROLL LIKE ALWAYS BECAUSE THAT'S TOTALLY A PLAYSTYLE CHANGE. IT SURE ISN'T LYLO OR ANYTHING. GEE THIS TRAIN IS TAKING OFF FAST OH WELL.

Image

Statistics: Posted by Animal — March 10th, 2010, 8:06 pm


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2010-03-10T19:44:05-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3570954#p3570954 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]> As for what went wrong, not only did the town not have a D1 lynch, they didn't get a lynch in D2.
For the record, I do not support random/insane/paranoid/naive detectives. That's just annoying, and they can be worse than useless.

Statistics: Posted by Tahu 1000 — March 10th, 2010, 7:44 pm


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2010-03-10T19:32:40-06:00 http://poorshark.com/ThePub/viewtopic.php?t=431172&p=3570950#p3570950 <![CDATA[Re: Mafia: Unlucky 13: Mafia win.]]>
Now the LAST day, on the other hand. Stupid, stupid, stupid.

OHAY! LET'S LYNCH ANIMAL FOR BEING A TROLL LIKE ALWAYS BECAUSE THAT'S TOTALLY A PLAYSTYLE CHANGE. IT SURE ISN'T LYLO OR ANYTHING. GEE THIS TRAIN IS TAKING OFF FAST OH WELL.

Lylo - Lynch or lose, the town must lynch a mafia or they will lose.

Statistics: Posted by Topsummoner — March 10th, 2010, 7:32 pm


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