Cabbages
And Kings
My Favorite Skill . Strolling
through sunny East Ardougne, I chanced upon a friend who asked
for help with the Dragon Quest… when I say a friend
I mean of course I’d never seen the fellow before, but
he said plz very nicely; many, many times. By his lvl he wasn’t
close to ready, so I had to refuse… because of that,
I doubt if I will ever spend such fun times with him ever
again (though I will always have memories). . As he walked
away I did try to impart some advice to him on my own training
methods- which have advanced my lvl far enough to receive
such occasional requests from a passer-by. . For my greatest
skill there is no guild; and at present no stat to represent
my progress; yet it /is/ a technique which, like pk’ing
(so I hear), can require all the guile of gameplay combined
with the manipulation if your internet connection. . My skill
is not a unique one; in history and fiction it has served
a variety of heroes and legends throughout the ages; and has
rarely let me down as a technique for approaching difficult
and dangerous situations. . Centuries ago when Orville Wright
looked to the sky and said: . “Someday, man too will
flee,” he could never have known he would be speaking
of the mmorpg that is RuneScape, and my favorite skill: Fleeing.
. Fleeing is not related to Skittishness, wherein a player
runs away upon sight of another player; nor Avoidance, where
a player- despite being endlessly sweared at- has the common
sense to refuse dueling someone ten lvls over themselves pretending
to be a girl. . Fleeing is a method of getting where you are
going to do what you want to do and then leaving, without
engaging in conflict; at best with great speed, minimum distraction,
and the least strain on your inventory and resources. . Prayer
is helpful to fleeing, I won’t lie to you; not about
that. Level 37 Paralyze Monster not only pleases the gods
but has a nifty side effect of creatures not being able to
hit you. But the most crucial parts of fleeing are a good
magic lvl and more importantly a good internet connection.
With one, the ability to escape at any time is assured; with
the other, you can play during the busy weekend bloodbaths,
when everyone and their avatar are slaying everything in sight.
This lets the whole server run interference for you. . The
higher your magic, the better your fleeing; that’s common
knowledge. You can’t even BEGIN to flee until lvl 26
magic. That’s one lvl above the required for Varrock
Teleport. With a magic lvl of 60, you are two lvls over the
Watchtower Teleport. Add to that a new mouse and a high speed
connection, and you can estimate your fleeing lvl well over
lvl 70, depending on how much you practice. . There are a
few different types of fleeing: . Hallway Fleeing- we have
all raised our Fleeing skill on this; an excellent place to
practice is the zombie maze in the Edgeville dungeon. As you
approach the nasty red dots, observe their ebb and flow back
and forth; with easy practice you can time your movements
for a clear path. . Close Quarter or Melee Fleeing - If you
are new to the game, try running back and forth over the Karamja
volcano a few times. If so-called Deadly Red Spiders pester
you, they are excellent practice wherever found. For advanced
pay players, the Temple of Ikov Quest- has a hallway chock
full of Ice Spiders, affording rare practice of /all/ types
of fleeing! And the Shilo Village quest is one great retreat-o-rama!
Ideally you would get a bonus Fleeing lvl from this quest.
. Members have the benefit of the dungeon of Taverly, which
affords quite an unusual bit of Zone Fleeing- finding spots
further out than the enemy usually wanders. . Spot Fleeing-
Involves the use of obstacles (see Ranging guide) and knowing
the enemy. Skeletons are excellent for this, being slow-witted
compared to most creatures (nothing in their skulls). . And
of course, whatever style of fleeing, if things aren’t
working to your advantage- Hop servers! Some games don’t
even /let/ you hop servers; we have a variety of countries
to play on, a variety of time zones to play in. If you find
a training spot deserted on one server, it may be completely
full and ripe for Fleeing through on another! . In all forms
of Fleeing, your map screen is your guide. Anyone who hasn't
visited the Wild find this out seeing the movie Alien. However,
you do not navigate by clicking your map; keep the wrist loose,
hover your mouse on the game screen as well; you must be prepared
for both distant /and/ close-quarter Fleeing. . The poison
scorpions in the Taverly dungeon are a prime example of what
I call 'careful economy of movement to avoid death'. For those
with a lvl high enough to intimidate the scorps, there is
no need to ever engage these evil creatures; instead, back
up- there are two excellent fleeing spots there. Play the
situation like a refined game of chess, where you are the
one that looks like a horsy. You need never carry cure poison
again (except as a gift) and your inventory is that much lighter.
. Training spots being so crowded on weekends, I’m always
stuck for something to do - until I remembered I could practice
my Fleeing. I had yet to charge an orb, and I had a stack
of them. Carefully I packed maximum food versus orbs and made
for the Taverly dungeon.. . I dodged the Black Knight by Hallway
Fleeing; Melee fled the Animated Axes, Zone Fled the poison
scorps, Melee fled the chaos dwarves and the Lessers. (From
here until the poison spiders I switched to map navigation.)
I succesfully Zone Fled the baby blues, the daddy blues, the
homesick blues; Hopped at the greater demons to find a busier
version of that area, passed the poison spiders n’stuff,
charged my orbs and said hello to other players, popped out
on the island overhead with a total loss of about 6 hit points
from the whole trip. . As I stood on that tiny offshore island
with my successfully charged orbs, I considered mebbe trying
to sell food to the Catherby fishermen. . And then pop! I
teleported to Camelot, not a stones throw away, and joined
in fishing. Surely an excellent example of successful Fleeing.
Without being so practiced in my skill, I would have been
dead three times over, mebbe more. . Since I have been fleeing
so long, I estimate it to be my highest skill-- somewhere
around 85. Or even 95, depending on my mood. Who is going
to contradict me?? . When Richard the 3rd cried out . ‘A
horse a horse, my kingdom for a horse’ at the Battle
of Bosworth Field, he wasn’t just hoping for a radical
game update-- he was fleeing, and Fleeing with the best of
them! . He didn’t make it far, but what does the future
of Fleeing hold for /us?/ . With RuneScape 2 (aka The Genie’s
Revenge) we have running, and there will undoubtedly be races
held: great contests of stamina and internet connections!
. There will be other challenges to those who Flee- for instance
those scorpions in Taverly dungeon won’t get out of
the way anymore. . But perhaps with the advent of running
in RS2, we may someday get a fleeing stat; many players in
the Wild I’m sure will be practicing Fleeing regularly
and in combination with agility. . The big question then being,
will free to play have fleeing too? -Redrum Frank |